Shouldn't damage be life loss?
I don't know if this is intentional or not, hence not posting in the bugs section, but damage doesn't seem to count as loss of life for mechanics like Spectacle and cards like Warlock Class, like it would in paper Magic. For example, dealing damage to your opponent doesn't trigger Spectacle and dealing damage to yourself doesn't trigger Warlock Class. Given how the deck in the Spectacle training battle is constructed, it certainly seems like it's supposed to work like paper Magic (especially with the message at the end telling you deal lots of damage to maximise the value from Spectacle). What's going on?
Comments
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Damage (usually) causes life loss but there are examples of loss of life caused by things that don’t do damage. Toxic is a thing. Effects that cause loss of life is another.
I think that they should be separate things BUT I do think the way it’s been implemented is clumsy… especially regarding Spectacle. It points to a lack of care.
Which is what happens every time the new management/devs realize that this doesn’t just “print money” just because it’s MTG. Even paper MTG doesn’t “print money” anymore.
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Honestly I was unaware of this interaction. Just last month I was telling somebody in the bugs subforum that damage causes loss of life, but loss of life does not count as damage, which is of course how the rules should work
But it seems as thought Oktagon have implemented this incorrectly, so instead damage and loss of life are two different ways in which life totals can be reduced that are entirely unrelated
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