[Investigating] Wheel of Fortune and Time Reversal don’t give a prompt and automatically resolves
Comments
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@Magic:PQ Support Team Thanks for finally looking into this!
I am sure there are much more cards to add. The ones I think of now are Will of the Temur, Full Throttle, Night’s Whisper, Animist’s Awakening, Summoner’s Pact, and Dark Ritual.
Some cards go to the graveyard after clicking on the Not Now button like Sylvan Tutor. Hopefully you can fix this too!
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Adding Parting Gust to the list - there is a Not Now prompt for offering the gift, but then it forces you to select a creature once you choose whether or not to give the gift, even if the only target is your own.
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@FCLedZep said:
@Magic:PQ Support Team Thanks for finally looking into this!I am sure there are much more cards to add. The ones I think of now are Will of the Temur, Full Throttle, Night’s Whisper, Animist’s Awakening, Summoner’s Pact, and Dark Ritual.
I think this has been remarked upon before but it's worth bringing up again: the combo players could be rather annoyed if a confirmation prompt was added to cards like Animist's Awakening. Combo players who build engine decks really don't want to have to confirm all of their spells when their deck enters an endless or indefinite loop, and one of the most common types of engine decks is a deck full of conversion spells added to a multiple trigger draw effect like Prism Array or Rashmi.
The remit of this thread, therefore, is to limit the requests to cards that have a negative effect on the caster themselves, for example by making them discard their own cards (with a card like Time Reversal) or destroy their own creatures (with a card like Push/Pull).
Reposting that quote from the devs again (link to original source):
There's a general policy that when a card text includes an effect that might be detrimental to the player, such as discarding your own cards, or destroying your own creatures, that card should have a confirmation prompt instead of autocasting.
Here's the link to that
Spells: Some of them ask if you want to cast them, but others will autocast without asking first. What determines if a spell will prompt before it is cast?
Answer: Spells may require prompts in situations that require a target for the effects or in situations that may be harmful to the player to cast them if this hasn’t been part of a major strategy. There may be some exceptions for this behavior, but mostly this is how the prompts behave.0 -
@Janosik said:
@FCLedZep said:
@Magic:PQ Support Team Thanks for finally looking into this!I am sure there are much more cards to add. The ones I think of now are Will of the Temur, Full Throttle, Night’s Whisper, Animist’s Awakening, Summoner’s Pact, and Dark Ritual.
I think this has been remarked upon before but it's worth bringing up again: the combo players could be rather annoyed if a confirmation prompt was added to cards like Animist's Awakening. Combo players who build engine decks really don't want to have to confirm all of their spells when their deck enters an endless or indefinite loop, and one of the most common types of engine decks is a deck full of conversion spells added to a multiple trigger draw effect like Prism Array or Rashmi.
The remit of this thread, therefore, is to limit the requests to cards that have a negative effect on the caster themselves, for example by making them discard their own cards (with a card like Time Reversal) or destroy their own creatures (with a card like Push/Pull).
Reposting that quote from the devs again (link to original source):
There's a general policy that when a card text includes an effect that might be detrimental to the player, such as discarding your own cards, or destroying your own creatures, that card should have a confirmation prompt instead of autocasting.
Here's the link to that
Spells: Some of them ask if you want to cast them, but others will autocast without asking first. What determines if a spell will prompt before it is cast?
Answer: Spells may require prompts in situations that require a target for the effects or in situations that may be harmful to the player to cast them if this hasn’t been part of a major strategy. There may be some exceptions for this behavior, but mostly this is how the prompts behave.That’s why I didn’t mention Tempt with Discovery, Rishkar’s Expertise, and Hour of Promise but Animist’s Awakening needs 8 green gems on the board to be most effective.
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@FCLedZep said:
@Janosik said:
@FCLedZep said:
@Magic:PQ Support Team Thanks for finally looking into this!I am sure there are much more cards to add. The ones I think of now are Will of the Temur, Full Throttle, Night’s Whisper, Animist’s Awakening, Summoner’s Pact, and Dark Ritual.
I think this has been remarked upon before but it's worth bringing up again: the combo players could be rather annoyed if a confirmation prompt was added to cards like Animist's Awakening. Combo players who build engine decks really don't want to have to confirm all of their spells when their deck enters an endless or indefinite loop, and one of the most common types of engine decks is a deck full of conversion spells added to a multiple trigger draw effect like Prism Array or Rashmi.
The remit of this thread, therefore, is to limit the requests to cards that have a negative effect on the caster themselves, for example by making them discard their own cards (with a card like Time Reversal) or destroy their own creatures (with a card like Push/Pull).
Reposting that quote from the devs again (link to original source):
There's a general policy that when a card text includes an effect that might be detrimental to the player, such as discarding your own cards, or destroying your own creatures, that card should have a confirmation prompt instead of autocasting.
Here's the link to that
Spells: Some of them ask if you want to cast them, but others will autocast without asking first. What determines if a spell will prompt before it is cast?
Answer: Spells may require prompts in situations that require a target for the effects or in situations that may be harmful to the player to cast them if this hasn’t been part of a major strategy. There may be some exceptions for this behavior, but mostly this is how the prompts behave.That’s why I didn’t mention Tempt with Discovery, Rishkar’s Expertise, and Hour of Promise but Animist’s Awakening needs 8 green gems on the board to be most effective.
Interesting! I had not considered that, thanks!
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