Thank you, Webcore!
Dear Webcore,
During this holiday season, I wanted to take a moment to thank you for making a great game. The player base is very passionate about this game -- me included -- and we don't always agree. That makes pleasing all of us at once impossible for you. And the game is pretty sophisticated for a mobile game, with the constant introduction of new cards and mechanics. So you've got a tough job.
And you're doing great. Like everyone, I don't always agree with every decision or change, but I'm thankful that the game is in your capable hands. As just a couple examples, the decision to give all charges up front for events has been a godsend, and many of the Planeswalkers you have developed have been fantastic and interesting. I also am appreciative of the PM2 set -- there's some banger cards in there -- even if it does require a lot of gold to get.
So happy holidays Webcore. I'm glad the game is in your hands.
Keep up the good work.
Cheers,
Scrounger
Comments
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Well said @Scrounger there will be plenty of posts that contain criticism so this is a welcome opportunity to heap praise. I particularly like some of the small unheralded improvements like adding a number when a creature token stack is generated, and speeding up the laying down of multiple simple tokens. You’re right, we’ll never all agree on everything (the Grist that stole Christmas!!) but we can all surely agree Webcore are a marked improvement on their predecessors.
Happy holidays to everyone at Webcore
TheHunter1 -
Just want to jump in on the wagon and say that the positive changes you work are not going unnoticed and your difficulties are very understandable. It can’t be easy to always work on the go.
Happy Holidays!
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