Mission system vs objectives proposal
I wanted to propose modifying the current game system of completing objectives into each event to a system of weekly missions (seasons), for example. In the end, having to play 12 games with the same 2 objectives becomes very repetitive and monotonous, apart from the fact that many times you have already won the game but you have to wait extra turns because you do not get the support you need to complete an objective or the creature of strength 6 or less... and in those turns the AI kills you creatures, breaks your supports and suddenly the game turns around just because you were waiting and in the end you end up losing even more time.
Wouldn't it be more interesting to have an incremental reward system of weekly or daily missions where if you complete a mission they give you runes, the second mission a little gold, the third a car bundle, the fourth some pinkies... and you can complete them at any time in any event?
It could be a lot of missions if it is weekly or a few if it is daily that matches the rewards that are now achieved with the event objectives.
Apart from this I also wanted to propose game formats based on game modes instead of events. Where every day you can choose to play legacy, standard, games with random restricted sets like the last Ravnica PVE event (I liked dusting off the old cards but with restricted sets in PVE), a pauper style format (only uncommons and commons for example ). And every day you choose which formats to play to complete the missions, apart from the fun itself.
Thanks for reading
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