New Character - Hobgoblin (Roderick Kingsley) 5*
Comments
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@entrailbucket said:
@Godzillafan67 said:
@entrailbucket said:
@AdeptusRevolt said:
@entrailbucket said:
@AdeptusRevolt said:
@Godzillafan67 said:
@Painmonger said:
I don't get turn 0. It sounds like on turn 1 you're casting a power and getting coulson's CD, and then next turn, turn 2, they resolve?
I've had similar thoughts for that phrasing.
One of my favorite tabletop card games is Sentinels of the Multiverse & after game setup the players get a turn that's composed of phases. All of those phases together make up your turn, even if something allows you to repeat a phase. That's always been a lot clearer to me.
MPQ has a similar structure, it's just Start of Turn, Power phase, Move Phase, and End of Turn. It's all just 1 turn, though. It would be asking a lot for the whole forum to adopt a whole new terminology, though!
I think that terminology and breakdown is excellent and could be really beneficial for in-depth explanations. I would then say that "turn 0 win" is shorthand for "win occurs during the turn 1 Power Phase". Of course, we might eventually need to coin "turn -1 win" for when we start winning during turn 1's Start of Turn Phase.
So Devpool/Grocket/Thanos is a turn -1 win, or a turn 0 win?
I think that team has to move the board, right? That'd be turn 1.
Here's why turn 1 vs 0 matters -- once you have to move the board, you run the risk of hitting a cascade, which takes time to resolve. A turn 0 win implies only casting a power, charged up by boosts or supports or both, so the timing is incredibly consistent.
A turn 1 win can be very fast! And if you're always making the right move it'll never cascade. But sometimes that move doesn't exist.
This is where we're at now with competition...hitting a cascade by accident that costs you a few seconds on a few nodes can be the difference between winning and losing.
That team doesn't need to move. Devpool with totem (since he counts as Spider-Verse) makes a web tile and does random damage ... boosted Grocket's strike tiles (boosted by the fact Devpool is a Guardian) and then when that KO's a random enemy, triggers Thanos. Works on SCL10 easy nodes. Start the match, win.
If that is turn 0, then turn 1 would be Golden May/Emma winning by firing a power before you make a move.
And if you win after making a move (say with Mephisto's Hellfire) ... is that still turn 1?
Ahh interesting. I always learn something new when it's about PvE.
No, I think for timing purposes that team and the Golden Oldie team are both turn 0 -- neither needs to move the board, so they'll both be very consistent in terms of timing.
Mephisto probably doesn't count. The metric is board moves, for the reasons I stated up there.
Sounds like turn -1 to me since the player doesn't fire a power; all action is initiated at and occurs during the "start of turn" phase.
I was using "turn" as "move the board." Turn 0 is before you move the board at all, turn 1 is after moving it once, etc.
Totally. It simply comes down to how one is using "turn 0". If turn 0 includes all of the actions that happen in the first two phases of turn 1, then the DevP-Thanos-Grocket combo is turn 0. If turn 0 is limited to wins occurring during the power phase, then DP-T-G wins prior to that phase, this turn -1. Since it does not take any action on the player's part, I'm further inclined to label it turn -1.
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Boosted baby Hobgoblin, New Cap and 4* Juggernaut make pretty sweet music together for those looking for a team to run Hobgoblin with.
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Who is New Cap?
Worthy? Beardcap?
Hydra smasher?
Oh. 5* Sam?
Too many Caps
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Well said man, no cap
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@AdeptusRevolt said:
@entrailbucket said:
@WhiteBomber said:
I love the idea and know Coulson is amazing, but that team will get seriously injured (if they win at all) against meta, or Kang, SWitch, Immortals, Agatha3/BRB etc.?In this scenario you would also need to start with 5 red and 6 blue.
Seriously asking, definitely not trying to put down:
What kind of damage would that do to a max health Juggs or Baku? It should be close to a fixed number (barring cascades) since the countdowns are the same every match.Theoretically it'd kill anything, but there are faster ways to do it. You do need to stay alive for one turn.
Start with 5 red or blue somehow (probably requires boosts)
Turn 0 cast Hawkeye red or blue, get 5 Coulson CDs
Turn 1 Coulson CDs resolve, Hawkeye generates 12 Blue and 8 red.Expedite until everyone is dead. Every time you expedite you get 5 more Coulson CDs, which the next Expedite resolves 4 of, giving you 15 Blue and 10 red from Hawkeye.
It's actually super busted! That power shouldn't be blue (it should be yellow), but I guess nobody cares.
Shouldn't this work with Kang, and then you can use surplus blue to away some opponents?
Seems there might be a bug. https://forums.d3go.com/discussion/91677/kangs-cosmic-tactician-3-or-5-passive-not-working-with-coulson-hobgoblin#latest
Not sure if this was patched or something, but the combo with Kang was working properly when I ran it today.
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@entrailbucket said:
@AdeptusRevolt said:
@entrailbucket said:
@WhiteBomber said:
I love the idea and know Coulson is amazing, but that team will get seriously injured (if they win at all) against meta, or Kang, SWitch, Immortals, Agatha3/BRB etc.?In this scenario you would also need to start with 5 red and 6 blue.
Seriously asking, definitely not trying to put down:
What kind of damage would that do to a max health Juggs or Baku? It should be close to a fixed number (barring cascades) since the countdowns are the same every match.Theoretically it'd kill anything, but there are faster ways to do it. You do need to stay alive for one turn.
Start with 5 red or blue somehow (probably requires boosts)
Turn 0 cast Hawkeye red or blue, get 5 Coulson CDs
Turn 1 Coulson CDs resolve, Hawkeye generates 12 Blue and 8 red.Expedite until everyone is dead. Every time you expedite you get 5 more Coulson CDs, which the next Expedite resolves 4 of, giving you 15 Blue and 10 red from Hawkeye.
It's actually super busted! That power shouldn't be blue (it should be yellow), but I guess nobody cares.
Shouldn't this work with Kang, and then you can use surplus blue to away some opponents?
Seems there might be a bug. https://forums.d3go.com/discussion/91677/kangs-cosmic-tactician-3-or-5-passive-not-working-with-coulson-hobgoblin#latest
Not sure if this was patched or something, but the combo with Kang was working properly when I ran it today.
hmm. Still not working for me. With 3 or 5 star Kang. Coulson occasionally generates blue with the random ap gain, but Kang should be generating only blue.
Kang does generate the blue is the countdowns expire at the start of turn, but not when Hobgoblin triggers them.
Triggering the countdowns manually with 4 Carol works with Kang, though.
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He smashes and he stomps
He jumps on their heads
He hates the Hydras"Cut off one head and two more take their place!"
He sighs
He smashes with his feet
Who can tell him he can't?Their heads go squish
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@entrailbucket said:
@AdeptusRevolt said:
@entrailbucket said:
@WhiteBomber said:
I love the idea and know Coulson is amazing, but that team will get seriously injured (if they win at all) against meta, or Kang, SWitch, Immortals, Agatha3/BRB etc.?In this scenario you would also need to start with 5 red and 6 blue.
Seriously asking, definitely not trying to put down:
What kind of damage would that do to a max health Juggs or Baku? It should be close to a fixed number (barring cascades) since the countdowns are the same every match.Theoretically it'd kill anything, but there are faster ways to do it. You do need to stay alive for one turn.
Start with 5 red or blue somehow (probably requires boosts)
Turn 0 cast Hawkeye red or blue, get 5 Coulson CDs
Turn 1 Coulson CDs resolve, Hawkeye generates 12 Blue and 8 red.Expedite until everyone is dead. Every time you expedite you get 5 more Coulson CDs, which the next Expedite resolves 4 of, giving you 15 Blue and 10 red from Hawkeye.
It's actually super busted! That power shouldn't be blue (it should be yellow), but I guess nobody cares.
Shouldn't this work with Kang, and then you can use surplus blue to away some opponents?
Seems there might be a bug. https://forums.d3go.com/discussion/91677/kangs-cosmic-tactician-3-or-5-passive-not-working-with-coulson-hobgoblin#latest
Not sure if this was patched or something, but the combo with Kang was working properly when I ran it today.
I just recorded it: https://forums.d3go.com/discussion/comment/1052126/#Comment_1052126
Appreciate you checking!
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@BlackBoltRocks said:
If I have a 550 Kang, why would I ever use Hobby over Jonathan Majors?
Time to eat some of my words. One advantage Hobby has over Kang is that Kang's Blue requires basic Blue tiles on the board. Hobby's Blue costs 3AP fewer, and only requires your own Countdowns or Repeaters. Unlike Coulson's Blue, the damage also procs on friendly Repeaters. So in that sense he has better synergy with the other Countdown and Repeater uses.
I thought he'd just be a reskinned Green Goblin, but - to echo some of the other posters - when using him to get the 750 sharts, he was more fun than I thought. In terms of partners, besides the usual suspects, I'm wondering if Hobby has made Abigail great again heh. He'll also work well with Iceman
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@BlackBoltRocks said:
@BlackBoltRocks said:
If I have a 550 Kang, why would I ever use Hobby over Jonathan Majors?
Time to eat some of my words. One advantage Hobby has over Kang is that Kang's Blue requires basic Blue tiles on the board. Hobby's Blue costs 3AP fewer, and only requires your own Countdowns or Repeaters. Unlike Coulson's Blue, the damage also procs on friendly Repeaters. So in that sense he has better synergy with the other Countdown and Repeater uses.
I thought he'd just be a reskinned Green Goblin, but - to echo some of the other posters - when using him to get the 750 sharts, he was more fun than I thought. In terms of partners, besides the usual suspects, I'm wondering if Hobby has made Abigail great again heh. He'll also work well with Iceman
Poor Abigail -- I always think she'd be cool in some CD team, but her passive payoffs are just so bad.
Go back and look. When a CD goes off she destroys 1 random enemy AP and gives you a weak team burst heal. It's just not useful at all. Do damage, buff a tile, generate AP, all of those are great.
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@entrailbucket said:
Poor Abigail -- I always think she'd be cool in some CD team, but her passive payoffs are just so bad.
Go back and look. When a CD goes off she destroys 1 random enemy AP and gives you a weak team burst heal. It's just not useful at all. Do damage, buff a tile, generate AP, all of those are great.
Yes she's very underwhelming. Her Purple and Blue (both active and passive) are just bad. Her Yellow heal might get annoying, as it can proc thrice a turn. But she's just one of many desperately in need of a buff.
I just like that Hobby makes so many Repeater users better. Magik immediately comes to mind. Even Gambit is a good partner, because Remy's Purple is superior to Roderick's, and Hobby's Blue speeds up Gambit's AP generation. And that's not including the myriad 4a5 countdown/repeater characters.
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I've been running him with Ronan and 5* Hawkeye (not sure he is the optimal 3rd here, but need some blue). Get Ronan's blue out, then spend all your blue through Hobgoblin to force the repeaters to propogate quickly.
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@entrailbucket said:
@BlackBoltRocks said:
@BlackBoltRocks said:
If I have a 550 Kang, why would I ever use Hobby over Jonathan Majors?
Time to eat some of my words. One advantage Hobby has over Kang is that Kang's Blue requires basic Blue tiles on the board. Hobby's Blue costs 3AP fewer, and only requires your own Countdowns or Repeaters. Unlike Coulson's Blue, the damage also procs on friendly Repeaters. So in that sense he has better synergy with the other Countdown and Repeater uses.
I thought he'd just be a reskinned Green Goblin, but - to echo some of the other posters - when using him to get the 750 sharts, he was more fun than I thought. In terms of partners, besides the usual suspects, I'm wondering if Hobby has made Abigail great again heh. He'll also work well with Iceman
Poor Abigail -- I always think she'd be cool in some CD team, but her passive payoffs are just so bad.
Go back and look. When a CD goes off she destroys 1 random enemy AP and gives you a weak team burst heal. It's just not useful at all. Do damage, buff a tile, generate AP, all of those are great.
It was useful in the beginning. She was underrated. But she's certainly very dead now.
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I don’t know, I think she got rated pretty accurately from the jump. She was DOA
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@ThaRoadWarrior said:
I don’t know, I think she got rated pretty accurately from the jump. She was DOAYeah I don't ever remember her being useful for anything. I went back and looked -- she was released in January 2022, when we were in the Scarlet Witch/Colossus metagame. m'Thor and Chasm would show up 7 and 8 months later, respectively.
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@ThaRoadWarrior said:
I've been running him with Ronan and 5* Hawkeye (not sure he is the optimal 3rd here, but need some blue). Get Ronan's blue out, then spend all your blue through Hobgoblin to force the repeaters to propogate quickly.That sounds like a fun team. During the recent last Ronans boost week I was reminded how out of hand his blue power can get when it gets going. Having someone who can accelerate his tiles would make it work a lot quicker.
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@ThaRoadWarrior said:
I don’t know, I think she got rated pretty accurately from the jump. She was DOAI used her in Simulator quite a bit. She wasn't meta or anything, but she was definitely usable.
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@Borstock said:
@ThaRoadWarrior said:
I don’t know, I think she got rated pretty accurately from the jump. She was DOAI used her in Simulator quite a bit. She wasn't meta or anything, but she was definitely usable.
You are a better person than I. There was no use for her when she arrived as far as I played. Not usable at all.
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I remember seeing her occasionally is Sim with a team of Abigail, Crystal, someone who spams countdowns. Wasn't difficult, just an annoying troll team with all the healing that would be goin on.
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