Implicit Maze: Thousand-Year Storm Soft-Lock
I have played this node 4 times now and have not been able to get through it due to soft-locks. It always seems to happen after a match and the mana is given, but before the gems drop from the match. It can happen with my matches or the opponent's matches. I have tried completely different decks so it doesn't appear that the cards in your deck have anything to do with it.
Comments
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I'm pretty sure this is due to the "Ward" ability not being handled properly. In the case of the event, it's tied to the creature "Kylox, Visionary Inventor". If you (or your opponent) don't have enough mana to pay the Ward cost, it's handled as expected (creature gets Hexproof). If you (or your opponent) have enough mana to pay the Ward cost, it's a soft lock.
I've been able to replicate the behavior in the (Legacy) Quick Battle as well, so it's not specific to the Implicit Maze event.
UPDATE: The soft lock doesn't appear to be affecting all cards with Ward. I've been able to confirm with Purple Worm on the battlefield, but I don't get the same result with Tyrranax Rex, or Jadzi, Oracle of Arcavios on the battlefield. There was a momentary pause where it seemed like there was going to be a soft lock, but the game muscled its way through.
UPDATE#2: I just played a match dropping Electrodominance from my deck and the match played without a soft lock, and with "Kylox, Visionary Inventor" being cast no less than three times. Each time I was prompted to pay the Ward cost (if I had enough mana available). So while related to Ward, it's looking more like the issue is tied to cards that can't have their mana drained. (Machine posted a thread about it here.)
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The lock occurs at the moment we match orbs for the first time...0 -
Got this same bug happening in TotP, opponent has Tyrranax Rex in play (ward creature). No loop timer.
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+1 for implicit maze - thousand year storm. I also used a ward creature.
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