fan fav vaults and other great vaults put the fan fav 25 cp to shame

slidecage
slidecage Posts: 3,457 Chairperson of the Boards

i mean spend 5000 hp and you get 5 5 stars compair to tons of cp to get same

Comments

  • JoeHandle
    JoeHandle Posts: 533 Critical Contributor

    For various reasons, some players have a pile of CP, some have a pile of HP.

    There have been a string of crazy HP vaults. Has not been a favorites CP vault in a while.

    Spread the love around.

    The lineup in the tokens, the bonus'd 4s and 5s, is awesome.

    If you have any CP stacked up, shove it all in here.

  • GrimSkald
    GrimSkald Posts: 2,645 Chairperson of the Boards
    edited 24 June 2024, 02:03

    @JoeHandle said:
    For various reasons, some players have a pile of CP, some have a pile of HP.

    There have been a string of crazy HP vaults. Has not been a favorites CP vault in a while.

    Spread the love around.

    The lineup in the tokens, the bonus'd 4s and 5s, is awesome.

    If you have any CP stacked up, shove it all in here.

    So here's the interesting thing - with bonus shards for 4 and 5 star characters being so prevalent Classic Legends actually are a really good deal. They're noticeably cheaper (5 per 100 CP rather than 4,) and the chance for a 5* pull is slightly higher. If the bonus shard chance is the same (and I'm pretty sure it is,) that's honest-to-goodness great.

    They're bad if you're looking for a particular 5*, sure -- you're going to get a scattershot of these characters with a handful more of the "bonus" ones -- but a lot less of us are, now, with the great HP stores covering many of the "S" tier 5*s and bonus shards helping us get many others.

    I haven't spent CP on Latest in a long time. I've indulged in the Event stores only when I need those particular characters, and honestly, not a lot even then. Most of my CPs go to Classics.

    Anyway, speaking to the OP, I'd really consider them completely different parts of the economy. HP is the "flexible spending" part of the economy (only thing you absolutely need HP for is roster slots, and many of us got a lot from those vaults.) CP and LTs are more "maintenance," and if you get enough of the latter the former becomes more discretionary, but see above.

    I'd be very surprised to see them deviate very much from the standard pattern of Event stores (i.e. feature three 5*s with occasionally bonus chances on 4s as well, and the strict 85/15 chance for 4/5.) I don't really see how they will realistically become more "generous."

  • JoeHandle
    JoeHandle Posts: 533 Critical Contributor
    edited 24 June 2024, 06:29

    @GrimSkald said:

    @JoeHandle said:
    For various reasons, some players have a pile of CP, some have a pile of HP.

    There have been a string of crazy HP vaults. Has not been a favorites CP vault in a while.

    Spread the love around.

    The lineup in the tokens, the bonus'd 4s and 5s, is awesome.

    If you have any CP stacked up, shove it all in here.

    So here's the interesting thing - with bonus shards for 4 and 5 star characters being so prevalent Classic Legends actually are a really good deal. They're noticeably cheaper (5 per 100 CP rather than 4,) and the chance for a 5* pull is slightly higher. If the bonus shard chance is the same (and I'm pretty sure it is,) that's honest-to-goodness great.

    They're bad if you're looking for a particular 5*, sure -- you're going to get a scattershot of these characters with a handful more of the "bonus" ones -- but a lot less of us are, now, with the great HP stores covering many of the "S" tier 5*s and bonus shards helping us get many others.

    I haven't spent CP on Latest in a long time. I've indulged in the Event stores only when I need those particular characters, and honestly, not a lot even then. Most of my CPs go to Classics.

    Anyway, speaking to the OP, I'd really consider them completely different parts of the economy. HP is the "flexible spending" part of the economy (only thing you absolutely need HP for is roster slots, and many of us got a lot from those vaults.) CP and LTs are more "maintenance," and if you get enough of the latter the former becomes more discretionary, but see above.

    I'd be very surprised to see them deviate very much from the standard pattern of Event stores (i.e. feature three 5*s with occasionally bonus chances on 4s as well, and the strict 85/15 chance for 4/5.) I don't really see how they will realistically become more "generous."

    Preaching to the choir and an argument I would make. I've spent all incoming CP on Classics for many years. I wouldn't let 2 CP stack on top of each other, ever, if I could avoid it :D

    There are 2 ways players can overcome the runaway dilution the games "distri-dilution" approach to creating scarcity amongst an ocean of resources: first (the foundation) achieving / increasing volume of pulls, and second (the exponent), choosing and timing concentration of that volume.

    Concentrating volume of pulls applies critically to latests, since there are only 3x 5s in their mix; concentration didn't apply to classics at all, since their mix has always been "everyone"; until these devs starting bonus'ing a selections of 4s and 5s. Since then there has been value in picking and choosing whether to pull or hold each season.

    Paying less per pull is basic to growing volume of pulls. Getting the CP in the first place (buying it, winning it directly via play, generating it indirectly via champ rewards) creates the initial volume, the rate at which its spent (CP per pull) determines how far that volume goes. Over time, 20 per pull rather than 25 is enormous.

    If in this mess for the long term, IMO there's no getting over / around the inefficiency of using CP on Latests, particularly after the initial foray into pursuing 5s. At that point it seems like saving up pulls takes forever. But, eventually, a player will get enough Latests to champ Latests via Latests alone. And eventually eventually, enough Latests to 550 Latests via Latest alone.


    So that's why I keep no CP on hand. Classics do me fine. But for these two days, I'm spending CP on these favorites. And they've been great. If somehow I could still have the cake I've been eating and had a pile of CP despite buying classics, I'd push the pile onto these favorites. If I were a player, described above, saving CP while working toward 5s, I'd blow it all on these favorites. Might derail / delay plan to pull Latests, but the mix on these Favroites is worth it.Certainly beats the ceuurent latests :D ... there may be a future Sainted 3 that's even better but history suggests not anytime in our lifetime.


    That's my extemporaneous ramble re Classics ... for today. Ha. I hope Bucket is proud.

    The point of the first comment was to reject the OP's premise. It's not a zero sum CP vs HP economy in which we can't have nice HP offers in the presence of a nice CP offer. As there is no way to convert HP into CP or v/v, we need nice outlets for both. Particularly for players trying to jump into 5s who have a CP stash, for newer 5* players who may have built Latest but need help on metas, there is enormous value in a faster path to meta progress than via Classics or Latests. Even as a all-CP-spending Classics advocate who is never well-positioned to exploit any spot CP offer, I can appreciate that for others.

  • Warbringa
    Warbringa Posts: 1,299 Chairperson of the Boards

    I too have converted to using CP for classic pulls myself, but I did spend about 1000 cp on this awesome store since I am trying to get all 3 of these 5* maxed out and they are really good 5*. I was well rewarded on my draws!

  • entrailbucket
    entrailbucket Posts: 5,862 Chairperson of the Boards
    edited 24 June 2024, 06:11

    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

  • JoeHandle
    JoeHandle Posts: 533 Critical Contributor
    edited 24 June 2024, 07:19

    Well, the token is already gone, we hardly knew ye. The fair shooting star, burning so brightly, could not long for this world be.

    Comments still apply toward all future "opportunities".

    Take it easy on that Latest candy, kids, limit them to the occasional weekend bender, and eat your Classic vegetables on the daily.

  • Tony_Foot
    Tony_Foot Posts: 1,818 Chairperson of the Boards

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

  • GrimSkald
    GrimSkald Posts: 2,645 Chairperson of the Boards

    @JoeHandle said:
    Well, the token is already gone, we hardly knew ye. The fair shooting star, burning so brightly, could not long for this world be.

    Comments still apply toward all future "opportunities".

    Take it easy on that Latest candy, kids, limit them to the occasional weekend bender, and eat your Classic vegetables on the daily.

    Yeah, it was a really short store compared to most. I have all three of those at 550 (in no small part thanks to those HP Vaults,) so not pulling was a complete no-brainer.

    Even if CS is willing to allow you to trade the 5* covers for other characters -- I'm told for non-Latest sometimes they are, usually they're not -- you're still probably better off just using Shards to level up your next 550 (or close to it.)

  • entrailbucket
    entrailbucket Posts: 5,862 Chairperson of the Boards

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    There's like 4 or 5 characters that are usable unboosted and that's about all I ever see. I don't know why -- do people not have the boosted characters levelled up? Do they not want to experiment with new teams? I wish I knew.

  • BriMan2222
    BriMan2222 Posts: 1,307 Chairperson of the Boards
    edited 24 June 2024, 17:34

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    Depends on the boost week. There are a few 4 stars that are great ascended regardless of the boost week, but there are many more that are great during their boost week even if they don't get used regularly. The same can be said about most of the ascended 1 stars and they get boosted frequently.

  • LavaManLee
    LavaManLee Posts: 1,442 Chairperson of the Boards

    @entrailbucket said:

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    There's like 4 or 5 characters that are usable unboosted and that's about all I ever see. I don't know why -- do people not have the boosted characters levelled up? Do they not want to experiment with new teams? I wish I knew.

    I can only answer for myself. I play PVE for placement and PVP up to 25 wins. Because of alliance minimums, I play PVP as late as possible and shield for the final three hours. Both PVE and PVP reward speed. As such, I can't find anything boosted that is faster than the current teams I use (which probably include your 4/5 usable unboosted characters).

    Simulator would be great to try different teams, but it doesn't boost. As it is, I don't have any reason to try boosted characters that aren't faster than what I currently use.

  • entrailbucket
    entrailbucket Posts: 5,862 Chairperson of the Boards

    @LavaManLee said:

    @entrailbucket said:

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    There's like 4 or 5 characters that are usable unboosted and that's about all I ever see. I don't know why -- do people not have the boosted characters levelled up? Do they not want to experiment with new teams? I wish I knew.

    I can only answer for myself. I play PVE for placement and PVP up to 25 wins. Because of alliance minimums, I play PVP as late as possible and shield for the final three hours. Both PVE and PVP reward speed. As such, I can't find anything boosted that is faster than the current teams I use (which probably include your 4/5 usable unboosted characters).

    Simulator would be great to try different teams, but it doesn't boost. As it is, I don't have any reason to try boosted characters that aren't faster than what I currently use.

    I think it's a chicken-egg situation most of the time. A lot of folks built their rosters so that some group of those "good unboosted" guys are maxed out or close to it, and everyone else is 450 or lower. If you've put yourself in that situation, then yeah, you're basically locked into using the maxed out guys in every single event forever.

    Before boosts (and buffs), this used to be the best strategy/only way to win anything, and while it's still workable and you can do perfectly fine, it's no longer the only way to succeed (and arguably it's no longer the best strategy!).

    It is absolutely a choice players made and continue to make, though. The game hasn't forced you to build this way for years, and you can certainly adapt to a new strategy if that's your choice.

  • LavaManLee
    LavaManLee Posts: 1,442 Chairperson of the Boards

    @entrailbucket said:

    @LavaManLee said:

    @entrailbucket said:

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    There's like 4 or 5 characters that are usable unboosted and that's about all I ever see. I don't know why -- do people not have the boosted characters levelled up? Do they not want to experiment with new teams? I wish I knew.

    I can only answer for myself. I play PVE for placement and PVP up to 25 wins. Because of alliance minimums, I play PVP as late as possible and shield for the final three hours. Both PVE and PVP reward speed. As such, I can't find anything boosted that is faster than the current teams I use (which probably include your 4/5 usable unboosted characters).

    Simulator would be great to try different teams, but it doesn't boost. As it is, I don't have any reason to try boosted characters that aren't faster than what I currently use.

    I think it's a chicken-egg situation most of the time. A lot of folks built their rosters so that some group of those "good unboosted" guys are maxed out or close to it, and everyone else is 450 or lower. If you've put yourself in that situation, then yeah, you're basically locked into using the maxed out guys in every single event forever.

    Before boosts (and buffs), this used to be the best strategy/only way to win anything, and while it's still workable and you can do perfectly fine, it's no longer the only way to succeed (and arguably it's no longer the best strategy!).

    It is absolutely a choice players made and continue to make, though. The game hasn't forced you to build this way for years, and you can certainly adapt to a new strategy if that's your choice.

    Oh totally agree. You just asked why people don't use boosted characters. So I answered specifically for me. It definitely is my choice. Not blaming the game or anyone at all.

  • entrailbucket
    entrailbucket Posts: 5,862 Chairperson of the Boards

    @LavaManLee said:

    @entrailbucket said:

    @LavaManLee said:

    @entrailbucket said:

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    There's like 4 or 5 characters that are usable unboosted and that's about all I ever see. I don't know why -- do people not have the boosted characters levelled up? Do they not want to experiment with new teams? I wish I knew.

    I can only answer for myself. I play PVE for placement and PVP up to 25 wins. Because of alliance minimums, I play PVP as late as possible and shield for the final three hours. Both PVE and PVP reward speed. As such, I can't find anything boosted that is faster than the current teams I use (which probably include your 4/5 usable unboosted characters).

    Simulator would be great to try different teams, but it doesn't boost. As it is, I don't have any reason to try boosted characters that aren't faster than what I currently use.

    I think it's a chicken-egg situation most of the time. A lot of folks built their rosters so that some group of those "good unboosted" guys are maxed out or close to it, and everyone else is 450 or lower. If you've put yourself in that situation, then yeah, you're basically locked into using the maxed out guys in every single event forever.

    Before boosts (and buffs), this used to be the best strategy/only way to win anything, and while it's still workable and you can do perfectly fine, it's no longer the only way to succeed (and arguably it's no longer the best strategy!).

    It is absolutely a choice players made and continue to make, though. The game hasn't forced you to build this way for years, and you can certainly adapt to a new strategy if that's your choice.

    Oh totally agree. You just asked why people don't use boosted characters. So I answered specifically for me. It definitely is my choice. Not blaming the game or anyone at all.

    Sorry, I didn't mean to come off like that. What I was saying was that the game really did force you to do that, for a really long time, if you wanted to succeed at all. I think lots of players still aren't aware that they have other options, or are aware but feel locked into the choices that they made in the past.

  • LavaManLee
    LavaManLee Posts: 1,442 Chairperson of the Boards

    @entrailbucket said:

    @LavaManLee said:

    @entrailbucket said:

    @LavaManLee said:

    @entrailbucket said:

    @Tony_Foot said:

    @entrailbucket said:
    Happy to see the love for Classics! I think at one point, going all-in to Classics was kinda dumb (or at least generally non-optimal) but in a boosted 5* world, with a lot of the terrible guys getting decent buffs, I think it's pretty hard to argue against it now.

    Like which ones are now worth it with buffs because I still see the same ones being used event in event out. Maybe at the top end of the game is different because mid level 5* it doesn’t seem like they get much use.

    I think there’s more value in the extra 4* cover than the 5*.

    There's like 4 or 5 characters that are usable unboosted and that's about all I ever see. I don't know why -- do people not have the boosted characters levelled up? Do they not want to experiment with new teams? I wish I knew.

    I can only answer for myself. I play PVE for placement and PVP up to 25 wins. Because of alliance minimums, I play PVP as late as possible and shield for the final three hours. Both PVE and PVP reward speed. As such, I can't find anything boosted that is faster than the current teams I use (which probably include your 4/5 usable unboosted characters).

    Simulator would be great to try different teams, but it doesn't boost. As it is, I don't have any reason to try boosted characters that aren't faster than what I currently use.

    I think it's a chicken-egg situation most of the time. A lot of folks built their rosters so that some group of those "good unboosted" guys are maxed out or close to it, and everyone else is 450 or lower. If you've put yourself in that situation, then yeah, you're basically locked into using the maxed out guys in every single event forever.

    Before boosts (and buffs), this used to be the best strategy/only way to win anything, and while it's still workable and you can do perfectly fine, it's no longer the only way to succeed (and arguably it's no longer the best strategy!).

    It is absolutely a choice players made and continue to make, though. The game hasn't forced you to build this way for years, and you can certainly adapt to a new strategy if that's your choice.

    Oh totally agree. You just asked why people don't use boosted characters. So I answered specifically for me. It definitely is my choice. Not blaming the game or anyone at all.

    Sorry, I didn't mean to come off like that. What I was saying was that the game really did force you to do that, for a really long time, if you wanted to succeed at all. I think lots of players still aren't aware that they have other options, or are aware but feel locked into the choices that they made in the past.

    No worries at all. Totally understand. Yeah, I would actually like to use the boosted characters but the way the game is with alliances and awards, the fastest wins. I totally understand I can do whatever I want but I do want to help my alliance and I do want the best awards.