Electro number boost needed

Hey, given the state of the game, why haven’t devs boosted Electro’s number yet. Just increase his team damage denying ability 2 fold and add that since he’s electric or some other ****, he cannot be stunned and we’re golden. He denies half of the annoying characters while not turning into a power creep (since he only denies without being overly strong in attack).

This game instead of being chess, rn resembles more of checkers where some players start with twice as much pieces on the board.

It’s annoying and it’s ridiculous.

Also - make Magneto deny all passive abilities while we’re at it.

Comments

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    Why would being electric "or some other ****" make him immune to being stunned? He didn't seem very immune to being smacked upside the head to me:

  • bluewolf
    bluewolf Posts: 5,817 Chairperson of the Boards

    The AOE denial also includes generating 5 yellow AP which there are several decent outlets for. So the anti-stun thing would involve losing that, I’m sure. Or some other trade off. Probably more expensive powers, dmg nerfs…etc.

    My unchamped Electro negates all of my champed OR’s AOE on the first turn so the negation seems pretty strong right now. I’m not sure it needs doubling and the devs would probably say “just level her up”. You might be able to use another character or support to make it stronger (add protects). Making her anti AOE even stronger would neuter a lot of characters…something they tend to be wary of.

    Lastly the 5* Electro is a female….the classic male one is the 2. Just had to point that out.

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    I thought he was talking about 2* Electro! I didn't really understand what he was talking about otherwise. 5* Electro is fine.

  • entrailbucket
    entrailbucket Posts: 5,820 Chairperson of the Boards

    Since he mentioned stun immunity, and given the boost list currently, I'm going to guess this is about Court Death.

    I don't think Thanos is in any way overpowered (in fact he could probably use a buff to his other powers), but boosting him during a 3/5 release cycle in PvP probably shouldn't happen.

  • ThaRoadWarrior
    ThaRoadWarrior Posts: 9,454 Chairperson of the Boards

    As far as actually reducing AOE, at level 464 it's -7,376 points at 5 covers, compared to a level 370 Quake's team damage reduction of 6,997 (i'm not sure what happens to her at ascension, my dupe is a cover away from finding out though), it just has the added value of generating that ap. For reference, my 464 Omega Red is only doing 3,069 and my 463 Immortal Hulk is doing 6,070. Of course that's without any boosting of those two characters on attack which is very easy to do.

  • BriMan2222
    BriMan2222 Posts: 1,287 Chairperson of the Boards

    My quake at lvl 458 reduces aoe by 10266 at 3 covers. Goes up to 12302 at 4, and 15356 at 5

  • DAZ0273
    DAZ0273 Posts: 10,275 Chairperson of the Boards

    @entrailbucket said:
    Since he mentioned stun immunity, and given the boost list currently, I'm going to guess this is about Court Death.

    I don't think Thanos is in any way overpowered (in fact he could probably use a buff to his other powers), but boosting him during a 3/5 release cycle in PvP probably shouldn't happen.

    Oh yeah, I already said the same but once this week is gone, so is Thanos. Definitely needs a boost of numbers - he should have much higher health and the green and purple need work.