Grist, The Plague Swarm

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,437 Chairperson of the Boards

Grist is a Black and Green Planeswalker from an undisclosed plane. She is an ever-hungry insect and one of the few non-humanoid Planeswalkers. Grist has the power to amass a swarm of insects that she can transform into a powerful body for herself. She is known for consuming vegetation until the land is barren.

Colors: Black, Green

Mana Bonuses: White () Blue () Black (+4) Red (+2) Green (+3)

Total Leveling Cost: 160720

Deck Limits at Level 60: 07 Creatures, 08 Spells, 04 Supports

  • Passive Ability - Swarm Form

    When you cast a Creature card for the first time each turn: That creature gains the Insect subtype. Then: gain X mana. X is the number of Insect cards you control, including their reinforcements, up to 10.

  • Ability 1 - Maggot Feast (Cost 06)

    • Level 1: Destroy the top 2 cards of your library. Corrupt 2 gems.

    • Level 2: Destroy the top 2 cards of your library. Corrupt 2 gems. Then: Return the last Creature card from your graveyard to your hand. That creature gains the Insect subtype.

    • Level 3: Destroy the top 4 cards of your library. Corrupt 4 gems. Then: Return the last Creature card from your graveyard to your hand. That creature gains the Insect subtype.

    • Level 4: Destroy the top 4 cards of your library. Corrupt 4 gems. Then: Return the last Creature card from your graveyard to play under your control. That creature gains the Insect subtype.

  • Ability 2 - Termite Infestation (Cost 09)

    • Level 1: Destroy an opposing nonToken Support at random.

    • Level 2: Destroy an opposing nonToken Support at random. This effect can affect Vanguards. Then: Create a Golgari Insect token.

    • Level 3: Destroy an opposing nonToken Support at random. This effect can affect Vanguards. Then: Create 3 Golgari Insect Tokens. Insect tokens you control gain Deathtouch until the beginning of your next turn.

    • Level 4: Destroy up to 3 opposing nonToken Support cards at random. This effect can affect Vanguards. Then: Create 6 Golgari Insect Tokens. Insect tokens you control gain Deathtouch.

  • Ability 3 - Plague of Necrophages (Cost 15)

    • Level 1: Exile all nonCreature cards from your graveyard. Then: Deal X damage to your opponent's Planeswalker and you gain X life. X is the number of cards exiled this way.

    • Level 2: Exile all nonCreature cards from all graveyards. Then: Deal X damage to your opponent's Planeswalker and you gain X life. X is the number of cards exiled this way.

    • Level 3: Exile all nonCreature cards from all graveyards. Then: Create X Golgari Insect Tokens. Deal X damage to your opponent's Planeswalker and you gain X life. X is the number of cards Exiled this way.

    • Level 4: Exile all cards from all graveyards. Then: Create X Golgari Insect Tokens. Deal X damage to your opponent's Planeswalker and you gain X life. X is the number of cards Exiled this way.

Released at: 6.7.0

Disclaimer: All content posted before release is subject to change.

Comments

  • Psychomachia
    Psychomachia Posts: 23 Just Dropped In

    Please, @Magic:PQ Support Team, for the love of whatever, change the effect order of the 3rd ability. Quite often you'd want to use "Plague of Necrophages" as a kill shot, but for it to actually do that you have to sit through the insect token spawning first. Which never do anything after they are done anyway, because more often than not there is no next turn... Which, to be quite honest, makes me want to never fully utilise that ability ever again after I had to wait for 150+ tokens to appear first before the damage ended the match.
    Would it be so bad to change the ability to:
    "Exile all cards from all graveyards. Deal X damage to your opponent's Planeswalker and you gain X life. Then: Create X Golgari Insect tokens. X is the number of cards exiled this way"?

    It would make using this PW, and that ability in particular, much more feasible.
    As it is now, using Grist to its full potential is very, very painful.

  • MforVendetta
    MforVendetta Posts: 32 Just Dropped In

    How come the descriptions here are grammatical and make sense, but the in game descriptions are rubbish? Here is the in game text

    I notice small grammar issues all the time and I usually don’t care, but this is egregious

  • Stratus
    Stratus Posts: 2 Just Dropped In

    This PW screams for rebalancing.

    • In game mana bonuses are actually at the moment W(+1) U(0) B(+4) R(+2) G(+3). That is net plus 10, which is more than any monocolored PW, which is out of line from the general mana bonus principles.
    • The first ability is too cheap for its ability. Only 6 loyalty for reanimation? Insane.
    • The second ability annihilates practically all opposing relevant supports. While some support degradation is okay, the current magnitude saps the juice out of all the strategies that would otherwise be suited to tackle Grist.
    • The third ability is also too cheap for its effect. With right amount of graveyard fill this kills opponents outright. To compare with: Dakkon and Liliana of the Veil have costlier ultimates and they are not impossible to come back from. If you want to keep this as same as possible, at least put a max cap for the numbers or restrict the scope of what gets exiled.

    TL;DR: This PW is contorting the metagame and can't be fought with other strategies as it both grinds the pillars of not-so-creature-focused decks and outruns the fairer creature decks.