MPQ Developer Q&A JUNE 2024 (QUESTIONS)
Comments
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@cooperbigdaddy said:
If this question has been asked (I don't think lately?), please murder me, but...Are there any plans to put more rewards in the PVP progression between 25 wins and 50 wins?
Currently I play every PVP to 25 wins and then stop, but if there were rewards every couple of wins after 25, I bet I would play more. I just can't personally justify winning 25 more times "just" to get the 18 CP.
Double on this one, along with extra PVE levels
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IceIX mentioned in the last Q&A that the 5* tier has reached the upper limits of the power budget. With 0-turn clears becoming more common for top placement at the highest competitive level, do you plan to increase the difficulty level of PvE?
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Will we ever see Red Skull or Dormammu in MPQ? We have Hood & every other Strange character, but not his greatest villain? Lego can incorporate Red Skull into its games….
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@Jellybat said:
Will we ever see Red Skull or Dormammu in MPQ? We have Hood & every other Strange character, but not his greatest villain? Lego can incorporate Red Skull into its games….I asked about red skull in the last qa or maybe the one before that. They said he's not planned for the next year or two, but never say never.
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He said the thing!
Yay!1 -
Question: There's a lot of QoL features the community has asked for, turning off the ad pop-ups, more alliance tools, support filtering, etc. What are the the top 5 QoL updates in the dev to-do list and your hopeful time frame for implementation?
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Can you add a filter to select characters based on their original level? I want to see how all chars of one group are doing with ascension. A simple solution would be to add a base level affiliation to each character so we can use the search function
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Suggestion: on character specific quests, add the number of stars next to the character's name, so we can quickly know which variant we're looking for. For example today, Spider-Man (Peter Parker) *****
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At each tier level, which active superpower has been fired the most often?
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How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?
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@MirrorKnight said:
How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?One person bites the bullet. Unfortunately.
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@Pantera236 said:
@MirrorKnight said:
How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?One person bites the bullet. Unfortunately.
I've (gladly!) bitten all the bullets for everyone, and will continue to do so probably forever.
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@entrailbucket said:
@Pantera236 said:
@MirrorKnight said:
How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?One person bites the bullet. Unfortunately.
I've (gladly!) bitten all the bullets for everyone, and will continue to do so probably forever.
Didn't the Sandbox crowd used to perform this function for us?
KGB
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@KGB said:
@entrailbucket said:
@Pantera236 said:
@MirrorKnight said:
How are we as the player community currently expected to be able to know what the stats and abilities of an ascended character will be prior to actually ascending?One person bites the bullet. Unfortunately.
I've (gladly!) bitten all the bullets for everyone, and will continue to do so probably forever.
Didn't the Sandbox crowd used to perform this function for us?
KGB
Yeah, I don't know what happened to that guy, I haven't seen him in awhile. He is way faster than me though! I should have 5* Dr Doom next week, I think.
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When we send alliance members team ups, can we just send the character and allow the receiver to pick the ability?
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Will you guys move the confirm prompt away from the center of the screen? Either the top left or top right corner. When going through tons of tokens and the like it is too easy to accidently buy a 10x or 40x pack when trying to push through a large number of tokens.
edit** forms closed but the post has not indicated this. ****
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@dianetics said:
Will you guys move the confirm prompt away from the center of the screen? Either the top left or top right corner. When going through tons of tokens and the like it is too easy to accidently buy a 10x or 40x pack when trying to push through a large number of tokens.edit** forms closed but the post has not indicated this. ****
I opened a separate thread on this not long ago because I wasted like 15k on a 40 pack. CS would not help because there is a confirmation button. My suggestion is to put an option in preferences to lock HP purchases above a certain amount or make one of those buttons you have to hold in a few seconds to confirm.
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