MPQ challenge: largest strike tile
I thought with the recent modification of the Lucky support, making it possible to get insanely large strike tiles, it would be fun to see how large we could manage to make one.
My best attempt so far:
Comments
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Hey, that's gimmick infringement!
https://forums.d3go.com/discussion/89931/unofficial-forum-challenge-part-2/p1
(Seriously though, I love stuff like this -- absolutely no issues with running it again! Can anyone get it to max out with just Pizza Dog?)
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Whoops, must have missed this at the time.
Apologies @entrailbucket, you can of course have all the royalties this thread generates.I see maxing out a protect tile occurred quite quickly in your linked thread.
Perhaps significantly harder to max out a strike because of the lethality element…
I’m sure someone will manage it fairly swiftly. There’s an elite force of puzzle ninjas lurking in the shadows of these forums!2 -
An invisible or airborne opponent is the key to this.
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@Ptahhotep said:
An invisible or airborne opponent is the key to this.Or Puzzle Ops where you can only damage when matching protect tiles or some such.
KGB
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Sadly no node with invincible/invisible enemies this puzzle gauntlet. Keep and eye out though folks, and we’ll take a rain check until then…
Side note: I had a really good attempt going against a Moondragon/iHulk team in pvp, but then I think I killed ihulk so many times he just stopped reviving. Does anyone know how many times he can revive before it caps out?1 -
Aha, this time around we got a puzzle gauntlet with ‘invincible’ nodes!
Turns out it’s pretty easy to hit very large strike tiles with just pizza dog doing the heavy lifting.
I broke the invincibility barrier on my first attempt!2 -
@Gymp28 said:
Sadly no node with invincible/invisible enemies this puzzle gauntlet. Keep and eye out though folks, and we’ll take a rain check until then…
Side note: I had a really good attempt going against a Moondragon/iHulk team in pvp, but then I think I killed ihulk so many times he just stopped reviving. Does anyone know how many times he can revive before it caps out?Not sure I’ve seen that happen, but permanent damage dealers can reduce him to 1hp
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A single strike, 3.4M, made in one turn by Hotpool:
As might be expected, I moved a tile and the match ended
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Made in 1 turn?! How many times did he get hit??
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@Gymp28 said:
Made in 1 turn?! How many times did he get hit??It was vs mThor ... Let's see, I made a move, AI put out some strikes and made a move, gave itself an AP cascade, Hotpool stole a strike I made another pitiful move that left Hotpool in front. mThor launched into her blizzard of bull ****. Fire power, cascades, fire power, cascades, fire power, cascades, move a tile, cascades ... I finished reading a book and looked back up, and realized I had seen a lot of blinking down in that corner. For once I managed to catch myself and assess what had happened, noticed the scale of that strike and took a screencap.
So it was a perfect storm. Have one strike to receive all the love, and get lucky enough to have said strike survive mThor's bull **** tantrums. Leaving Hotpool out against her is a solid tactic, if high enough level a/o have strong protect a/o chars or supports that mitigate damage. I haven't been able to replicate a MEGA-strike like that one (yet), but can often make her sorry.
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1 turn?! That's insane.
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I think I can outdo that:-
Yes, you’re right, it’s got a negative amount at the bottom; and yes, it actually reduced the amount of damage I was doing until it got destroyed. (It’s another Hotpool strike, and I was doing 1-10 damage per attack).
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@Kwahder said:
I think I can outdo that:-Yes, you’re right, it’s got a negative amount at the bottom; and yes, it actually reduced the amount of damage I was doing until it got destroyed. (It’s another Hotpool strike, and I was doing 1-10 damage per attack).
Wait, how is a negative value possible?
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@Borstock said:
@Kwahder said:
I think I can outdo that:-Yes, you’re right, it’s got a negative amount at the bottom; and yes, it actually reduced the amount of damage I was doing until it got destroyed. (It’s another Hotpool strike, and I was doing 1-10 damage per attack).
Wait, how is a negative value possible?
It's a programming thing -- the game uses a number field that has a max of a certain amount. When you go over that number it turns negative.
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@entrailbucket said:
@Borstock said:
@Kwahder said:
I think I can outdo that:-Yes, you’re right, it’s got a negative amount at the bottom; and yes, it actually reduced the amount of damage I was doing until it got destroyed. (It’s another Hotpool strike, and I was doing 1-10 damage per attack).
Wait, how is a negative value possible?
It's a programming thing -- the game uses a number field that has a max of a certain amount. When you go over that number it turns negative.
integer overflow????
What we got heyuh .... IS .... a fail-yuh ta antizzipate.
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@JoeHandle said:
@entrailbucket said:
@Borstock said:
@Kwahder said:
I think I can outdo that:-Yes, you’re right, it’s got a negative amount at the bottom; and yes, it actually reduced the amount of damage I was doing until it got destroyed. (It’s another Hotpool strike, and I was doing 1-10 damage per attack).
Wait, how is a negative value possible?
It's a programming thing -- the game uses a number field that has a max of a certain amount. When you go over that number it turns negative.
integer overflow????
What we got heyuh .... IS .... a fail-yuh ta antizzipate.
I can blame them for all sorts of bugs that should've been prevented or fixed more quickly.
I can't blame them for setting the theoretical max per strike tile at 2 billion plus.
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@entrailbucket said:
@JoeHandle said:
@entrailbucket said:
@Borstock said:
@Kwahder said:
I think I can outdo that:-Yes, you’re right, it’s got a negative amount at the bottom; and yes, it actually reduced the amount of damage I was doing until it got destroyed. (It’s another Hotpool strike, and I was doing 1-10 damage per attack).
Wait, how is a negative value possible?
It's a programming thing -- the game uses a number field that has a max of a certain amount. When you go over that number it turns negative.
integer overflow????
What we got heyuh .... IS .... a fail-yuh ta antizzipate.
I can blame them for all sorts of bugs that should've been prevented or fixed more quickly.
I can't blame them for setting the theoretical max per strike tile at 2 billion plus.
No problem, I'll blame them for both of us.
They haven't "set a limit". They've sloppily created conditions that can exceed the limits of software.
When the cap on a stored integer is 32bits, or 2^31, the max storable value is ... 2,147,483,647. Note the value that Kwahder "achieved".
The previous devs long, long ago learned to be cautious around allowing any form of "compound interest". New devs have to relearn each lesson, and sometimes say, "Eh, **** it."
It's fun to make silly big numbers, sure ... occasionally ... but the possiblity of having them roll over, that's avoidable unfun.
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Soooo
Will they address this? Or will this be one of those bugs that sits around for months?
Is it a bug? Technically I guess….no? How do you fix it without nerfing Hotpool?
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So, it's not just a visual bug? It affects the strength of the tile? That surely seems like something in need of a fix.
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I dunno, the amount of shenanigans you have to do to get it over 2 billion or whatever...I don't think this is happening by accident, over the course of any kind of normal game.
They should fix it but it's whatever, if you set out to break the game and it doesn't break, where's the fun in that? The game doesn't even crash or anything.
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