Rebalance & New Costume - Havok (Classic) 5*

MPQBlaine
MPQBlaine ADMINISTRATORS Posts: 191 Tile Toppler
edited 28 November 2024, 07:49 in MPQ General Discussion

Health & Match Damage

Feeder Chart

Abilities

Ability: Plasma Beam
Color: Red
AP Cost: 8 (9 Before)

5 STAR: LEVEL 550

Before:

Havok focuses burning-hot plasma at his enemy, melting through their defenses. Deals 27935 damage to the target, ignoring enemy Protect tiles and converting 1 Blue basic tile into a Blue Charged tile.

  • At Level 2: Deal 30221 damage.
  • At Level 3: Deal 30221 damage and creates 2 Blue Charged tiles.
  • At Level 4: Deal 34900 damage.
  • At Level 5: Deal 39546 damage and creates 3 Blue Charged tiles.

After:

Havok focuses burning-hot plasma at his enemy, melting through their defenses. Deal 30401 damage to the target, ignoring enemy Protect tiles, and convert 4 Blue basic tiles into Charged tiles.

  • At Level 2: Deal 33867 damage.
  • At Level 3: Deal 36572 damage. Create 5 Charged tiles.
  • At Level 4: Deal 43291 damage.
  • At Level 5: Deal 55786 damage. Create 6 Charged tiles.

Ability: Radiation Absorption
Color: Blue
AP Cost: 7

5 STAR: LEVEL 550

Before:

Havok channels the cosmic energy in his cells into an unstoppable blast. Select either Red or Green. If Red is chosen, convert 2 Green AP to Red AP and deal 22154 damage to the target. If Green is chosen, convert 2 Red AP to Green AP and deal 11077 damage to the enemy team.

  • At Level 2: If Red is chosen, deal 24369 damage. If Green is chosen, deal 12185 damage to the enemy team.
  • At Level 3: If Red is chosen, deal 26585 damage. If Green is chosen, deal 13292 damage to the enemy team.
  • At Level 4: If Red is chosen, convert 3 AP and deal 30322 damage. If Green is chosen, convert 3 AP and deal 15161 damage to the enemy team.
  • At Level 5: If Red is chosen, deal 38986 damage. If Green is chosen, deal 19493 damage to the enemy team.

After:

Havok channels the cosmic energy in his cells into an unstoppable blast. Choose Red or Green:

Red - Convert 2 Green AP to Red AP and deal 31363 damage to the target.

Green - Convert 2 Red AP to Green AP and deal 15682 damage to the enemy team.

  • At Level 2: If Red is chosen, deal 34437 damage. If Green is chosen, deal 17219 team damage.
  • At Level 3: If Red is chosen, deal 37510 damage. If Green is chosen, deal 18756 team damage.
  • At Level 4: If Red is chosen, convert 3 AP and deal 43877 damage. If Green is chosen, convert 3 AP and deal 21939 team damage.
  • At Level 5: If Red is chosen, deal 56391 damage. If Green is chosen, deal 28196 team damage.

Ability: Cry Havok
Color: Green
AP Cost: 10 (12 Before)

5 STAR: LEVEL 550

Before:

Havok emits shockwaves of energy in all directions. Destroys up to 2 enemy Attack tiles, targeting Fortified tiles first, and deals 4017 damage to the enemy team for each tile destroyed. Then, deals 5891 damage to the enemy team. (Destroyed tiles don’t deal additional damage or generate AP.)

  • At Level 2: Destroys 3 enemy Attack and Protect tiles.
  • At Level 3: Deals 6179 damage to the enemy team.
  • At Level 4: Destroys enemy Attack, Protect, and Strike tiles, dealing 4326 damage for each tile destroyed.
  • At Level 5: Deals 4635 damage for each tile destroyed and deals 12375 damage to the enemy team.

After:

Havok emits shockwaves of energy in all directions. Destroy up to 2 enemy Strike, Attack, and Protect tiles, prioritizing and fully destroying Fortified tiles, dealing 7336 damage to the enemy team for each tile destroyed. Then, deal 5051 damage to the enemy team, increased by 4810 damage if no Special tiles were destroyed (destroyed tiles don’t deal damage or generate AP).

  • At Level 2: Destroy 3 tiles.
  • At Level 3: Deal 7857 team damage per tile destroyed. Deal an additional 5291 damage.
  • At Level 4: Deal 10102 team damage per tile destroyed. Deal 5531 team damage plus an additional 7215 damage.
  • At Level 5: Deal 15633 team damage per tile destroyed. Deal 5773 team damage.

Comments

  • KGB
    KGB Posts: 3,277 Chairperson of the Boards

    Nice update!

    The damage on the Blue alone makes this worth while because at 7 AP it won't be hard to fire and it does 56K single target which is a massive jump up from 38K. Same with the team damage increasing
    by 10K.

    Red also got a nice damage boost along with the massive increase in Blue charged tiles to allow firing Blue power.

    Green still seems like a poor deal (10 AP) unless you are facing SAP teams that have 3+ tiles out because if the enemy team only has 1 SAP you only get 15+5=20K damage which is the same as firing Blue but Blue costs 3 less AP. Thus you need the enemy team to be SAP users.

    KGB

  • dianetics
    dianetics Posts: 1,653 Chairperson of the Boards
    edited 7 November 2024, 07:31

    Does his red create or convert tiles at higher levels?
    Pulled from your description.
    and convert 4 Blue basic tiles into Charged tiles.
    At Level 3: Deal 36572 damage. Create 5 Charged tiles.
    At Level 5: Deal 55786 damage. Create 6 Charged tiles.

    The change to green looks niche but makes him the only character to outright destroy fortified tiles. So thats cool.

    Extra blue charged tiles makes him a viable option on some teams when he's boosted.

    edit** Update is live. The tiles are converted not created.

  • Jonny1Punch
    Jonny1Punch Posts: 440 Mover and Shaker

    This is a strong rebalance. Great to see older characters get some attention.

  • concillado
    concillado Posts: 52 Match Maker

    Was Reptil always his feeder?

  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards

    @concillado said:
    Was Reptil always his feeder?

    Yes. Back in the pre-BCS days, Demiurge was not keen on retro feeders. When a new 4* was announced they would make it feed an unfed 5* even if there was no thematic connection (Ikaris--> Immortal Hulk, Puck --> Colossus, Reptil --> Havok).

    When BCS redid the feeders, if the 4* wasn't feeding someone more thematically appropriate, they left "unrelated feeders" as they were