Iso champ reward redistribution proposal
This is yet another ask for a reward change (iso specifically), but instead of just saying "give us more" to ask "give us differently/sooner". In all the rewards tables for champed and ascended characters, you get higher amounts of currency as you go higher in level.
While I certainly understand the plan in holding back HP and CP/pulls until you get a character very high, I think iso could be evenly distributed so you get the same amount at each level that is it rewarded at. This would result in players getting more from lower levels than they do now. (The total amount could be increased, of course. Or not.)
My rationale for this is that the game has become very, very diluted and thus you often end up looking at using iso on one of the dozens of characters you have saved covers on, and the return in iso is pretty low. Odds are you will only very slowly add covers to the various characters in the tier, especially older ones who aren't featured very often. Some characters, you will make almost glacially slow progress on. Giving more iso up front would (I think) only mildly impact the game economy but make you feel better about using iso as it would be rebated at a faster pace via champ rewards.
Ascension has dramatically changed the economy and what rewards you get, and iso is slightly harder to get because if you ascend, you don't sell and get that rebate of some of the iso you used before. But you get more pulls than ever if you take advantage of it.
The feeling of progress you get is mostly driven by pulls and adding covers/levels; ascension means that you can add many many more covers to a character before they are maxed; it also means that as you go, you often get less iso per cover than you do at the lower tiers because you need more covers per level at higher tiers (which are less powerful, a tradeoff I recognize). In order to get more pulls, you need more iso to unlock the champ rewards.
So, redistributing the iso rewards would mean you get more iso at lower levels, making the earning of covers for the large number of relatively low level champs you likely have feel a little better, it would help you champ more characters meaning you feel better about playing because you are getting rewards vs saving covers, which in my experience is basically very anti-climactic. (Earning covers from, say, placing in an event and just clicking "Save" is a very meh feeling.) Seeing more covers turn into more rewards faster because you are unlocking the champ rewards tables faster would add excitement to the game for players.
Of course I recognize that this change would require a lot of work, most likely, and it is easy to suggest things I don't have to do, but I think it would improve the game experience without injecting more overall iso into the game (other than some people never get that high with their characters and hence would get some iso they might not have gotten otherwise at any point in time) and hence should be fairly acceptable to the developers.
Comments
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Some other suggestions:
1.) Reduce Iso champing costs for 4 & 5s - the 4* tier is particularly off kilter but 5's are now coming up to 100 (not counting ascended) and are hardly "rare" anymore
2.) Remove the need to level up a duplicate copy of a character for ascension - gathering the 13 covers is enough.
3.) Make Lightning Rounds really pay off with better iso rewards
4.) Increase Iso payback amounts for selling characters
5.) Abolish the Iso Champing cost at 13 covers - with a 5* you have already spend 100,000s of iso to get to max level, let champ without additional tax.
6.) Add purple Iso to the Spicy Taco Vault instead of some of the boosts
7.) Add an iso reward on top of 500 HP for duplicate costumes
8.) Increase the Alliance Daily play Iso reward, maybe add a multiplier if a set amount of players play, say x 1.5 for 75% and x 100% for full alliance daily play - might drive engagement
9.) Grant an iso rebate when you ascend a character, maybe the same cost you spent on getting the duplicate to 13 covers (this instead of 2 above)2 -
When you max a 5 star let you explode it down to 1 star and start all over again
But really the iso really needs to be double or triple
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I asked about ISO in this monthly's Dev Q&A. Let's see if I can go 3 for 3 with unanswered questions.
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Also start selling standard tokens for 500 ISO again.
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@entrailbucket said:
Also start selling standard tokens for 500 ISO again.Again? So this use to be a thing? Sounds like a brilliant idea, I second this!
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@WilliamK1983 said:
@entrailbucket said:
Also start selling standard tokens for 500 ISO again.Again? So this use to be a thing? Sounds like a brilliant idea, I second this!
Yeah, they killed it because it confused new players sometimes....they were buying bad tokens instead of levelling up their guys. With Ascension, I feel like they're not as bad anymore though. Also I would really like to spend my ISO on something.
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Ha, you want to buy standard tokens...I think he thought you meant you could sell standard tokens for 500 iso.
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Naa, def buy em. Already won 61 shield sim matches because I needed two red covers for 1* Iron Man or would've had to sell the ridiculous amount of blues and yellows I had dying on the vine. I would've loved the option to buy standards. Options are good, especially in this game.
Edit: had to do it in shield bc the b and y covers wouldn't have lasted until the lightning rounds.
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@TheXMan said:
Ha, you want to buy standard tokens...I think he thought you meant you could sell standard tokens for 500 iso.I wasn't thinking that, but why not? Let's do it.
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Think there should be some kind of ‘send a character away’ system to earn iso. Chuck in some flavour text and link it to affiliations - ‘one of the sinister six is attacking downtown, send a spiderverse hero to stop the attack’ and then they are unavailable for x hours. Upon their return you gain iso as a reward. I actually think this would work better if you got shards for the character you sent away. Then have to balance between whether you want said character unavailable for a period of time in order to get shards.
Or just more daily quests with iso rewards, play more, gain more.
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@Captain_Trips88 said:
Think there should be some kind of ‘send a character away’ system to earn iso. Chuck in some flavour text and link it to affiliations - ‘one of the sinister six is attacking downtown, send a spiderverse hero to stop the attack’ and then they are unavailable for x hours. Upon their return you gain iso as a reward. I actually think this would work better if you got shards for the character you sent away. Then have to balance between whether you want said character unavailable for a period of time in order to get shards.Or just more daily quests with iso rewards, play more, gain more.
When I first started playing the game, I thought this was how Sending Team Ups to your alliance worked. I took me a while to realize your characters stay available to you after you sent them to ‘help’ your alliance
1
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