Sam Wilson (Brave New World) 5*

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Comments

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards

    @entrailbucket said:

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

    i mean... can't a number of Kang teams do the same? They don't even need to be 550s.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Daredevil217 said:

    @entrailbucket said:

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

    i mean... can't a number of Kang teams do the same? They don't even need to be 550s.

    Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?

    Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    edited 10 February 2025, 22:21

    @entrailbucket said:

    @Daredevil217 said:

    @entrailbucket said:

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

    i mean... can't a number of Kang teams do the same? They don't even need to be 550s.

    Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?

    Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.

    I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.

    Edit: I know you're not a competitive PVE player so this may seem completely wild to you, but 48 seconds is actually pretty slow compared to the fastest teams. Using Sam could probably still net you T10 and be a great option against teams like today's Gorgon that can't be "Away'd" for those who don't have a boosted 550 baku, but it's not anything top players haven't seen before (not that I consider myself a top player).

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Daredevil217 said:

    @entrailbucket said:

    @Daredevil217 said:

    @entrailbucket said:

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

    i mean... can't a number of Kang teams do the same? They don't even need to be 550s.

    Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?

    Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.

    I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.

    Is that what everybody is using for that fight then, or is there something even faster? What's the "fastest version?"

    I don't play PvE and I don't talk to anyone who does. I'm actually asking these questions, not trolling! I thought the Falcon team was fast!

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    edited 10 February 2025, 22:29

    I actually don't know and think it is node-dependent. Like Archus said, in many, May is the fastest, in others Kang probably is? Or who is boosted. But even if there was a Sam team that could clear it in 20 seconds I wouldn't be losing my mind thinking it's broken. PVE has been solved since Winfinite I'd argue. Characters like Sam just give more people who may have missed out on other metas a chance to compete. I'm for sure skipping Gorgon and 550ing Sam as soon as he is set to leave latests. Crazy how this one tweak brought him from DOA to must play IMO.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Daredevil217 said:

    @entrailbucket said:

    @Daredevil217 said:

    @entrailbucket said:

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

    i mean... can't a number of Kang teams do the same? They don't even need to be 550s.

    Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?

    Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.

    I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.

    Edit: I know you're not a competitive PVE player so this may seem completely wild to you, but 48 seconds is actually pretty slow compared to the fastest teams. Using Sam could probably still net you T10 and be a great option against teams like today's Gorgon that can't be "Away'd" for those who don't have a boosted 550 baku, but it's not anything top players haven't seen before (not that I consider myself a top player).

    Right, I understand that, that's why I was asking! What are those teams??? What kind of times do they put up on that fight?

  • Daredevil217
    Daredevil217 Posts: 4,088 Chairperson of the Boards
    edited 10 February 2025, 22:35

    I can only tell you what's fastest for me, but I only can catch T1 after two flips and if someone else messes up their clear times. I don't win. Other people just lose.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    @Daredevil217 said:
    I can only tell you what's fastest for me, but I only can catch T1 after two flips and if someone else messes up their clear times. I don't win. Other people just lose.

    Is this like trade secrets or something?

    Or maybe you know other players are faster than you but don't know what they actually use to get there? How do they get to sub 20 seconds? Or is that just an approximation?

    This is fascinating, I thought it was all common knowledge for anyone who cares at all.

  • ArchusMonk
    ArchusMonk Posts: 242 Tile Toppler

    @entrailbucket said:

    @Daredevil217 said:

    @entrailbucket said:

    @Daredevil217 said:

    @entrailbucket said:

    @ArchusMonk said:

    @entrailbucket said:

    @LavaManLee said:

    @Blackstone said:

    @entrailbucket said:

    @Blackstone said:

    @entrailbucket said:
    The Polaris version might be better...

    https://streamable.com/rpbz4g

    So Sam allows for certain combos that can be maximized with the right supports, etc.

    Cool.

    I'm having fun with him thus far...

    But I don't find the videos in this thread as concerning as some others seem to.

    Three turns seems quick... If there weren't 1 turn teams out there.

    Maybe the plan is to have several quick kill teams and that's how we get diversity in characters used.

    Also... leapfrog is tiny kitty ****... So I fully endorse this completely reasonable AOE, strike generating, damage increasing, work of art.

    Is there an unboosted team that can turn0 the challenge node?

    I'm actually asking -- I have no idea what the PvE people are doing.

    I don't know about unboosted teams, and I only PVP casually...

    ... But I have had several instances of jumping into a match and just watching as the enemy cascades into destroying me on it's first turn.

    As for PVE... I've recently returned from an extended break so I'm still catching up on the changes, I'm assuming others have responded by now and would know better than I.

    For pick three PVE, 550 Aunt May (any + AP support) / 450+ Emma (with Krakoa support) / 3* Ascended to 5* 550 Thanos (any +AP support). Depending on the node, add AP as a boost. They take care of 90%+ of the nodes on Turn 0 (well Turn 1 really as you do have to fire Aunt May's power but you don't have to make a match).

    For pick two PVE, same thing without Thanos. Just add the AP support to the required third. Sometimes, if the third is a mutant, you need to match a red to fire it but that usually doesn't take long.

    For high wave nodes, I go Gorr/Omega/Okoye. They are better over long term and, obviously, never Turn 0.

    Can the Aunt May team turn0 the challenge node (the green one)? I thought I heard that those guys had too much health for her, but I don't have her 550 to test and I don't remember who told me that.

    For the initial 3 clears almost always yes. For the final 2 grinds almost always no, but there are a couple with low enough HP where it’s possible.

    So the video of me taking out the Kingpin challenge node, fully leveled up, with a sub-550 team, in 43 seconds...isn't that good?

    Some of the replies were saying it's nothing special, that tons of teams do this easily or faster, but this doesn't sound like the case.

    i mean... can't a number of Kang teams do the same? They don't even need to be 550s.

    Can they do it in under a minute? The team with im40 takes forever because you have to wait for the CDs to go off. Is there a faster one?

    Is there not, like... a consensus about all of this stuff, among the competitive PvE people? I thought everything was completely solved and everyone was all doing the same stuff.

    I just tested it and it was 30 seconds. And I don't use the fastest version because it costs "all AP"... and as Ive established, I'm cheap.

    Is that what everybody is using for that fight then, or is there something even faster? What's the "fastest version?"

    I don't play PvE and I don't talk to anyone who does. I'm actually asking these questions, not trolling! I thought the Falcon team was fast!

    Someone mentioned it before - IM40, Darkveil, and Kang can finish the node in anywhere from 30-45 seconds, depending on luck. I average 35 seconds. I’m a t10 player, but I’m about 100 points off from t1, so it’s possible there’s an even faster team I don’t know about.

  • Timemachinego
    Timemachinego Posts: 547 Critical Contributor

    @entrailbucket said:

    @Daredevil217 said:
    I can only tell you what's fastest for me, but I only can catch T1 after two flips and if someone else messes up their clear times. I don't win. Other people just lose.

    Is this like trade secrets or something?

    Or maybe you know other players are faster than you but don't know what they actually use to get there? How do they get to sub 20 seconds? Or is that just an approximation?

    This is fascinating, I thought it was all common knowledge for anyone who cares at all.

    Fastest Kang version that I know of is Kang, Darkveil, Deathlok but it only works on nodes with a tile mover. 2blue,2tu,1all ap boost. There's some annoying things with Darkveil's away threshold but it's a turn 3 (4 if you can't find a blue match) win. They're usually my CN team for grind.

  • LennoxHC
    LennoxHC Posts: 29 Just Dropped In
    edited 10 February 2025, 23:01

    Kang - Chasm - Darkveil boosted with 2 teamup AP, 1 all AP will finish CNs in exactly 3 turns. Chasm's self damage will trigger Darkveil so you can even use it on goon nodes. Because the Chasm trigger happens on your own turn, the combo wins on its own without needing to down or send someone away manually.

  • entrailbucket
    entrailbucket Posts: 7,001 Chairperson of the Boards

    Thanks guys! Maybe there's (a little) more diversity among those teams than I thought

  • Timemachinego
    Timemachinego Posts: 547 Critical Contributor

    @LennoxHC said:
    Kang - Chasm - Darkveil boosted with 2 teamup AP, 1 all AP will finish CNs in exactly 3 turns. Chasm's self damage will trigger Darkveil so you can even use it on goon nodes. Because the Chasm trigger happens on your own turn, the combo wins on its own without needing to down or send someone away manually.

    Ooh, that's really cool!

  • WhiteBomber
    WhiteBomber Posts: 749 Critical Contributor
    edited 11 February 2025, 01:56

    I've had multiple matches where Baku5 Car, May4, Namor3 ace the green fight on turn 1. This of course is RNG with car and matches in the bottom, though I imagine if you started with 5 black it would go pretty quick.

    I never time it though, however long it takes Car to finish drivin :smiley: I also never use boosts for PVE, I save those for PVP.

  • KGB
    KGB Posts: 3,740 Chairperson of the Boards

    @LennoxHC said:
    Kang - Chasm - Darkveil boosted with 2 teamup AP, 1 all AP will finish CNs in exactly 3 turns. Chasm's self damage will trigger Darkveil so you can even use it on goon nodes. Because the Chasm trigger happens on your own turn, the combo wins on its own without needing to down or send someone away manually.

    I tried this tonight and nothing happened (I went more than 10 turns and I think once or twice a single enemy got sent away for a 1 turn but never more than that). Is there some supports I am supposed to have or some way to spec these characters that I didn't do correctly?

    KGB

  • LennoxHC
    LennoxHC Posts: 29 Just Dropped In

    @KGB

    My best guess is that Chasm's self damage is not scaling high enough to reach the trigger for Darkveil's purple.

    My Chasm is at level 474 and set at 5/4/4. Darkveil is level 304, set at 5/5/3, and it takes 1420 damage to trigger her purple. I mainly use supports for AP at the start of the match so those shouldn't affect the combo.

    Chasm's self damage black says that it will trigger twice if there are 4 or more Abyss tiles on the board, so I think it needs to get to that point to reach Darkveil's dmg threshhold.

    Since the self damage scales based on Chasm's match damage, I think Chasm needs to be pretty beefy.

    For me, the combo also works like a charm on Shield Sim.

  • Zarqa
    Zarqa Posts: 483 Mover and Shaker

    Also confirming the Chasm combo works for me. Thanks @LennoxHC for the suggestion, it seems faster and more reliable than the Deathlok version most people tend to use.

    @KGB one thing I learned quickly was to not match Blue, since that is tanked by Kang and won’t trigger the Chasm self damage. But since that was the main color to match for the Deathlok team, that was a tricky thing. Muscle memory from months of doing the opposite! Just want to make sure that didn’t also play a part in your tests.

  • KGB
    KGB Posts: 3,740 Chairperson of the Boards

    @LennoxHC said:
    @KGB

    My best guess is that Chasm's self damage is not scaling high enough to reach the trigger for Darkveil's purple.

    It's this. I guess I'll have to wait to use this combo until mine is high enough.

    KGB