Leaving the game
Hey Guys, I'm not as high profile as the ladder but I've put a ton of time and money into the game and finally came to the decision that I need to get out of it.
The primary reason is that once you have a solid team of 141s, there is nothing to really look forward to. sure there are new covers but unless you want to pay to max them, we are held captive by the event schedule in order to win all the covers we need. My torch is still a pitiful 2.5.2. But aside from that, the only thing coming on the horizon is more difficult play. PvE is a mess. If you don't manage your MMR you will eventually go up against 395 level baddies, if you do manage your MMR, you have to take damage on every single fight which is incredibly unrewarding. I don't want to just idly make matches until the enemy fires off 3 to 4 good shots against me and then kill them off. I want to crush them. and I want to crush 10 more teams after that. The latest changes to PvE are interesting in that we are forced to play casually for the start and middle clears but it still all comes down to that last clear and being able to grind every node 3 or 4 times in the last couple hours.
I'm really not looking forward to the magneto nerf, I know they are going to shoot to far and make him incredibly underpowered. I dont even know why he needs a nerf, people don't overuse him. he doesnt seem to be much of a defensive deterrent. I also know that Demiurge has said on multiple occasions and was reenforced by IceIX during his last Q&A thread that they want us all to face more equal matches and that they are looking for ways to even prevent the meager prologue healing that is available now as well as shutting down the last few PvP tanking exploits that we have left. That vision is not the game that I enjoyed. Maybe if it was a single player experience I would welcome more of a challenge, but facing tougher opponents and taking more damage per match just means more time I have to spend grinding (and I spend a considerable amount of time as it is). It also means that weaker rosters have more of an advantage because they have much faster recover times.
I really don't understand why Demiurge doesn't wake up and realize that they had a great game. They had a game that was satisfying to play and possible to progress. otherwise, how on earth did I get 141s? I didn't start at the beginning. instead of building on what they had that was satisfying, they are determined to push everyone into a different mold despite all the negative feedback they have been getting by said players.
Also, I'm kind of put off by them not addressing some of these major concerns directly. IceIX said that they are too busy to have a town hall type thing. That's total ****. You make time. I created the number 1 game on the app store over five years ago. a game that is still ranked 125 today. I know what busy is considering I was the sole programmer on it and was juggling weekly updates, writing a comic book, creating two other apps in parallel and I made time to address our fans. At the minimum, every single update I wrote about concerns people had, difficulties I had during development, talked about the decisions that were made and the reasons why, and I listened to our fans. I made them feel like they were part of the process. Of course I didn't just change everything our fans wanted us to, but I at least addressed their concerns and made them feel like I heard them and was on their side. The way communication happens now, the impression is that there are big changes that demiurge feels like they need to make that will cause the high levels players a lot of pain, they don't want to address it because they are going to go through with it no matter what and our pain and people leaving is just something they have to push through and hopefully will abate after a while.
Your fans are your biggest priority. It's the job you need to get done BEFORE everything else. Having DemiurgeWill spend 1 hour every two weeks is not going to kill the game. And yes, it either needs to be DemiurgeWill or Albert Reed himself. Someone that is the decision maker on the project so that they can effectively talk about why decisions were made and about their vision for the high level players. They need to defend their decisions to us and be prepared for somewhat of a debate on the matter. I'm not saying respond to trolling, but there are a lot of loyal players that have put a lot of thought into the game that deserve a serious dialog. Clintman would be my first choice for a community representative.
The last thing on my list is that it's such a shame that this game is either all in or all out. maybe I would come back and lay some matches every now and then, who knows, I put a ton of money into the game and love match-3 but if I'm not an active player then I shouldn't be in an alliance. And that means that I can never collect the most valuable covers for each character. If I happen to miss a human torch event during my hiatus then it will be even longer before I can complete him.
The primary reason is that once you have a solid team of 141s, there is nothing to really look forward to. sure there are new covers but unless you want to pay to max them, we are held captive by the event schedule in order to win all the covers we need. My torch is still a pitiful 2.5.2. But aside from that, the only thing coming on the horizon is more difficult play. PvE is a mess. If you don't manage your MMR you will eventually go up against 395 level baddies, if you do manage your MMR, you have to take damage on every single fight which is incredibly unrewarding. I don't want to just idly make matches until the enemy fires off 3 to 4 good shots against me and then kill them off. I want to crush them. and I want to crush 10 more teams after that. The latest changes to PvE are interesting in that we are forced to play casually for the start and middle clears but it still all comes down to that last clear and being able to grind every node 3 or 4 times in the last couple hours.
I'm really not looking forward to the magneto nerf, I know they are going to shoot to far and make him incredibly underpowered. I dont even know why he needs a nerf, people don't overuse him. he doesnt seem to be much of a defensive deterrent. I also know that Demiurge has said on multiple occasions and was reenforced by IceIX during his last Q&A thread that they want us all to face more equal matches and that they are looking for ways to even prevent the meager prologue healing that is available now as well as shutting down the last few PvP tanking exploits that we have left. That vision is not the game that I enjoyed. Maybe if it was a single player experience I would welcome more of a challenge, but facing tougher opponents and taking more damage per match just means more time I have to spend grinding (and I spend a considerable amount of time as it is). It also means that weaker rosters have more of an advantage because they have much faster recover times.
I really don't understand why Demiurge doesn't wake up and realize that they had a great game. They had a game that was satisfying to play and possible to progress. otherwise, how on earth did I get 141s? I didn't start at the beginning. instead of building on what they had that was satisfying, they are determined to push everyone into a different mold despite all the negative feedback they have been getting by said players.
Also, I'm kind of put off by them not addressing some of these major concerns directly. IceIX said that they are too busy to have a town hall type thing. That's total ****. You make time. I created the number 1 game on the app store over five years ago. a game that is still ranked 125 today. I know what busy is considering I was the sole programmer on it and was juggling weekly updates, writing a comic book, creating two other apps in parallel and I made time to address our fans. At the minimum, every single update I wrote about concerns people had, difficulties I had during development, talked about the decisions that were made and the reasons why, and I listened to our fans. I made them feel like they were part of the process. Of course I didn't just change everything our fans wanted us to, but I at least addressed their concerns and made them feel like I heard them and was on their side. The way communication happens now, the impression is that there are big changes that demiurge feels like they need to make that will cause the high levels players a lot of pain, they don't want to address it because they are going to go through with it no matter what and our pain and people leaving is just something they have to push through and hopefully will abate after a while.
Your fans are your biggest priority. It's the job you need to get done BEFORE everything else. Having DemiurgeWill spend 1 hour every two weeks is not going to kill the game. And yes, it either needs to be DemiurgeWill or Albert Reed himself. Someone that is the decision maker on the project so that they can effectively talk about why decisions were made and about their vision for the high level players. They need to defend their decisions to us and be prepared for somewhat of a debate on the matter. I'm not saying respond to trolling, but there are a lot of loyal players that have put a lot of thought into the game that deserve a serious dialog. Clintman would be my first choice for a community representative.
The last thing on my list is that it's such a shame that this game is either all in or all out. maybe I would come back and lay some matches every now and then, who knows, I put a ton of money into the game and love match-3 but if I'm not an active player then I shouldn't be in an alliance. And that means that I can never collect the most valuable covers for each character. If I happen to miss a human torch event during my hiatus then it will be even longer before I can complete him.
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