Terrors in the Shadows

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,476 Chairperson of the Boards

Event Type: Coalition PvP Standard

No entry fee

Planeswalker restrictions: Monocolored nodes (Black, Green, White)

Number of nodes: 3

Duration: 46h

Charges per node: 4 (total 12 charges)

Progression, Rank rewards

OBJECTIVES

Black Node

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • Summon!

    • Win the fight and summon 2 Vampires or Horrors.
    • Reward: +3 Score
  • Shield

    • Win the fight with 80 or more HP remaining.
    • Reward: +2 Score

Green Node

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • Summon!

    • Win the fight and summon 2 Vampires or Horrors.
    • Reward: +3 Score
  • Protector

    • Have 2 or fewer creatures you control destroyed or exiled during a fight.
    • Reward: +2 Score

White Node

  • Win the Fight!

    • Win the fight against your opponent!
    • Reward: 200 Mana Runes, +5 Score
  • Summon!

    • Win the fight and summon 2 Vampires or Horrors.
    • Reward: +3 Score
  • Pacifist

    • Kill 2 or less enemy creatures during a single fight.
    • Reward: +2 Score

REWARDS




Post your strategies for this event below!

«1

Comments

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Ugh. Don't like it at all. You choose NOW to make an event which requires all vampires and horrors, right after Crimson Vow rotates out of Standard? Choices for these cards are very thin on the ground in Standard and they're in all 3 nodes here.

    Also: that Protector objective is very random. You can't be expecting us to play with no creatures, can you, given that the other objective requires us to play creatures. So the ribbons here are really determined by whether our random Greg opponent happens to be playing creature destroying cards or effects.

  • madwren
    madwren Posts: 2,260 Chairperson of the Boards
    edited 13 August 2024, 21:44

    Are we sure the objectives are correct? White used to be spirits/zombies and green was wolves/werewolves.

    Maybe the vampires/horrors thing is a copy/paste error.

    Edit: I take it back, there are 6 wolves/werewolves in Standard now though at least spirits and zombies are well represented.

  • Sorin81
    Sorin81 Posts: 558 Critical Contributor

    I definitely found it strange as well. All of the Innistrad sets have went into Legacy and they choose now to change an Innistrad event to Standard.
    Just seems like this was not well thought out.

  • Sorin81
    Sorin81 Posts: 558 Critical Contributor

    @Magic:PQ Support Team does this updated Terrors in the Shadows still lock a planeswalk for the entire event and are the battles still 'Enraged'?

  • Tolkne
    Tolkne Posts: 13 Just Dropped In

    There seems to be a need for vampires and werewolves, but all the vampires and werewolves have only gone to Legacy! I don’t have that many werewolves and vampires.
    How to play with such a condition?!

  • Sorin81
    Sorin81 Posts: 558 Critical Contributor

    @Tolkne
    Each node above says Vampire or Horror and it only requires to "summon" 2. You can do this with a single creature or with spells or abilities that summon those types.
    You'll have to get creative.
    It is doable.

  • JTK421
    JTK421 Posts: 29 Just Dropped In

    If it’s correct and they’ve all been changed to Vampire (and Horror), this is doable. DMU, LCI and MKM all have a fair bit of Vampires. Duskmourn should have a large amount of Horrors.

    The issue is if that’s a C/P error and the old text is correct. My Standard collection of cards that say Wolf is 5 and Werewolves is 0 now, and BLB has 1 Wolf in the EDH decks, meaning at best it might be a Masterpiece.

  • naabaldan
    naabaldan Posts: 574 Critical Contributor

    Horror is much better than vampire:
    More colors, more variety, more possibilities

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Now... Webcore... you have remembered to... TEST this event, haven't you

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,476 Chairperson of the Boards

    Hey, @Sorin81!

    New events will probably not use the PW lock system, but we have not changed other mechanics of this event, so the lock still exists. The battles also feature Enraged, same as before.

  • Janosik
    Janosik Posts: 618 Critical Contributor

    @Magic:PQ Support Team said:
    Hey, @Sorin81!

    New events will probably not use the PW lock system, but we have not changed other mechanics of this event, so the lock still exists.

    You could, of course, change that to bring this revamped event in line with new events?

  • madwren
    madwren Posts: 2,260 Chairperson of the Boards
    edited 15 August 2024, 21:08

    @Magic:PQ Support Team

    Release notes say:

    "Changed Terrors in the Shadows:
    It has been changed from Legacy to Standard.
    It now offers 4 charges per node, totalling 12 charges.
    Third node’s Objective Summon was replaced with Commander.

    This event thread doesn't show that change. Which is the third node?

  • Janosik
    Janosik Posts: 618 Critical Contributor

    @Janosik said:
    Now... Webcore... you have remembered to... TEST this event, haven't you

    ㅤㅤㅤㅤㅤㅤ

    😶

  • Sorin81
    Sorin81 Posts: 558 Critical Contributor

    @Magic:PQ Support Team
    The green node also says wolves or werewolves, not vampires or horrors as posted above.
    You guys know there are only 5 wolves in standard and ZERO werewolves!?

  • madwren
    madwren Posts: 2,260 Chairperson of the Boards

    To those checking, yes, the green and white nodes were both listed incorrectly above.

    White:
    Commander
    Summon 3+ creatures
    Pacifist
    Kill 2 or less enemy creatures

    Green:
    Summon
    Summon 2+ wolves/werewolves
    Protector
    Lose 2 or less creatures

  • Magic:PQ Support Team
    Magic:PQ Support Team ADMINISTRATORS Posts: 3,476 Chairperson of the Boards

    Hey, folks!

    Apologies for the incoherent documentation above, we'll have it sorted Monday. The objectives currently used in the event are intentional and as should be (yes, we've tested. it's doable, even if harder than it was before.)

  • Janosik
    Janosik Posts: 618 Critical Contributor

    @Magic:PQ Support Team said:
    Hey, folks!

    Apologies for the incoherent documentation above, we'll have it sorted Monday. The objectives currently used in the event are intentional and as should be (yes, we've tested. it's doable, even if harder than it was before.)

    This very much reminds me of the time that Hibernum decided that killing an opponent with 392 life in 3 turns was 'doable, even if harder than it was before'

    https://forums.d3go.com/discussion/59137/hey-devs-can-we-get-an-example/p1

    How long did that last before they had to relent and change it to 7 turns? A few weeks maybe? If that?

    Your viable options for the green node are basically:
    1) Play Garruk, Cursed Huntsman
    2) er.....
    3) That's it

    I mean sure, you can play with Tolsimir, Midnight's Light, or Somberwald Alpha, or Hollow Scavenger, or Timberpack Wolf, or Bristlepack Sentry. Be my guest! Or you could play with Garruk1 or Arlinn2. Let me know how that works out for you against a Ghalta deck.

  • Sarah
    Sarah Posts: 184 Tile Toppler

    This is a really strange event.

    Imagine an alternate reality where webcore tweaked the tribal objectives to better align with the tribes in Bloomburrow? What if they gave everyone who joined a Bloomburrow super pack at the beginning full of new tribal cards to use?

    Wouldn’t it be grand to have an exciting draft-type opening celebration instead of an inexplicably ill timed and poorly thought out shoddy reskin of a perfectly serviceable legacy event?

    We are truly in the worst timeline.

  • Janosik
    Janosik Posts: 618 Critical Contributor

    @Sarah said:
    This is a really strange event.

    Imagine an alternate reality where webcore tweaked the tribal objectives to better align with the tribes in Bloomburrow? What if they gave everyone who joined a Bloomburrow super pack at the beginning full of new tribal cards to use?

    Wouldn’t it be grand to have an exciting draft-type opening celebration instead of an inexplicably ill timed and poorly thought out shoddy reskin of a perfectly serviceable legacy event?

    We are truly in the worst timeline.

    It IS weird that Bloomburrow is a set with a very heavy tribal theme, and they've given us a new Standard tribal event, but instead of featuring the Bloomburrow tribes, it features the tribes prominently featured in MID and VOW, which have just rotated out!

    Ooh! Maybe they HAVE already designed a Bloomburrow event, but they're giving us a few weeks or months to collect Bloomburrow cards before they run it. I hope so!

  • naabaldan
    naabaldan Posts: 574 Critical Contributor

    I tried this event with a very limited bronze account with 83,3% common and uncommon cards.
    No garruk. I end up with missing one wolf objective, 117 points and 4th place.
    The standard boosters are good for that account but a waste for every premium one.