Which cards would you play more if the animations weren't sooooooo sloooooow

Janosik
Janosik Posts: 618 Critical Contributor

I'll start: Tainted Adversary

Ooh, and Kylox's Voltstrider, too

Comments

  • khurram
    khurram Posts: 1,093 Chairperson of the Boards
    edited 16 July 2024, 16:39

    Healer of the Pride. I don't have it but i hate facing it because of the stupid animations and slow conversion.

  • khurram
    khurram Posts: 1,093 Chairperson of the Boards

    Jetmir, Nexus of Revels.
    Cemetery Protector.

  • khurram
    khurram Posts: 1,093 Chairperson of the Boards
    edited 16 July 2024, 16:44

    Fear of Death. Oh god, how i hate the animations for that card. Debuff animation is applied for every single card in the graveyard. So unnecessary.

  • khurram
    khurram Posts: 1,093 Chairperson of the Boards

    I'll also take this moment to mention the unnecessary discard like animations for Days Undoing before all cards are shuffled back into players' libraries. It wastes your time and it doesn't make sense since the cards aren't being discarded. Bring back the original animation, which was cards in both hands just disappearing all at once and then each player drew fresh cards.

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Ooh, Implicit Maze reminded me of this one: Walking Archive

  • Sarah
    Sarah Posts: 184 Tile Toppler

    I dread opening packs because the animation gives me a headache. I hate that they’ve randomized the order new cards are displayed.

  • Abracadavers
    Abracadavers Posts: 75 Match Maker

    Valor in Akros, Path of Discovery, and March of the Multitudes.

  • Keyler
    Keyler Posts: 67 Match Maker

    @Sarah said:
    I dread opening packs because the animation gives me a headache. I hate that they’ve randomized the order new cards are displayed.

    It will be more interesting if we could skip the animations and watch directly the result, almost always points from
    dupe cards.

  • Janosik
    Janosik Posts: 618 Critical Contributor
    edited 31 July 2024, 19:17

    Notice now that whenever Greg shoots your creatures with a kill spell, two graphical streamers crawl across the screen towards the creature, instead of one. Wrong way, guys!!!

  • ambrosio191
    ambrosio191 Posts: 319 Mover and Shaker

    Pretty much every card that makes more than 1 token is borderline unplayable. Anything that reapplies buffs/debuffs based on number of reinforcements is unplayable, especially when dealing with tokens.

    Since I'm currently using him in a match, Koth1s 3rd ability takes forever to apply it's buffs every time 3 red gems are matched. Commodore Guffs 2nd ability takes forever to resolve, even when nothing else is triggering off the tokens. I never use B/G Garruks 3rd because of the tokens and the buff animations. There are so many PWs that are either unplayable or cant be fully utilized because of the slow animations.

    Honestly now a days I cant handle any form of loop deck either because it takes so long to cycle through all the animations.

  • Firstofhisname419
    Firstofhisname419 Posts: 133 Tile Toppler

    I'll say any card that makes multiple tokens. We've been begging for years to turn off token animations!

  • Janosik
    Janosik Posts: 618 Critical Contributor

    I starting to get annoyed waiting for all the tokens to spawn off the vanguard Archangel Elspeth

    @Sarah said:
    I dread opening packs because the animation gives me a headache. I hate that they’ve randomized the order new cards are displayed.

    I usually open packs while I'm watching TV and just ignore the screen ^_^

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Chalk Outline is another slow token animation card in Standard...

    @Firstofhisname419 said:
    I'll say any card that makes multiple tokens. We've been begging for years to turn off token animations!

    Hear hear! Speeding up token animations would be an excellent QoL improvement, and one which would be very popular with the players!

    I'm not sure they could turn these animations off completely? There are other effects in the game which trigger when creatures come into play. But you could certainly speed up these animations a lot.

    Perhaps they are concerned that new players to the game won't be able to understand what's happening if the animations are too fast? This issue could be solved by including fast animations as an option in the settings menu. The Card Visual Aid option, already in the settings menu, was introduced as an early attempt to speed the game up... altho The Card Visual Aid is a less successful one, since playing with the Card Visual Aid off actually withholds information from the player during play, since it no longer shows the players the supports which Greg puts into play... many a player has unwittingly walked into an Insidious Will since then!

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Here's the game taking so long to play all the zombie tokens from a single casting of Tainted Adversary that the loop timer kicks in thinking the game must have gotten stuck in an infinite loop... this is not a hard thing to achieve

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Waiting for Grist's ultimate takes a looooooong tiiiiiiiime

    Today I had to wait for Greg to play 66 Insect tokens with his ultimate; and then at the end of the turn he shot his own insects with an Unfortunate Accident

  • ambrosio191
    ambrosio191 Posts: 319 Mover and Shaker

    Grist's 3rd is particularly bad because it summons the insect tokens first, then deals the damage. It's pointless building to use his 3rd as a finisher when you have to wait an eternity to spawn the tokens.

  • Janosik
    Janosik Posts: 618 Critical Contributor

    Duelist of the Mind