Daredevil unannounced buff

Daredevil217
Daredevil217 Posts: 4,069 Chairperson of the Boards

His red no longer nerfs match damage. Thanks devs!!

Two for the price of one!

Comments

  • ThisisClemFandango
    ThisisClemFandango Posts: 978 Critical Contributor

    Yay!!!!

  • WhiteBomber
    WhiteBomber Posts: 589 Critical Contributor

    Success! What a Thursday.

    HOWEVER! I opened 103 LL tokens and only received 1 single Goblin cover... sooo, I guess they nerfed that also.

  • DAZ0273
    DAZ0273 Posts: 10,753 Chairperson of the Boards

    It was Kingpin fist that did it! Huzzah!

  • TheXMan
    TheXMan Posts: 215 Tile Toppler

    Do we need to reopen the MPQ Grapevine thread for all these changes they aren't telling us about?

  • Scofie
    Scofie GLOBAL_MODERATORS Posts: 1,503 Chairperson of the Boards

    @TheXMan said:
    Do we need to reopen the MPQ Grapevine thread for all these changes they aren't telling us about?

    We can but I'm not sure it would have helped today. It wasn't announced anywhere.

  • Daredevil217
    Daredevil217 Posts: 4,069 Chairperson of the Boards
    edited 3 April 2025, 23:15

    Re-reading, the ability it was slightly nerfed as well.

    Old

    (PASSIVE) Whenever you make a match, reduce the match damage by 50% but convert a Red tile into a Trap Tile. When you fire an ability, deal XXX damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.

    New

    (PASSIVE) Whenever Daredevil makes a match, convert 2 non-friendly Red tiles into Trap Tiles. Whenever his allies fire an ability, deal XXX damage for every friendly Trap tile on the board and disarm all of this ability’s Trap tiles.

    So now Daredevil has to tank, but when he does, he gets two traps instead of one. Also, DD firing his own abilities won't set the traps off. An ally has to instead. I'll still take this over the match reduction. So big buff overall IMO.

  • MCPenance
    MCPenance Posts: 11 Just Dropped In

    @Daredevil217

    So now Daredevil has to tank, but when he does, he gets two traps instead of one. Also, DD firing his own abilities won't set the traps off. An ally has to instead. I'll still take this over the match reduction. So big buff overall IMO.

    This is why I'm still enjoying him with Deathlok and May at 4* level, they tank all the colours except purple which allows DD to get his red traps out, which then fire off whenever Dal or May use an ability - which is always due to passive AP gain.