To strong, too
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Comments
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I like the card as it is.
No nerfs or changes.
This post is ment to show that we have lots of good cards. No need to nerf any of them.1 -
Good find. I hate the rats event, but this might make it tolerable.
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The Rats event (Plague Control:Infestation) is surely one of the worst events. So slow because of all the animations, you can never tell what's going on on the gemboard because it's covered with pointless token supports, and barely anything you do matters anyway because of the huge life swings from the event support.
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The "original" design of the Rats/Plague Control event encouraged playing, believe it or not, rat decks! Crazy, right? Unfortunately, the endless, endless animations of 10,000 little pings playing out every single turn made it infuriating to play because each individual match could easily take an hour or more, despite the player only spending about 10 minutes actually interacting with the game in that time. Rather than correcting the problem with slow, redundant animations bogging the game down - something this game has desperately needed for many, many, many years now - they changed the rules of the event so you just get these big health swings every turn. 1 big hit for 50 health instead of 50 hits for 1 health. But the rules changes also meant rat decks are pointless, if not a major drawback, and the "best" decks all involve the card in the OP. It's not slow like it used to be, it's just an un-fun chore of an event.
There's a lesson to be learned in there, about choosing lazy shortcuts over putting in the work to fix the real problem. Will Webcore learn it? We shall see.
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I guess you are not familiar with programming. Turning off animation can be as simple as implementing an
If doAnimation than
...
Else
DoNorhing
Endifor a change to thousands of lines of code or a complete redesign of the code.
That's why it never will happen or be very unlikely to be seen any time soon.
0
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