The Labyrinth
Comments
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@Zarqa said:
I’m part of the 1% as wellInternet forums, where 80% of the people are amongst the 1%
@WilliamK1983 said:
Can anyone confirm for the Another Test node that the color pairs change each new battle? Got out my pen and paper to note the combos to find that they didn't work the same on the following clear.my first clear was following 5* mag pairs, which was handy, but unfortunately it changed afterwards
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I beat the event for the rewards, got the 9CP grind, cleared all the non puzzle nodes for iso, cleared the very easy match colours in order puzzle node and am probably content to leave it there.
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@DAZ0273 said:
I beat the event for the rewards, got the 9CP grind, cleared all the non puzzle nodes for iso, cleared the very easy match colours in order puzzle node and am probably content to leave it there.How do you beat the event
Do you have to do more then one time per nodeI did all the nodes but event mission is still open
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@slidecage said:
I dont understand this questwin heart of lab one time i did all missions once but still not clear
how do you clear mission
Have you completed both tabs? There's one with a Wiccan loaner and one with Clea.
It looks like it'd be another day, but it's open when you clear the Wiccan missions and when you go back to the main Labyrinth screen, there's another node to hit.
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@slidecage said:
I dont understand this questwin heart of lab one time i did all missions once but still not clear
how do you clear mission
To win the Quest you have to:
On the first screen - the labyrinth, unlock the two nodes... Strange Dream and The Puzzle box!
To be able to unlock the puzzle box you have to clear all the nodes on the Lucid Wanderings and then...
After you clear all the nodes on the Seeker of Truth - you will complete the Quest!1 -
It doesn't help they chose the bizarre idea that you get 0 point for doing all of this in a game which is all about points counting up or down to let us know we are doing things right. I get it is part of the "puzzle" but it is also a bit dumb and bound to lead payers into frustration and confusion.
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Admittedly; I haven’t done Clea’s nodes yet, but here is my cheat sheet write-up from last time, since it sounds like all 6 are the same, if anyone needs help.
(Skip to next post if you don’t want to know)
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Track and Destroy
6 trap tiles on one specific color and one is unique, but then they get rearranged. Match unique one to win (within 10 turns).Phantasmal Colors:
Use Quake or Electro to minimize damage. Colors are “wrong”. Match a “fake” color and you’ll gain 1 AP in the “real” color. Write down the code. When Quandary is the “real” color, match the “fake” color to hurt them.
Red is really X
Green is really X
Blue is really X
Yellow is really X
Black is really X
Purple is really XDispel the Illusion:
Match the “deal 10% damage” tilePuzzle Box:
Match colors in order of the poem.
Red Row7Col5 move right.
Green R4C6 move down.
Purple R2C4 move left.
Blue falls out.
Yellow R8C4 move right.
Black R7C6 move down.Breakthrough:
Use loaners. Match all the Fortified tilesWhat Goes Up
Make the 4 countdowns reach the bottom row. This is a lot of luck and trying to preplan some moves. A vertical 4-match is super helpful.6 -
For the Inquiry node, is there something to do other than "Keep making matches and hope you can get rid of all of the attack tiles before your team dies"? The attack tiles are popping up with frightening regularity.
I've tried multiple times, and failed each one so far.
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@sambrookjm said:
For the Inquiry node, is there something to do other than "Keep making matches and hope you can get rid of all of the attack tiles before your team dies"? The attack tiles are popping up with frightening regularity.I've tried multiple times, and failed each one so far.
It's the fortified tiles you need to get rid of, not the attack tiles.
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There is really interesting interaction when using 5* jubilee and the investigation quandary node. It is worth checking it out. If Jubilee's extra life tile is in one of the columns with as quandary tiles, it will convert the jubilee tile into a quandary tiles. Making it 5 tiles you need to clear to win the match. To do this just wait for the quandary tile to move up the board in the columns the extra life tile is in.
*edited for better clarity.
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@slidecage said:
I dont understand this questwin heart of lab one time i did all missions once but still not clear
how do you clear mission
It is the last quandary mission
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Also, what are the rewards for this quest????
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Thanks @stef_focus that made my note for this node make sense. All I had written down was "CAP" and it didn't make any sense. After the AP reminder, and a closer look, it was C-AP, I just wrote it very poorly.
Anyways, extremely disappointed that it's the exact same thing as last time. Was looking forward to something new since we were told it was gonna be different. Oh well.
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@Tony_Foot said:
I think it would be better if it was harder but you could actually use powers. Other than that it's dull as this game gets but i understand it's easier to take away your powers than actually balance a game with 400 characters.They could restrict the pool of characters that can be used if they were worried about powers throwing things off balance, and then just provide some loaners for the smaller rosters.
Pretty lame to be doing all these puzzles without being able to use character powers when powers and team synergy are big reasons why some people choose to play this game over something like Candy Crush...
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If they let you use powers, how many of these instantly become trivial?
The original puzzle quest had minigame puzzles for stuff like crafting, where all the combat abilities were disabled. Players asked for a mechanic like that in MPQ forever.
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You know what I enjoy in a game? Homework! And boring homework at that.
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@Alfje17 said:
You know what I enjoy in a game? Homework! And boring homework at that.I agree 100%. Once the Spreadsheet People took over PvE I stopped bothering to compete. Out of game communication in PvP (with massive lists of names you're not allowed to hit) is just as annoying. Oh, and roster optimization spreadsheets are a thing too!
But what does that have to do with Quandary?
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@Scofie said:
I like it. Apart from Hue Shift. 😆Hue shift is the only one that provides an actual puzzle, the only one of these that seems fully developed. Repetitive, but a simple puzzle exercise.
"Investigation" is the one that blows ****
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Want to put this somewhere re: "Interrogation" ... so ... here.
Note ... the numbered arrows don't indicate which gems to move ... i mean move what is in those positions, in the direction indicated. For instance, Move #2 is the green gem, it falls down a row after move #1. Etc.
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