MPQ Developer Q&A JUNE 2024 (QUESTIONS)

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Comments

  • will7612
    will7612 Posts: 99 Match Maker

    @cooperbigdaddy said:
    If this question has been asked (I don't think lately?), please murder me, but...

    Are there any plans to put more rewards in the PVP progression between 25 wins and 50 wins?

    Currently I play every PVP to 25 wins and then stop, but if there were rewards every couple of wins after 25, I bet I would play more. I just can't personally justify winning 25 more times "just" to get the 18 CP.

    Double on this one, along with extra PVE levels

  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,973 Chairperson of the Boards

    IceIX mentioned in the last Q&A that the 5* tier has reached the upper limits of the power budget. With 0-turn clears becoming more common for top placement at the highest competitive level, do you plan to increase the difficulty level of PvE?

  • Jellybat
    Jellybat Posts: 30 Just Dropped In

    Will we ever see Red Skull or Dormammu in MPQ? We have Hood & every other Strange character, but not his greatest villain? Lego can incorporate Red Skull into its games….

  • BriMan2222
    BriMan2222 Posts: 1,287 Chairperson of the Boards
    edited 25 June 2024, 15:33

    @Jellybat said:
    Will we ever see Red Skull or Dormammu in MPQ? We have Hood & every other Strange character, but not his greatest villain? Lego can incorporate Red Skull into its games….

    I asked about red skull in the last qa or maybe the one before that. They said he's not planned for the next year or two, but never say never.

  • ThisisClemFandango
    ThisisClemFandango Posts: 836 Critical Contributor

    He said the thing!
    Yay!

  • MirrorKnight
    MirrorKnight Posts: 91 Match Maker

    Question: There's a lot of QoL features the community has asked for, turning off the ad pop-ups, more alliance tools, support filtering, etc. What are the the top 5 QoL updates in the dev to-do list and your hopeful time frame for implementation?

  • Zarqa
    Zarqa Posts: 336 Mover and Shaker

    Can you add a filter to select characters based on their original level? I want to see how all chars of one group are doing with ascension. A simple solution would be to add a base level affiliation to each character so we can use the search function

  • Godzillafan67
    Godzillafan67 Posts: 597 Critical Contributor

    At each tier level, which active superpower has been fired the most often?

  • MirrorKnight
    MirrorKnight Posts: 91 Match Maker

    How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?

  • Pantera236
    Pantera236 Posts: 521 Critical Contributor

    @MirrorKnight said:
    How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?

    One person bites the bullet. Unfortunately.

  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards

    @Pantera236 said:

    @MirrorKnight said:
    How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?

    One person bites the bullet. Unfortunately.

    I've (gladly!) bitten all the bullets for everyone, and will continue to do so probably forever.

  • KGB
    KGB Posts: 3,236 Chairperson of the Boards

    @entrailbucket said:

    @Pantera236 said:

    @MirrorKnight said:
    How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?

    One person bites the bullet. Unfortunately.

    I've (gladly!) bitten all the bullets for everyone, and will continue to do so probably forever.

    Didn't the Sandbox crowd used to perform this function for us?

    KGB

  • entrailbucket
    entrailbucket Posts: 5,828 Chairperson of the Boards

    @KGB said:

    @entrailbucket said:

    @Pantera236 said:

    @MirrorKnight said:
    How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?

    One person bites the bullet. Unfortunately.

    I've (gladly!) bitten all the bullets for everyone, and will continue to do so probably forever.

    Didn't the Sandbox crowd used to perform this function for us?

    KGB

    Yeah, I don't know what happened to that guy, I haven't seen him in awhile. He is way faster than me though! I should have 5* Dr Doom next week, I think.

  • axmoss
    axmoss Posts: 240 Tile Toppler

    When we send alliance members team ups, can we just send the character and allow the receiver to pick the ability?

  • dianetics
    dianetics Posts: 1,641 Chairperson of the Boards
    edited 1 July 2024, 16:19

    Will you guys move the confirm prompt away from the center of the screen? Either the top left or top right corner. When going through tons of tokens and the like it is too easy to accidently buy a 10x or 40x pack when trying to push through a large number of tokens.

    edit** forms closed but the post has not indicated this. ****

  • TheXMan
    TheXMan Posts: 177 Tile Toppler

    @dianetics said:
    Will you guys move the confirm prompt away from the center of the screen? Either the top left or top right corner. When going through tons of tokens and the like it is too easy to accidently buy a 10x or 40x pack when trying to push through a large number of tokens.

    edit** forms closed but the post has not indicated this. ****

    I opened a separate thread on this not long ago because I wasted like 15k on a 40 pack. CS would not help because there is a confirmation button. My suggestion is to put an option in preferences to lock HP purchases above a certain amount or make one of those buttons you have to hold in a few seconds to confirm.

This discussion has been closed.