New Character - Luna Snow (Rivals) 4*
Health & Match Damage
Feeder Flow
Abilities
Ability: Light Ice
Color: Yellow
AP Cost: 5
Heal the ally with the lowest health for 176 health and Lock 2 random non-friendly tiles, then repeat the heal for every 4 Locked tiles on the board.
(PASSIVE) At the start of Luna Snow’s turn, Lock a random basic tile (max: 7).
270: Heal for 338 health.
370: Heal for 710 health.
Level 2: Heal for 259 health.
270: Heal for 498 health.
370: Heal for 1047 health.
Level 3: Heal for 324 health.
270: Heal for 623 health.
370: Heal for 1308 health.
Level 4: Heal for 500 health.
270: Heal for 961 health.
370: Heal for 2018 health.
Level 5: Heal for 806 health. Lock 4 tiles.
270: Heal for 1548 health. Lock 4 tiles.
370: Heal for 3251 health. Lock 4 tiles.
Ability: Absolute Zero
Color: Blue
AP Cost: 6
Stun the target for 2 turns and Lock 1 random non-friendly tile(s). Then convert those tiles to Blue.
(PASSIVE) Whenever Luna Snow Unlocks one or more tiles, gain 1 Blue AP and deal 37 damage for each tile Unlocked. If there are 7 or more Locked tiles on the board and you have 9 or more Blue AP, this becomes Absolute Sensation.
270: Deal 71 damage.
370: Deal 149 damage
Level 2: Convert 1 adjacent tiles. Deal 56 damage.
270: Convert 1 adjacent tiles. Deal 107 damage.
370: Convert 1 adjacent tiles. Deal 224 damage.
Level 3: Deal 74 damage.
270: Deal 142 damage.
370: Deal 298 damage.
Level 4: Lock 2 tiles. Convert 2 adjacent tiles Deal 111 damage.
270: Lock 2 tiles. Convert 2 adjacent tiles Deal 213 damage.
370: Lock 2 tiles. Convert 2 adjacent tiles Deal 447 damage.
Level 5: Stun for 3 turns. Deal 185 damage.
270: Stun for 3 turns. Deal 355 damage.
370: Stun for 3 turns. Deal 745 damage.
Ability: Absolute Sensation
Color: Blue
AP Cost: 9
Fully destroy all Locked tiles (destroyed tiles do not generate AP) and deal 269 team damage, then, for every 6 Locked tiles destroyed, deal an extra team hit.
(PASSIVE) Whenever Luna Snow Unlocks one or more tiles, deal 37 team damage for each tile Unlocked. If there are less than 7 Locked tiles on the board or you have less than 9 Blue AP, this becomes Absolute Zero.
270: Deal 516 team damage. Deal an extra hit for every 6 Locked tiles destroyed. When unlocking a tile, deal 71 team damage.
370: Deal 1083 team damage. Deal an extra hit for every 6 Locked tiles destroyed. When unlocking a tile, deal 149 team damage.
Level 2: Deal 334 team damage. Deal an extra hit for every 5 Locked tiles destroyed. When unlocking a tile, deal 56 team damage.
270: Deal 640 team damage. Deal an extra hit for every 5 Locked tiles destroyed. When unlocking a tile, deal 107 team damage.
370: Deal 1344 team damage. Deal an extra hit for every 5 Locked tiles destroyed. When unlocking a tile, deal 224 team damage.
Level 3: Deal 343 team damage. Deal an extra hit for every 4 Locked tiles destroyed. When unlocking a tile, deal 74 team damage.
270: Deal 658 team damage. Deal an extra hit for every 4 Locked tiles destroyed. When unlocking a tile, deal 142 team damage.
370: Deal 1382 team damage. Deal an extra hit for every 4 Locked tiles destroyed. When unlocking a tile, deal 298 team damage.
Level 4: Deal 371 team damage. Deal an extra hit for every 3 Locked tiles destroyed. When unlocking a tile, deal 111 team damage.
270: Deal 712 team damage. Deal an extra hit for every 3 Locked tiles destroyed. When unlocking a tile, deal 213 team damage.
370: Deal 1493 team damage. Deal an extra hit for every 3 Locked tiles destroyed. When unlocking a tile, deal 447 team damage.
Level 5: Deal 621 team damage. When unlocking a tile, deal 185 team damage.
270: Deal 1192 team damage. When unlocking a tile, deal 355 team damage.
370: Deal 2502 team damage. When unlocking a tile, deal 745 team damage.
Ability: Dark Ice
Color: Red
AP Cost: 5
Lock a chosen tile and 2 other random non-friendly tiles, then deal 167 damage, increased by 25% for every Locked tile on the board.
(PASSIVE) Whenever Luna Snow makes a match, Lock a random surrounding non-friendly tile (max: 7).
270: Deal 320 damage.
370: Deal 672 damage.
Level 2: Deal 241 damage.
270: Deal 462 damage.
370: Deal 970 damage.
Level 3: Lock 3 other random tiles. Deal 297 damage.
270: Lock 3 other random tiles. Deal 569 damage.
370: Lock 3 other random tiles. Deal 1195 damage.
Level 4: Deal 455 damage.
270: Deal 871 damage.
370: Deal 1892 damage.
Level 5: Lock 4 other random tiles. Deal 733 damage.
270: Lock 4 other random tiles. Deal 1404 damage.
370: Lock 4 other random tiles. Deal 2949 damage.
Release Events
All times in Pacific
Story
Thick as Thieves
November 28, 2024, 04:00am – December 2, 2024, 11:00pm
Luna Snow (Rivals) Covers and Shards in Placement rewards, Event Token in Progression rewards
Welcome to S.H.I.E.L.D.
December 1, 2024, 04:00am – December 6, 2024, 11:00pm
Luna Snow (Rivals) Shards \ Recruit Token for Shield Offer in Progression rewards
Webbed Wonder
December 2, 2024, 04:00am – December 5, 2024, 11:00pm
Luna Snow (Rivals) Covers and Shards \ Vault Token in Progression rewards
Versus
Army of One
November 28, 2024, 05:00pm – December 2, 2024, 12:00am
Luna Snow (Rivals) Cover and Shards as Placement rewards
Center Stage
December 1, 2024, 05:00am – December 4, 2023, 12:00pm
Luna Snow (Rivals) Covers and Shards \ Recruit Token for Shield Offer in Progression rewards
Offers
Luna Snow & Friends Vault
December 3, 2023, 04 00am – December 6, 2023, 11:00pm
80 Item Vault:
3x 4-Stars
1x Luna Snow (Rivals) cover
1x Silk (Cindy Moon) cover
1x Random 4-Star cover7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Rocket & Groot (Most Wanted) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Magneto (Marvel NOW!) cover
- 39x Random 2-Star covers
Comments
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Alright, I was hoping for someone who might actually be good at or strategically lock tiles. Fingers crossed that heal ascends well. Now if the next Rival (or anyone related to this character I don't know) plays off locked tiles we could see an actual team synergy.
Does locking OReds countdown stop it? Could be a decent option for slowing him on turn 1 without having to run team damage mitigation.
0 -
A few people said a while back that they sometimes avoid Jubes5 because she locks too much of the board making it annoying, is this still the case or does everyone mindlessly hit her now? Could be fun in an annoying way to team her with this character.
1 -
Our first cross over character, Cruella Deville. Wonder what other Disney people we'll get.
3 -
@WhiteBomber said:
Does locking OReds countdown stop it? Could be a decent option for slowing him on turn 1 without having to run team damage mitigation.Worst possible answer -- I think it depends who does the locking. I'm pretty sure Invisible Woman's bubbles (which are basically locks!) would stop his tile from doing anything at all. I think other tile lockers may work differently, though.
0 -
Red costs 5 and locks 5 (Rank 5). With 30 AP you can fire 6x and lock 30 tiles.
Yellow costs 5 and locks 4 (Rank 5). With 30 AP you can fire 6x and lock 24.That's 54 tiles locked out of 64 with another potential 7 already being on the board from her passives (or other characters who can lock tiles).
I suppose this means the next MPQ unofficial challenge is to deadlock the board with no possible moves no matter how the board is shuffled (Fire Red after Yellow since you can pick 1 tile to lock so it makes it easier to get a deadlocked board). I wonder what the game does when that happens...
KGB
3 -
She had fun synergy with 5* Jubilee.
Now I want to create an awful team of Jubilee, Luna and Invisible Woman. It repeatedly gums up the board while building up the AP for an instant win.
0 -
@BriMan2222 said:
Our first cross over character, Cruella Deville. Wonder what other Disney people we'll get.lol, Cruella was my exact same 1st thought
1 -
@WhiteBomber said:
Alright, I was hoping for someone who might actually be good at or strategically lock tiles. Fingers crossed that heal ascends well. Now if the next Rival (or anyone related to this character I don't know) plays off locked tiles we could see an actual team synergy.Does locking OReds countdown stop it? Could be a decent option for slowing him on turn 1 without having to run team damage mitigation.
What happens is Omega's tile gets locked and no longer does anything until it's unlocked. Unfortunately Omega doesn't recognize that tile, so he makes another. It becomes an issue when more than one gets unlocked.
3 -
@Grizwald said:
@WhiteBomber said:
Alright, I was hoping for someone who might actually be good at or strategically lock tiles. Fingers crossed that heal ascends well. Now if the next Rival (or anyone related to this character I don't know) plays off locked tiles we could see an actual team synergy.Does locking OReds countdown stop it? Could be a decent option for slowing him on turn 1 without having to run team damage mitigation.
What happens is Omega's tile gets locked and no longer does anything until it's unlocked. Unfortunately Omega doesn't recognize that tile, so he makes another. It becomes an issue when more than one gets unlocked.
This terrible news and further secures Reds place in history, but thank you very much for the info!
Ok ok, what if... start with 6 red, lock the current tile and send Mags5 airborne so he continually destroys the new one. Eh???
I'm still; excited to try this character out though.
0 -
@WhiteBomber said:
Alright, I was hoping for someone who might actually be good at or strategically lock tiles. Fingers crossed that heal ascends well. Now if the next Rival (or anyone related to this character I don't know) plays off locked tiles we could see an actual team synergy.Does locking OReds countdown stop it? Could be a decent option for slowing him on turn 1 without having to run team damage mitigation.
Every test thus far of a locked tile character vs Omega just results in OR making a new CD after the current one is locked.
1 -
@bluewolf said:
@WhiteBomber said:
Alright, I was hoping for someone who might actually be good at or strategically lock tiles. Fingers crossed that heal ascends well. Now if the next Rival (or anyone related to this character I don't know) plays off locked tiles we could see an actual team synergy.Does locking OReds countdown stop it? Could be a decent option for slowing him on turn 1 without having to run team damage mitigation.
Every test thus far of a locked tile character vs Omega just results in OR making a new CD after the current one is locked.
I just hear @S0kun in my head all the time now:
"These fools wanted Omega Red sooo bad, oh, they GOT! OmegaRed! Mwahahaha, haha, ha!"
0 -
I’m entirely convinced this character was created so that they can add ‘create/destroy X locked tiles’ to the seasonal quest list.
2 -
I wish this was a 5 star, as 4 it will probably just take dust next to hydra stomper
0 -
Seol Hee from Korea...well that was some quick google search work from the trainee intern there.
And what's with the Luna bit? Can she only make snow when the Moon is visible? Oh! Is that why it is "Dark Ice"? Good google searching, Geoff the intern!
Locked tiles: yippee, great, huzzah definitely not annoying.
Can somebody also please match 5 that blue on her Dark Ice screen shot, it is driving me mad with it just sitting there unmatched! There is no Teen Jean to worry about! I might have to screen shot it and colour it in!
0 -
I feel like they’ve missed a trick not calling her powers “Yellow snow” and “Black ice”.
What’s dark ice?!?
Admittedly it’s a red power, not black, so that could be confusing. But no more than many of their power wordings!2 -
Just to confirm, but Absolute Sensation would destroy all of 5*Jubilee's locked repeater tiles, right?
1 -
So this is a shenanigans character like Jubilee.
I will completely ignore this character like Jubes because it just makes the game annoying.
Since we can just skip them in PvP and nobody seems to run tile lockers anyways this isn’t a big deal.
I think it’s too much work for what you get out of tile lockers.
1 -
@DAZ0273 said:
Seol Hee from Korea...well that was some quick google search work from the trainee intern there.I remember her from Marvel Future Fight, so checked that out and she was introduced in that game in 2018 (along with some promotional singles by K-Pop singers).
The name is not very original, but the creative team was mainly Korean, so I assume they knew what they were doing.0
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