Agatha Harkness (Governess) 3*
Health & Match Damage
Feeder Chart
Abilities
Ability: Discordant Hex
Color: Purple
AP Cost: 4
Agatha bewitches her opponent, muddling their perception of friend and foe. The target deals 223 damage to one of their allies, chosen randomly.
(PASSIVE) Whenever an enemy deals damage to themselves or their allies, increase that damage by 27%.
166: Deal 673 damage. Increase damage by 27%.
266: Deal 839 damage. Increase damage by 27%.
Level 2: Deal 251 damage. Increase damage by 32%.
166: Deal 757 damage. Increase damage by 32%.
266: Deal 944 damage. Increase damage by 32%.
Level 3: Deal 307 damage. Increase damage by 38%.
166: Deal 952 damage. Increase damage by 38%.
266: Deal 1154 damage. Increase damage by 38%.
Level 4: Deal 390 damage. Increase damage by 50%.
166: Deal 1178 damage. Increase damage by 50%.
266: Deal 1468 damage. Increase damage by 50%.
Level 5: Deal 558 damage. Increase damage by 70%.
166: Deal 1683 damage. Increase damage by 70%.
266: Deal 2098 damage. Increase damage by 70%.
Ability: Noxious Ward
Color: Blue
AP Cost: 5
Agatha seamlessly transforms her protective charms into offensive weaponry. Deal 306 damage to the target, increased by friendly Protect tiles.
166: Deal 925 damage.
266: Deal 1153 damage.
Level 2: Deal 362 damage.
166: Deal 1093 damage.
266: Deal 1363 damage.
Level 3: Deal 417 damage.
166: Deal 1262 damage.
266: Deal 1573 damage.
Level 4: Deal 556 damage.
166: Deal 1682 damage.
266: Deal 2096 damage.
Level 5: Deal 807 damage.
166: Deal 2438 damage.
266: Deal 3039 damage.
Ability: Mystic Bulwark
Color: Yellow
AP Cost: 6
Agatha shields her allies with mystical defenses. Convert up to 2 tiles, prioritizing enemy Strike and Attack tiles, to strength 24 Protect tiles.
(PASSIVE) The first time each turn that an ally takes ability damage, strengthen two random friendly Protect tiles by 60%.
166: Create strength 71 tiles.Strengthen tiles by 60%.
266: Create strength 89 tiles.Strengthen tiles by 60%.
Level 2: Create strength 30 tiles.Strengthen tiles by 70%.
166: Create strength 88 tiles.Strengthen tiles by 70%.
266: Create strength 110 tiles.Strengthen tiles by 60%.
Level 3: Create strength 35 tiles.Strengthen tiles by 80%.
166: Create strength 104 tiles.Strengthen tiles by 80%.
266: Create strength 131 tiles.Strengthen tiles by 60%.
Level 4: Convert 3 tiles. Strengthen tiles by 110%.
166: Convert 3 tiles. Strengthen tiles by 110%.
266: Convert 3 tiles. Strengthen tiles by 110%.
Level 5: Convert 4 tiles. Strengthen tiles by 160%.
166: Convert 4 tiles. Strengthen tiles by 160%.
266: Convert 4 tiles. Strengthen tiles by 160%.
Release Events
All times in Pacific
Story
Unstable ISO-8
September 19, 2024, 04:00am – September 22, 2024 11:00pm
Agatha Harkness (Coven Leader) Shards and Event Token in Placement Rewards
Agatha Harkness (Coven Leader) Event Token in Progression Rewards and Alliance Rewards
Thick as Thieves
September 22, 2024, 04:00am – September 26, 2024, 11:00pm
Agatha Harkness (Coven Leader) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Fight for Wakanda
September 26, 2024, 04:00am – September 30, 2024, 11:00pm
Agatha Harkness (Coven Leader) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus
The Fantastic Fifth
September 19, 2024, 05:00pm – September 23, 2024, 12:00am
Agatha Harkness (Coven Leader) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
Return from Exile
September 24, 2024, 05:00am – September 28, 2024, 12:00pm
Agatha Harkness (Coven Leader) Event Token in Progression Rewards, Event Token in Alliance Rewards
Offers
Salem, Renewed Store
September 19, 2024, 04:00am – September 23, 2024, 11:00pm
Chance to get Agatha Harkness (Coven Leader). Increased chances in 10x and 40x pulls
The Bewitched Vault
September 26, 2024, 09:00am - September 29, 2024, 09:00pm
Chance to get Agatha Harkness (Coven Leader). Increased chances in 10x and 40x pulls
40 Items:
- 1x Witching Hour Legendary Store Store Token
- 1x 4-Star Mr. Fantastic (Reed Richards) cover
- 3x Random 3-Star covers
- 6x Heroic tokens
- 4x 2500 Iso
- 6x 1000 Iso
- 5x 500 Iso
- 14x Two stars
The Witching Hour Legendary Store
September 26, 2024, 09:00am - September 29, 2024, 09:00pm
15% chance to get 5* Agatha Harkness (Coven Leader) , 5* Scarlet Witch (WandaVision), and 5* Doctor Doom (God Emperor). Additional Tokens can be purchased for 25 Command Points
Comments
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Looks interesting. I like that her powers are completely different from the 5's. I do wish her purple made the enemy do their match damage to an ally though, instead of a fixed thing.
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Huh. Seems very straightforward, which is very weird.
Basically a straight up damage character, we'll see what the numbers look like when ascended. Should be an easy evaluation.
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That yellow seems like a very cool approach to slowing down passive and or tick damage. Fingers crossed she ascends well.
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No Midnight Suns affiliation? Looks like a solid 3* addition regardless.
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It sounds like Hulk, Dlok and Magic will also damage their team more also. Poor Hulk getting countered all over the place.
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@WhiteBomber said:
That yellow seems like a very cool approach to slowing down passive and or tick damage. Fingers crossed she ascends well.Unfortunately a lot of damage these days is match damage and players tend to fire abilities far less often (Polaris passive excepted obviously).
KGB
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@KGB said:
@WhiteBomber said:
That yellow seems like a very cool approach to slowing down passive and or tick damage. Fingers crossed she ascends well.Unfortunately a lot of damage these days is match damage and players tend to fire abilities far less often (Polaris passive excepted obviously).
KGB
It depends what counts as ability damage. It should count stuff like Omega Red, Chasm, Immortal Hulk, etc -- hopefully it actually does work that way.
1 -
@entrailbucket said:
@KGB said:
@WhiteBomber said:
That yellow seems like a very cool approach to slowing down passive and or tick damage. Fingers crossed she ascends well.Unfortunately a lot of damage these days is match damage and players tend to fire abilities far less often (Polaris passive excepted obviously).
KGB
It depends what counts as ability damage. It should count stuff like Omega Red, Chasm, Immortal Hulk, etc -- hopefully it actually does work that way.
That's what I would hope for, but I suppose none of it matters if she doesn't hit 5 star in her Sunday best. Protect tiles also not usually all the rage in a game that fully rewards speed, but there is some fun to be had not having to use health packs when they can't damage you.
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Aww, disappointed that neither Agatha is the MCU version. We do need more supernatural villains!
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Her blue says „ Deal X damage to the target, increased by friendly Protect tiles.”.
We need some clarification on this. Is it increased by their number or cumulative power?0 -
@maqbaq said:
Her blue says „ Deal X damage to the target, increased by friendly Protect tiles.”.
We need some clarification on this. Is it increased by their number or cumulative power?I read it as friendly Protect tiles will behave like friendly Strike tiles for this ability. So you can effectively replace the word "Protect" with "Strike".
6 -
Protect tile increase is nuts, got some examples from mates where protect tile value overflows and goes negative without even trying.
Ascended she may be a good counter to passive aoe like OR / jugg provided you have some way to create and safeguard protect tiles, with one good protect tile that could do x 17 in strength every turn
3 -
I think she's actually really solid. She can easily get your shield value into the 100,000s, and then hit for that much. Plus she has a way to convert back any defence tiles that get stolen from you.
On the other hand, she's especially vulnerable to MThor, and everyone plays MThor all day every day. So I guess she's only really useful in very low PVP, and as a slow finisher in PvE?
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Congrats to the devs for creating a 3 star who can trivially shut down Red May on offense, this characters is ridiculous, while also being simple to stop. One lesser point I don't know has been discussed, I think her pink also won't trigger counter attack abilities due to it coming from their own team, could be useful if it's strong when ascended (hypothetically) especially if more supports end up with those abilities. Leapfrog triggers from your own team damage though
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@WhiteBomber said:
Congrats to the devs for creating a 3 star who can trivially shut down Red May on offense, this characters is ridiculous, while also being simple to stop. One lesser point I don't know has been discussed, I think her pink also won't trigger counter attack abilities due to it coming from their own team, could be useful if it's strong when ascended (hypothetically) especially if more supports end up with those abilities. Leapfrog triggers from your own team damage thoughIs "Red May" 3* Iron May? How does Agatha shut her down? (Actually asking -- I'm sure I'm missing something here)
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Yeah, Omega Red + Iron May
Take Agatha 3 (5 in yella), any character or support that starts with protect tiles (stronger the better) and Red will immediately push those protect tiles beyond the damage his passive is capable of doing. Each turn he hits all 3 characters on your team... that's 480% increase minimum per turn added to your protect tiles.
I took Karnak (and some other support I forget that game me 1 protect tile on start) and by turn 2 it was over. Obviously ascended Karnak is one of the better scenarios since his protect starts strong, but there are other good options like Bill and supports.
If you really want to shut them down, add Chasm; I'm not sure anyone noted this yet, but Agatha also applies that buff each time your team damages themselves (amazing?), so not only does Chasm slow the match like he does, he will also damage himself every time he makes a move, buffing both of your protects.
The icing on the cake, for only 5 blue you can now destroy any one enemy with her passive that turns 500k in protect tiles to strike damage.
So there are multiple options, but for the never ending sea of Red,May,Chasm I am testing Agatha3, Chasm, Karnak . Karnak and Chasm already love each other since Chasm slows the match easily for Karnak to pop is passive and usually things don't last long after that (if ascended), but I'm still testing any other options.
Some notes:
- Seems obvious, but protect those protect tiles, without them you eat large damage and once Karnak pops you would need a teamup to get more protects out.
- Kill May first. This is always the desire, but in SIM she can't hide behind supports and Chasm or Karnak match damage eat her up fast.
- Chasm is also a good MThor counter, so stopping her charge creation at the beginning of the match helps a lot, though against just MThor and no Red I don't think I would recommend Agatha, but in my experience it has still worked out nicely.
Coincidentally in similar fashion, Polaris and or Jugs4 will also skyrocket your defense with they silly tick damage.
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I have actually already seen a few broken scenarios where an enemy team had no protect tiles, but they were someone how receiving their benefit, not sure anyone else has seen this? I'll keep investigating as I can, but I think it was only against an opposing Agatha3, either way, thats good for you if you are using her and something breaks while someone is trying to take you down.
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@WhiteBomber said:
I have actually already seen a few broken scenarios where an enemy team had no protect tiles, but they were someone how receiving their benefit, not sure anyone else has seen this? I'll keep investigating as I can, but I think it was only against an opposing Agatha3, either way, thats good for you if you are using her and something breaks while someone is trying to take you down.So, when it goes negative, it protects the other team, apparently? Basically this means you want a good offense to run with her to avoid this situation.
@WhiteBomber I am glad she exists as an Iron May/Omega counter, but I don’t see them in pick 2 PvP hardly ever. She won’t help with the Simulator Hell Team of Chasm/OR/IMay (yes, I know there are counters) as Chasm would stun her team and Omega would probably take her out super quickly. Maybe when she’s ascended she can survive a few rounds.
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Interesting, thanks!
I really don't ever see Iron May in PvP, or if I do she's on a 5-points-type team paired with another 3*.
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@bluewolf said:
@WhiteBomber said:
I have actually already seen a few broken scenarios where an enemy team had no protect tiles, but they were someone how receiving their benefit, not sure anyone else has seen this? I'll keep investigating as I can, but I think it was only against an opposing Agatha3, either way, thats good for you if you are using her and something breaks while someone is trying to take you down.So, when it goes negative, it protects the other team, apparently? Basically this means you want a good offense to run with her to avoid this situation.
@WhiteBomber I am glad she exists as an Iron May/Omega counter, but I don’t see them in pick 2 PvP hardly ever. She won’t help with the Simulator Hell Team of Chasm/OR/IMay (yes, I know there are counters) as Chasm would stun her team and Omega would probably take her out super quickly. Maybe when she’s ascended she can survive a few rounds.
I've never seen the Simulator Hell Team either!
Isn't the counter just to move the board once and kill Aunt May? Or is that a team that big players are using to punch down (ie you can't kill Aunt May fast enough, before Omega and Chasm start taking out your guys)?
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