Explain AWAY to me, please?

So if Kang sends your character away and it's the last one on the team, you're defeated.

If you send yourself away, even if you're the last one on the team, you're not defeated.

Unless you're fighting Kang, and then, if you send yourself away, you're defeated.

??? I get the idea of Away, but it seems inconsistent? Working with the Sidewinder PvP currently and was surprised to accidentally lose with my own Sidewinder's power.

Comments

  • BriMan2222
    BriMan2222 Posts: 1,427 Chairperson of the Boards

    Kang's passive is, if all enemies are away he wins. Doesn't matter who or what caused them to go away.

  • dianetics
    dianetics Posts: 1,697 Chairperson of the Boards

    Away is a not in play character. A character that is invisible is still in play but cannot be seen. A character that is airborne is in play but above the battlefield.
    A character that is away has been sent to another dimension. This is a very old mechanic from MTG called being exiled.
    Away is shielded from any effects that happen on the battlefield, because they are not there.
    Kang is the special case because he can win with it, and he was the character that introduced it. If he wasn't there, it would seem much more powerful than it is.

  • DAZ0273
    DAZ0273 Posts: 10,545 Chairperson of the Boards

    It's like towards but opposite!

  • revskip
    revskip Posts: 1,046 Chairperson of the Boards

    @dianetics said:
    Away is a not in play character. A character that is invisible is still in play but cannot be seen. A character that is airborne is in play but above the battlefield.
    A character that is away has been sent to another dimension. This is a very old mechanic from MTG called being exiled.
    Away is shielded from any effects that happen on the battlefield, because they are not there.
    Kang is the special case because he can win with it, and he was the character that introduced it. If he wasn't there, it would seem much more powerful than it is.

    Wong introduced it. Kang made it a win condition.

  • Blackstone
    Blackstone Posts: 626 Critical Contributor

    Sounds like you understand how it works just fine.

    You even explained the reason for the apparent inconsistency.

  • Ptahhotep
    Ptahhotep Posts: 435 Mover and Shaker

    Think of it as characters who are away having gone to the next room. Kang, however, has the key to the door. If all of the opposing team are in the other room he can lock the door and stop them coming back.

  • DAZ0273
    DAZ0273 Posts: 10,545 Chairperson of the Boards

    There is a way of stopping Kang without stunning or killing him - he needs a blue tile to place his Away tile on each time he uses the power, if you can flood the board with specials or countdowns etc so no blue normal tiles are available then Kang can't send you away until one becomes available. This has tripped me up in a few battles.

  • Blackstone
    Blackstone Posts: 626 Critical Contributor

    @DAZ0273 said:
    There is a way of stopping Kang without stunning or killing him - he needs a blue tile to place his Away tile on each time he uses the power, if you can flood the board with specials or countdowns etc so no blue normal tiles are available then Kang can't send you away until one becomes available. This has tripped me up in a few battles.

    Unless you send yourself away while having Kang and save him three trouble.

  • Wyntre
    Wyntre Posts: 55 Match Maker

    @Ptahhotep said:
    Think of it as characters who are away having gone to the next room. Kang, however, has the key to the door. If all of the opposing team are in the other room he can lock the door and stop them coming back.

    I appreciate this. I need an in-game reason in order to grok mechanics.

  • Chrynos1989
    Chrynos1989 Posts: 365 Mover and Shaker

    @Ptahhotep said:
    Think of it as characters who are away having gone to the next room. Kang, however, has the key to the door. If all of the opposing team are in the other room he can lock the door and stop them coming back.

    This is one of the best and most understandable explanations of one of this games‘ mechanics I ever read flips hat in respect