Daredevil unannounced buff

His red no longer nerfs match damage. Thanks devs!!
Two for the price of one!
Comments
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Yay!!!!
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Success! What a Thursday.
HOWEVER! I opened 103 LL tokens and only received 1 single Goblin cover... sooo, I guess they nerfed that also.
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It was Kingpin fist that did it! Huzzah!
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Do we need to reopen the MPQ Grapevine thread for all these changes they aren't telling us about?
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Re-reading, the ability it was slightly nerfed as well.
Old
(PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal XXX damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.
New
(PASSIVE) Whenever Daredevil makes a match, convert 2 non-friendly Red tiles into Trap Tiles. Whenever his allies fire an ability, deal XXX damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.
So now Daredevil has to tank, but when he does, he gets two traps instead of one. Also, DD firing his own abilities won't set the traps off. An ally has to instead. I'll still take this over the match reduction. So big buff overall IMO.
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So now Daredevil has to tank, but when he does, he gets two traps instead of one. Also, DD firing his own abilities won't set the traps off. An ally has to instead. I'll still take this over the match reduction. So big buff overall IMO.
This is why I'm still enjoying him with Deathlok and May at 4* level, they tank all the colours except purple which allows DD to get his red traps out, which then fire off whenever Dal or May use an ability - which is always due to passive AP gain.
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