Strange match problem

qandols
qandols Posts: 1,186 Chairperson of the Boards

Suddenly when trying to match Mister Sinister's trap tiles they are the wrong color, so they are not matchable. As you can see there are three red tiles in a row. Hovering over one of them it says the color is green.

Comments

  • WilliamK1983
    WilliamK1983 Posts: 1,068 Chairperson of the Boards

    Got into this topic a bit in the Sam Wilson thread starting on page 7. Mephisto is believed to be the cause of the shenanigans.

  • qandols
    qandols Posts: 1,186 Chairperson of the Boards

    Thanks, didn't realize it was the same problem.

  • Chrynos1989
    Chrynos1989 Posts: 365 Mover and Shaker

    The Devil is in the details…Pun aside, Mephisto really is a cornucopia of bugs, I’m surprised Multiple Man isn‘t worse…

  • DAZ0273
    DAZ0273 Posts: 10,545 Chairperson of the Boards

    It would be fairly fitting and a bit funny if the "bug" was intended and you just simply can't trust Mephisto when he is on the board...

  • WhiteBomber
    WhiteBomber Posts: 505 Critical Contributor
    edited 13 February 2025, 17:30

    If everyone keeps bringing this up, they are going to nerf Mephisto to "fix" it.

    "Hellfire tiles removed" - Fixed.

  • Borstock
    Borstock Posts: 2,844 Chairperson of the Boards

    @WhiteBomber said:
    If everyone keeps bringing this up, they are going to nerf Mephisto to "fix" it.

    "Hellfire tiles removed" - Fixed.

    But, but, the new engine will make it better! Surely.

    Sorry for calling you Shirley.

  • WhiteBomber
    WhiteBomber Posts: 505 Critical Contributor
    edited 13 February 2025, 22:17

    Moving to the new engine is a massive undertaking for their QA team; a thousand characters with limitless possibilities and interactions. I reckon we should probably encounter even more interesting things once it does go live. On the bright side, this game would be a great example for something you can set up automation for, hopefully they are.

    Once complete, they should also have a significantly better understanding and control over all of the weird interactions. Fingers crossed, because changing potentially important character design and functionality because it's too complicated is a reeeeally bad way to do things.

    For the dev team: