Release Notes 6.7.0

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,476 Chairperson of the Boards
edited 2 July 2024, 17:17 in MtGPQ News & Announcements

What is PM2?

Puzzle Masters 2 is the new set of cards available in Magic: Puzzle Quest, coming together with the 6.7.0 Release. This set has a few interesting characteristics, so let’s answer some key questions:

  • Will PM2 be always Standard?

    Yes, PM2 is permanently in Standard (and Legacy).

  • Will PMA still be available?

    Yes! There will be no changes to PMA boosters.

  • Will these cards be added to PMA boosters?

    No. PM2 cards will be available through PM2 packs.

  • Will PMA packs be replaced by PM2 in event rewards?

    No. Events that have PMA packs as rewards will remain unchanged, but PM2 can be obtained in other ways.

  • How to obtain PM2 cards?

    PM2 Bundles will be available at the store. Booster Packs also can be bought for Crystals and will be offered as rewards at the Mana Burn event.

    All PM2 Packs are non-duplicate, so you’ll be sure to get a new card at each one of them until your collection is complete.

  • What about alternative arts?

    PM2 alternative arts will not be offered at Fblthp events. Instead, they’ll be available through PM2 Collector Booster Packs.

  • With PM2, which sets drop out of Standard? Will OTJ become craftable?

    No set will drop out of Standard with PM2. The rotation will happen later this year. OTJ will also not become craftable just yet but with the next set to be released.

New Products

PM2 All Colors Booster Packs - 250 Mana Crystals, Non-Duplicate

PM2 Collector Booster Pack - Non-Duplicate

In this pack you can find PM2 Alternative Art cards. Available in Light (1 Pack, 9,99 USD) and Best (3 Packs, 27,99 USD) Bundles.

PM2 Time Vault Bundle - 59,99 USD

This Bundle features four Exclusive Masterpieces from Magic’s past: Time Vault, Wheel of Fortune, Sandstorm and Coalition Victory. These cards will only be available through this bundle.

PM2 Collector’s Box - 95,99 USD

PM2’s Collector’s Box will be available to all players (unlike previous Collector’s Boxes). It brings one color-specific Booster Pack of each color (and a colorless one too, of course!), plus 4 Booster Packs and 4 Collector Boosters, for a total of 14 packs!

Planeswalker Bundles

PM2 Planeswalker Bundles will exceptionally cost 34,99 USD to account for the non-duplicate packs. PW Bundles for upcoming sets will return to their usual price.

New Planeswalkers

Sorin, Ravenous Neonate

Formerly a human, Sorin is a black and white vampire Planeswalker native from Innistrad. He was forced to partake in a blood ritual by his grandfather. The experience transformed him into a Vampire and traumatized him, igniting his spark. He would later return to Innistrad and create the Archangel Avacyn.

Colors: White, Black

Mana Bonuses: White () Blue () Black (+4) Red (+1) Green (+2)

Deck Limits at Level 60: 06 Creatures, 07 Spells, 06 Supports

  • Passive Ability - Vampiric Extorsion
    At the beginning of your turn: If you control a Simple or Vampire Token - Your opponent loses 1 life. Then: Gain 3 life.

  • Ability 1 - Mysterious Invitation (Cost 12)
    Create 5 Food Tokens. Then: If you control 2 or less Creature cards - Gain control of target opposing creature. Then: That creature gains Stun Counter 1.

  • Ability 2 - Nocturnal Buffet (Cost 12)
    Create a Faithful Servant Token. Create 3 Vampire Tokens.


  • Ability 3 - Feeding the Soul (Cost 10)
    Opposing creatures gain Imminent Death. Destroy all Simple Tokens. Then: You gain X life. X is the number of Food supports destroyed this way.

Ral, Leyline Prodigy

Hailing from Ravnica, Ral is a Red and Blue Planeswalker aligned with the Izzet guild, with a particular affinity for Storm Magic. He became fascinated with investigating the Ravnican Leylines and eventually rose to become the Izzet Guildmaster.

Colors: Blue, Red

Mana Bonuses: White () Blue (+3) Black (+2) Red (+4) Green (+1)

Deck Limits at Level 60: 05 Creatures, 09 Spells, 05 Supports

  • Passive Ability - Leyline Optimization
    When you cast a Spell card: Gain 1 Loyalty.

  • Ability 1 - Energy Redistribution (Cost 08)
    Discard the last card from your hand. Then: Draw 2 cards. If a Spell card was discarded this way — Ignite 4 gems. Otherwise: Gain 9 mana.

  • Ability 2 - Unleash the Storm (Cost 10)
    Deal X damage to target opposing creature. X is 5 plus the number of Spell cards in all graveyards.

  • Ability 3 - Storm Mage Masterpiece (Cost 18)
    Create 4 Electrostatic Accumulator Tokens.

Grist, The Plague Swarm

Grist is a Black and Green Planeswalker from an undisclosed plane. She is an ever-hungry insect and one of the few non-humanoid Planeswalkers. Grist has the power to amass a swarm of insects that she can transform into a powerful body for herself. She is known for consuming vegetation until the land is barren.

Colors: Black, Green

Mana Bonuses: White () Blue () Black (+4) Red (+2) Green (+3)

Deck Limits at Level 60: 07 Creatures, 08 Spells, 04 Supports

  • Passive Ability - Swarm Form

    When you cast a Creature card for the first time each turn: That creature gains the Insect subtype. Then: gain X mana. X is the number of Insect cards you control, including their reinforcements, up to 10.

  • Ability 1 - Maggot Feast (Cost 06)
    Destroy the top 4 cards of your library. Corrupt 4 gems. Then: Return the last Creature card from your graveyard to play under your control. That creature gains the Insect subtype.

  • Ability 2 - Termite Infestation (Cost 09)
    Destroy up to 3 opposing nonToken Support cards at random. This effect can affect Vanguards. Then: Create 6 Golgari Insect Tokens. Insect tokens you control gain Deathtouch.

  • Ability 3 - Plague of Necrophages (Cost 15)
    Exile all cards from all graveyards. Then: Create X Golgari Insect Tokens. Deal X damage to your opponent's Planeswalker and you gain X life. X is the number of cards Exiled this way.

New Event

Mana Burn

Event Type: PvP

No entry fee

Deck Restrictions: Standard

No Planeswalker restrictions

Number of nodes: 1

Duration: 46h

Charges (per node): 12

Progression rewards

”Do you smell something burning?”

Burning Isles, a volcanic archipelago ravaged by drakes and with a dozen lords, all claiming dominion. A place full of dangers, with flames so intense that they are capable of burning even the remnants of mana, bringing danger to most planeswalkers.

The node features two similar supports, one under each player’s control. These supports effectively change how the game works, adding a detrimental effect when each player is greedier than they should and generate too much mana.

The supports are:

Living Flame
When you gain mana and your cards can’t receive more mana: Increase its Level by X. X is the amount of mana your cards would gain.
At the beginning of the combat on your turn: Deal Y damage to your Planeswalker. Y is this card’s Level times 3. At the end of your turn: This card’s Level becomes 1.

Changes and Fixes

Cards and Planeswalkers

  • Fixed: Soft locks being generated when a player matches a gem associated with a Dungeon brought into play by Venture into the Dungeon.
  • Fixed: Wild Research executing its Mana Field effect more than once per play.
  • Fixed: Lord Windgrace’s Machine Distrust making Supports lose more than 9 shield, instead of up to 9.
  • Fixed: Spree not being available for cards fetched with Oko, the Ringleader’s Great Heist.
  • Fixed: Non-Creature Cards triggering Satoru, the Infiltrator.
  • Fixed: Yavimaya, Cradle of Growth having the Plains subtype.

Balancing Changes

  • Changed the Mythic card Blossoming Tortoise (WOE)

    • Before the change: When this creature enters the battlefield or attacks: Destroy the top 4 cards from your library. Then - Return the first Creature or Support Land from your graveyard to play under your control. At the beginning of your turn - Convert X gems to Green. X is 2 times the number of Land cards you control, including their reinforcements. When a Land Creature enters the battlefield under your control or gets reinforced - It gets +1/+1.
    • After the change: When this creature enters the battlefield or attacks: Destroy the top 4 cards from your library. Then - Return the last Support Land card from your graveyard to play under your control. At the beginning of your turn - Convert X gems to Green. X is 2 times the number of Land cards you control. When a Land Creature enters the battlefield under your control or gets reinforced - It gets +1/+1.
  • Changed the Rare card Thunderous Debut (WOE)

    • Before the change: Pick one of the first 4 Creature cards from your library. Move that card into play under your control. Bargain — Pick one of the first 4 Creature cards from your library. Move that card into play under your control.
    • After the change: Pick one of the first 4 Creature cards from your library. Fetch that card. Bargain — Put that card into play under your control instead.
  • Changed the Rare card Ghalta Stampede Tyrant (LCI)

    • Before the change: When this creature enters the battlefield: Convert 15 gems to Green.
    • After the change: When this creature enters the battlefield: Convert 15 gems to Green. This effect can trigger only once per turn.
  • Changed the Mythic card Atraxa the Grand Unifier (ONE)

    • Before the change: When this creature enters the battlefield: Fetch the first Creature card from your library. Fetch the first Spell card from your library. Fetch the first Support card from your library. The last 3 cards in your hand gain half of their mana.
    • After the change: When this creature enters the battlefield: Fetch the first Creature card from your library. Fetch the first Spell card from your library. Fetch the first Support card from your library. Those cards gain half of their mana.
  • Changed the Rare card Khalni Garden (PMA)

    • Before the change: When this support enters the board: Seed a gem. At the beginning of your turn: Convert 3 gems to Green. When you Seed 1 or more gems: Create a Elemental token.
    • After the change: When this support enters the board: Seed a gem. At the beginning of your turn: Convert 3 gems to Green. At the beginning of the combat on your turn: Create a Elemental Token. Then: Reinforce it X times. X is the number of times you Seed 1 or more gems this turn.
  • Changed the Rare card Splashy Spellcaster (WOE)

    • Before the change: When you cast a Spell card: Target creature you control gains Sorcerer Role. Fetch the first noncreature card from your library. Convert 2 gems to Blue.
    • After the change: When you cast a Spell card: The first creature without a Role you control gains Sorcerer Role. Fetch the first noncreature card from your library. Convert 2 gems to Blue.