Headpool (UndHead) 2*
Health & Match Damage
Feeder Chart
Abilities
Ability: So Hungry
Color: Black
AP Cost: 0
(PASSIVE) I hunger! Hunger for that which a double meat al pastor chimi with cheese and guac cannot sate! Headpool regains strength from munch on his foes. When Headpool deals match damage, Heal 100% of damage done and gain 19% bonus match damage.
94: Unchanged (all levels)
144: Unchanged (all levels)
Level 2: Heal for 125% of damage dealt. Gain 21% bonus match damage.
Level 3: Heal for 150% of damage dealt. Gain 23% bonus match damage.
Level 4: Heal for 175% of damage dealt. Gain 25% bonus match damage.
Level 5: Heal for 200% of damage dealt. Gain 30% bonus match damage.
Ability: Bonesweeper
Color: Purple
AP Cost: 0
(PASSIVE) Is this YOUR finger? Well then, whose is it? Ahh well. ::munch munch:: At the start of the turn, Headpool creates an enemy Red Trap tile that deals 159 damage when Headpool’s team causes it to leave the board, but does nothing if the enemy gets rid of the evidence.
94: Deal 796 damage.
144: Deal 1035 damage.
Level 2: Deal 176 damage.
94: Deal 882 damage.
144: Deal 1147 damage.
Level 3: Deal 196 damage.
94: Deal 980 damage.
144: Deal 1274 damage.
Level 4: Deal 232 damage.
94: Deal 1164 damage.
144: Deal 1513 damage.
Level 5: Deal 306 damage.
94: Deal 1531 damage.
144: Deal 1990 damage.
Ability: Quick Bite
Color: Red
AP Cost: 6
94: Deal 417 damage.
144: Deal 541 damage.
Level 2: Deal 105 damage.
94: Deal 528 damage.
144: Deal 684 damage.
Level 3: Deal 127 damage.
94: Deal 638 damage.
144: Deal 827 damage.
Level 4: Deal 166 damage.
94: Deal 834 damage.
144: Deal 1082 damage.
Level 5: Deal 247 damage.
94: Deal 1239 damage.
144: Deal 1607 damage.
Release Events
All times in Pacific
Story
Hearts of Darkness
October 3, 2024, 04:00am – October 6, 2024, 11:00pm
2* Headpool (UndHead) Covers in low tier rewards, Event Store Tokens in Placement rewards.
Meet Rocket & Groot
October 7, 2024, 04:00am – October 10, 2024, 11:00pm
2* Headpool (UndHead) Covers in low tier rewards, Event Store Tokens in Progression and Placement rewards
Versus
Class of 2024
October 3, 2024, 05:00pm – October 7, 12:00am
2* Headpool (UndHead) Covers in low tier rewards, Event Store Tokens in Placement rewards
Floatin’ Around
October 6, 2024, 05:00am – October 9, 2023, 12:00pm
2* Headpool (UndHead) Covers in low tier rewards, Event Store Tokens in Progression and Placement rewards
Offers
Headpool & Foes Vault
October 3, 2023, 04 00am – October 7, 2023, 11:00pm
80 Item Vault
3x 4-Stars
- 1x Headpool (UndHead) [Ascended 4*] cover
- 1x Deadpool (Uncanny X-Force) Cover
- 1x Random 4-Star cover
7x Tokens
- 1x Legendary token
- 1x Mighty Token
- 2x Heroic Tokens
- 3x Beginner Support tokens
6x Iso-8
- 1x 5,000 Iso-8
- 2x 2,500 Iso-8
- 3x 1,000 Iso-8
15x 3-Stars
- 3x Deadpool (It’s Me, Deadpool!) cover
- 12x Random 3-Star covers
49x 2-Stars
- 10x Wolverine (Astonishing X-Men) cover
- 39x Random 2-Star covers
The UndHead Legendary Store
October 3, 2024, 09:00am - October 17, 2024, 09:00pm
25% chance to get:
- 2* Headpool (UndHead)
- 3* Deadpool (It’s Me, Deadpool)
- 3* Wolverine (Patch)
- 3* Blade (Daywalker)
- 3* Gambit (Modern)
- 3* Magento (Classic)
- 4* Deadpool (Uncanny X-Force)
- 4* Juggernaut (Fear Itself)
- 4* Professor x (Charles Xavier)
- 4* Wolverine (X-Force)
- 4* Blade (Modern)
40% chance for 3* Characters, 25% chance for 4* Characters, 10% chance for 5* Characters.
Comments
-
This is about as simple a powerset as it gets!
He's basically a match damage/tank. We'll have to see how he scales up, but I bet he's going to be an annoying 5*.
2 -
Agreed.
His 30% match damage increase each time he makes a match is exactly the same as Agatha's bonus on her Yellow. So if that's getting out of control fast, this will also when he's ascended and making matches.
You can even equip something like the Yaro Root on him and get an extra 1500 healing (R5) whenever he makes a match. May not be much for an ascended 5 star version but at 4 and under, that extra bonus heal would pretty much bring him back to full health every turn.
KGB
3 -
@KGB said:
Agreed.His 30% match damage increase each time he makes a match is exactly the same as Agatha's bonus on her Yellow. So if that's getting out of control fast, this will also when he's ascended and making matches.
You can even equip something like the Yaro Root on him and get an extra 1500 healing (R5) whenever he makes a match. May not be much for an ascended 5 star version but at 4 and under, that extra bonus heal would pretty much bring him back to full health every turn.
KGB
I hope you're right, because I feel there is still a good chance that is just a flat unchanging match damage buff.
2 -
@WhiteBomber said:
I hope you're right, because I feel there is still a good chance that is just a flat unchanging match damage buff.Sadly I think he's wrong. As strong as it agatha 5 yellow passive is, it's a linear boost. It applies ONE multiplier (+20%/+50%/+...) at any time.
Blob increases his own match damage exponentially when he eats strike tiles with black passive. Each boost applies to the updated match damage, not to the base match damage. EDIT : I'd have to check again in puzzle, stuff dies too quickly in DDQ but I'm pretty sure that's right ??
Healpool just does it for free so long he matches - and heals for 2x more. So you'd have to stunlock him before he goes out of controlWe can only hope the multiplier will be nerfed hard as a 2a5...
0 -
First He has to be a joke and worry his covers be very hard to get
Second. He has to make the matches. So unless your running a low team. 99 percent of the time He won't be making matches.
3rd He be given head to everyone.
Wait's to see how long that is removed lol
If he is like any of the other 2si
Don't they sell him ascended or is the vault the only way
It will cost you up to 40k. To get 2 ascended could swear some of the 2s where ascended to 4. For 19.99 or 24.99
Might spend 20k to get at lease 1 4star
Too bad it wasn't all wolf and Deadpool. I would of easy spent 40k
Got 2 star wolf ascended to 5
Got 3 star Deadpool ascended to 4 and close to 5
0 -
@Tac said:
@WhiteBomber said:
I hope you're right, because I feel there is still a good chance that is just a flat unchanging match damage buff.Sadly I think he's wrong. As strong as it agatha 5 yellow passive is, it's a linear boost. It applies ONE multiplier (+20%/+50%/+...) at any time.
Blob increases his own match damage exponentially when he eats strike tiles with black passive. Each boost applies to the updated match damage, not to the base match damage.
Healpool just does it for free so long he matches - and heals for 2x more. So you'd have to stunlock him before he goes out of controlWe can only hope the multiplier will be nerfed hard as a 2a5...
Blob isn’t exponential he has a linear increase, but he is uncapped. Evo is exponential.
Still blob is very strong and scales quite well with the right teams.
On to Headpool. He may be strong enough to keep as a single 2 and then ascend everyone else in the tier. Similar to Sp1derman.
0 -
This character is looking like an ascension hero to me; guess we’ll eventually find out since there is no way to target a specific 2*
0 -
@dianetics said:
@Tac said:
@WhiteBomber said:
I hope you're right, because I feel there is still a good chance that is just a flat unchanging match damage buff.Sadly I think he's wrong. As strong as it agatha 5 yellow passive is, it's a linear boost. It applies ONE multiplier (+20%/+50%/+...) at any time.
Blob increases his own match damage exponentially when he eats strike tiles with black passive. Each boost applies to the updated match damage, not to the base match damage.
Healpool just does it for free so long he matches - and heals for 2x more. So you'd have to stunlock him before he goes out of controlWe can only hope the multiplier will be nerfed hard as a 2a5...
Blob isn’t exponential he has a linear increase, but he is uncapped. Evo is exponential.
Still blob is very strong and scales quite well with the right teams.
On to Headpool. He may be strong enough to keep as a single 2 and then ascend everyone else in the tier. Similar to Sp1derman.
I never thought about trying to use a single 2 in DDQ….the harder node seems like it would take too long with the current group for my taste.
I guess we’ll see how he actually plays, it would be a bit weird to have a 2 that kept boosting its match dmg every time it did match dmg and I’m leaning towards a single boost effect that happens once. Idk why they phrased it that way though.
For 2s it would be really easy to make one tank. If his effects don’t rise every time he makes a match he seems somewhat mid.
0 -
Pretty crazy that even a powerset like this one has confusing/unclear phrasing that substantially affects the character's value!
0 -
@bluewolf said:
@dianetics said:
@Tac said:
@WhiteBomber said:
I hope you're right, because I feel there is still a good chance that is just a flat unchanging match damage buff.Sadly I think he's wrong. As strong as it agatha 5 yellow passive is, it's a linear boost. It applies ONE multiplier (+20%/+50%/+...) at any time.
Blob increases his own match damage exponentially when he eats strike tiles with black passive. Each boost applies to the updated match damage, not to the base match damage.
Healpool just does it for free so long he matches - and heals for 2x more. So you'd have to stunlock him before he goes out of controlWe can only hope the multiplier will be nerfed hard as a 2a5...
Blob isn’t exponential he has a linear increase, but he is uncapped. Evo is exponential.
Still blob is very strong and scales quite well with the right teams.
On to Headpool. He may be strong enough to keep as a single 2 and then ascend everyone else in the tier. Similar to Sp1derman.
I never thought about trying to use a single 2 in DDQ….the harder node seems like it would take too long with the current group for my taste.
I guess we’ll see how he actually plays, it would be a bit weird to have a 2 that kept boosting its match dmg every time it did match dmg and I’m leaning towards a single boost effect that happens once. Idk why they phrased it that way though.
For 2s it would be really easy to make one tank. If his effects don’t rise every time he makes a match he seems somewhat mid.
There are several single 2* characters who can solo the 2* nodes, also the 1* node can be solod. Thor is the easiest one to use.
1 -
@ThaRoadWarrior said:
This character is looking like an ascension hero to me; guess we’ll eventually find out since there is no way to target a specific 2*There are subtle ways. It's just waaaay slower.
0 -
@bluewolf said:
@dianetics said:
@Tac said:
@WhiteBomber said:
I hope you're right, because I feel there is still a good chance that is just a flat unchanging match damage buff.Sadly I think he's wrong. As strong as it agatha 5 yellow passive is, it's a linear boost. It applies ONE multiplier (+20%/+50%/+...) at any time.
Blob increases his own match damage exponentially when he eats strike tiles with black passive. Each boost applies to the updated match damage, not to the base match damage.
Healpool just does it for free so long he matches - and heals for 2x more. So you'd have to stunlock him before he goes out of controlWe can only hope the multiplier will be nerfed hard as a 2a5...
Blob isn’t exponential he has a linear increase, but he is uncapped. Evo is exponential.
Still blob is very strong and scales quite well with the right teams.
On to Headpool. He may be strong enough to keep as a single 2 and then ascend everyone else in the tier. Similar to Sp1derman.
I never thought about trying to use a single 2 in DDQ….the harder node seems like it would take too long with the current group for my taste.
I guess we’ll see how he actually plays, it would be a bit weird to have a 2 that kept boosting its match dmg every time it did match dmg and I’m leaning towards a single boost effect that happens once. Idk why they phrased it that way though.
For 2s it would be really easy to make one tank. If his effects don’t rise every time he makes a match he seems somewhat mid.
The wording seems that he wants to be in front and he heals a **** ton. If he is always matching, then there is no reason for a partner. He will match up and then become a beast after 6-7 turns
1 -
But...what if his boost is worded like "gain x% bonus match dmg" because you're choosing how much extra match dmg he does when he makes matches? If it only applies when a match is made that would make him not tank (unlike Colossus). So kind of like the various people who boost the match dmg after the match is made, when it is applied.
I don't know. I think we really need to see him in action to know what he will do. It could go either way.
Obviously if his tanking makes dmg keep going up and healing him for a % of each hit he's going to be incredibly hard to kill which makes me a little suspicious that it rises forever. (yeah, I know, his health will be low at low tiers and all that)
1 -
@bluewolf said:
But...what if his boost is worded like "gain x% bonus match dmg" because you're choosing how much extra match dmg he does when he makes matches? If it only applies when a match is made that would make him not tank (unlike Colossus). So kind of like the various people who boost the match dmg after the match is made, when it is applied.I don't know. I think we really need to see him in action to know what he will do. It could go either way.
Obviously if his tanking makes dmg keep going up and healing him for a % of each hit he's going to be incredibly hard to kill which makes me a little suspicious that it rises forever. (yeah, I know, his health will be low at low tiers and all that)
There is no wording for him to lose match damage though.
Maybe you are right...but if this bonus is additive there really is no reason to use anyone else in the 2* tier
He will get fat and just heal himself the entire time.0 -
Feels like half a character.
2 -
I wouldn’t think so, but I wonder if his match damage bonus would stack with Agatha’s. If so, that could be completely out of control once ascended if you team them up with Mthor.
0 -
Cyclops could be fun with that team. Would need DP to tank though, which will be difficult with any of those partners.
0 -
@dianetics said:
@bluewolf said:
But...what if his boost is worded like "gain x% bonus match dmg" because you're choosing how much extra match dmg he does when he makes matches? If it only applies when a match is made that would make him not tank (unlike Colossus). So kind of like the various people who boost the match dmg after the match is made, when it is applied.I don't know. I think we really need to see him in action to know what he will do. It could go either way.
Obviously if his tanking makes dmg keep going up and healing him for a % of each hit he's going to be incredibly hard to kill which makes me a little suspicious that it rises forever. (yeah, I know, his health will be low at low tiers and all that)
There is no wording for him to lose match damage though.
Maybe you are right...but if this bonus is additive there really is no reason to use anyone else in the 2* tier
He will get fat and just heal himself the entire time.Really good point. It doesn't say anywhere that he ever loses the bonus match damage, or when that might happen.
It'd be crazy if it just kept going up forever, but who knows!
0 -
Reminds me of the guy in the walking dead who carries his zombified wife‘s head around in a bowling ball bag…
0 -
Is there going to be one of those 15CP stores?
1
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