Terrors in the Shadows
Event Type: Coalition PvP Standard
No entry fee
Planeswalker restrictions: Monocolored nodes (Black, Green, White)
Number of nodes: 3
Duration: 46h
Charges per node: 4 (total 12 charges)
Progression, Rank rewards
OBJECTIVES
Black Node
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Summon!
- Win the fight and summon 2 Vampires or Horrors.
- Reward: +3 Score
Shield
- Win the fight with 80 or more HP remaining.
- Reward: +2 Score
Green Node
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Summon!
- Win the fight and summon 2 Vampires or Horrors.
- Reward: +3 Score
Protector
- Have 2 or fewer creatures you control destroyed or exiled during a fight.
- Reward: +2 Score
White Node
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Summon!
- Win the fight and summon 2 Vampires or Horrors.
- Reward: +3 Score
Pacifist
- Kill 2 or less enemy creatures during a single fight.
- Reward: +2 Score
REWARDS
Post your strategies for this event below!
Comments
-
Ugh. Don't like it at all. You choose NOW to make an event which requires all vampires and horrors, right after Crimson Vow rotates out of Standard? Choices for these cards are very thin on the ground in Standard and they're in all 3 nodes here.
Also: that Protector objective is very random. You can't be expecting us to play with no creatures, can you, given that the other objective requires us to play creatures. So the ribbons here are really determined by whether our random Greg opponent happens to be playing creature destroying cards or effects.
1 -
Are we sure the objectives are correct? White used to be spirits/zombies and green was wolves/werewolves.
Maybe the vampires/horrors thing is a copy/paste error.
Edit: I take it back, there are 6 wolves/werewolves in Standard now though at least spirits and zombies are well represented.
1 -
I definitely found it strange as well. All of the Innistrad sets have went into Legacy and they choose now to change an Innistrad event to Standard.
Just seems like this was not well thought out.0 -
@Magic:PQ Support Team does this updated Terrors in the Shadows still lock a planeswalk for the entire event and are the battles still 'Enraged'?
0 -
There seems to be a need for vampires and werewolves, but all the vampires and werewolves have only gone to Legacy! I don’t have that many werewolves and vampires.
How to play with such a condition?!0 -
If it’s correct and they’ve all been changed to Vampire (and Horror), this is doable. DMU, LCI and MKM all have a fair bit of Vampires. Duskmourn should have a large amount of Horrors.
The issue is if that’s a C/P error and the old text is correct. My Standard collection of cards that say Wolf is 5 and Werewolves is 0 now, and BLB has 1 Wolf in the EDH decks, meaning at best it might be a Masterpiece.
0 -
Horror is much better than vampire:
More colors, more variety, more possibilities0 -
Now... Webcore... you have remembered to... TEST this event, haven't you
0 -
Hey, @Sorin81!
New events will probably not use the PW lock system, but we have not changed other mechanics of this event, so the lock still exists. The battles also feature Enraged, same as before.
0 -
@Magic:PQ Support Team said:
Hey, @Sorin81!New events will probably not use the PW lock system, but we have not changed other mechanics of this event, so the lock still exists.
You could, of course, change that to bring this revamped event in line with new events?
0 -
Release notes say:
"Changed Terrors in the Shadows:
It has been changed from Legacy to Standard.
It now offers 4 charges per node, totalling 12 charges.
Third node’s Objective Summon was replaced with Commander.This event thread doesn't show that change. Which is the third node?
0 -
@Magic:PQ Support Team
The green node also says wolves or werewolves, not vampires or horrors as posted above.
You guys know there are only 5 wolves in standard and ZERO werewolves!?1 -
To those checking, yes, the green and white nodes were both listed incorrectly above.
White:
Commander
Summon 3+ creatures
Pacifist
Kill 2 or less enemy creaturesGreen:
Summon
Summon 2+ wolves/werewolves
Protector
Lose 2 or less creatures0 -
Hey, folks!
Apologies for the incoherent documentation above, we'll have it sorted Monday. The objectives currently used in the event are intentional and as should be (yes, we've tested. it's doable, even if harder than it was before.)
0 -
@Magic:PQ Support Team said:
Hey, folks!Apologies for the incoherent documentation above, we'll have it sorted Monday. The objectives currently used in the event are intentional and as should be (yes, we've tested. it's doable, even if harder than it was before.)
This very much reminds me of the time that Hibernum decided that killing an opponent with 392 life in 3 turns was 'doable, even if harder than it was before'
https://forums.d3go.com/discussion/59137/hey-devs-can-we-get-an-example/p1
How long did that last before they had to relent and change it to 7 turns? A few weeks maybe? If that?
Your viable options for the green node are basically:
1) Play Garruk, Cursed Huntsman
2) er.....
3) That's itI mean sure, you can play with Tolsimir, Midnight's Light, or Somberwald Alpha, or Hollow Scavenger, or Timberpack Wolf, or Bristlepack Sentry. Be my guest! Or you could play with Garruk1 or Arlinn2. Let me know how that works out for you against a Ghalta deck.
0 -
This is a really strange event.
Imagine an alternate reality where webcore tweaked the tribal objectives to better align with the tribes in Bloomburrow? What if they gave everyone who joined a Bloomburrow super pack at the beginning full of new tribal cards to use?
Wouldn’t it be grand to have an exciting draft-type opening celebration instead of an inexplicably ill timed and poorly thought out shoddy reskin of a perfectly serviceable legacy event?
We are truly in the worst timeline.
1 -
@Sarah said:
This is a really strange event.Imagine an alternate reality where webcore tweaked the tribal objectives to better align with the tribes in Bloomburrow? What if they gave everyone who joined a Bloomburrow super pack at the beginning full of new tribal cards to use?
Wouldn’t it be grand to have an exciting draft-type opening celebration instead of an inexplicably ill timed and poorly thought out shoddy reskin of a perfectly serviceable legacy event?
We are truly in the worst timeline.
It IS weird that Bloomburrow is a set with a very heavy tribal theme, and they've given us a new Standard tribal event, but instead of featuring the Bloomburrow tribes, it features the tribes prominently featured in MID and VOW, which have just rotated out!
Ooh! Maybe they HAVE already designed a Bloomburrow event, but they're giving us a few weeks or months to collect Bloomburrow cards before they run it. I hope so!
0 -
I tried this event with a very limited bronze account with 83,3% common and uncommon cards.
No garruk. I end up with missing one wolf objective, 117 points and 4th place.
The standard boosters are good for that account but a waste for every premium one.0
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