Implicit Maze
Event Type: PvE
No entry fee
Deck Restrictions: Block (ORI, GRN, RNA, WAR, MKM)
Number of nodes: 8 encounters
Planeswalker restrictions: Only PWs with exactly 2 colors
Duration: 46h
Progression
“The pattern of the Implicit Maze extends in more than two dimensions”
An immense maze that connects arcane landmarks of all ten guilds. Niv-Mizzet announces that each guild must send its champion to brave the labyrinth. The Maze runner who triumphed would gain the power behind it for their guild. Become the champion for your guild and receive a special reward for completing the maze.
OBJECTIVES
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Anti-Magic
- Cast 4 or less spells during a single fight.
- Reward: 200 Mana Runes, +3 Score
Lifeless
- Win without summoning creatures with Lifelink.
- Reward: 200 Mana Runes, +2 Score
Molderhulk
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Peasant
- Win with only Common, Uncommon and Rare cards.
- Reward: 200 Mana Runes, +3 Score
Shield
- Win the fight with 50 or more HP remaining.
- Reward: 200 Mana Runes, +2 Score
Dream Eater
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Grounded
- Win without Summoning creatures with Flying.
- Reward: 200 Mana Runes, +3 Score
Meek
- Cast 5 or more creatures with toughness 3 or less.
- Reward: 200 Mana Runes, +2 Score
Gate Colossus
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Hardened
- Cast 5 creatures with toughness 6 or more.
- Reward: 200 Mana Runes, +3 Score
Assault
- Attack 10 or more times during a single fight.
- Reward: 200 Mana Runes, +2 Score
Embermaw Hellion
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Protector
- Lose 4 or less creatures during a single fight.
- Reward: 200 Mana Runes, +3 Score
Recruit
- Cast 5 creatures with cost 10 or less.
- Reward: 200 Mana Runes, +2 Score
Seraph of the Scales
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Pauper
- Win with only Common and Uncommon Cards.
- Reward: 200 Mana Runes, +3 Score
Loyalty
- Activate a Planeswalker ability 5 or more times during a fight.
- Reward: 200 Mana Runes, +2 Score
Thousand-Year Storm
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Multifocused
- Cast 6 or more multicolored spells during a single fight.
- Reward: 200 Mana Runes, +3 Score
Loyalty
- Activate a Planeswalker ability 5 or more times during a fight.
- Reward: 200 Mana Runes, +2 Score
Leyline of the Guildpact
Win the Fight!
- Win the fight against your opponent!
- Reward: 200 Mana Runes, +5 Score
Unresourceful
- Convert 5 or less gems during a single fight.
- Reward: 200 Mana Runes, +3 Score
God Slayer
- Destroy a creature with the God subtype.
- Reward: 200 Mana Runes, +2 Score
REWARDS
Bonus Rewards edition
Post your strategies for this event below!
Comments
-
It says progression plus ranking rewards but I don't see any ranking. Was that a typo or did you just miss posting the ranking rewards.
0 -
It was a typo, Implicit Maze has only progression rewards
Thanks!Lu
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Also i see 8 different node descriptions(the first is unnamed) , bit it says there are only 6?
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I started this and all PWs are available. I was actually looking forward to the restriction of 2-color (and will probably build it that way still).
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I really loved the deck restrictions on this event. Also, I loved the fact it was PVE. Would like to see more like this. I also noted the fact that all pw were available. Otherwise, it was highly enjoyable and I'll look forward to replaying it.
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Having played this event a few times now, I really appreciate what the devs were going for with a block event, but I don't especially like this version of it. I don't even play the last couple of rungs on the progression ladder.
I'd love to see a midweek PvP block event! I don't particularly like the harder to achieve objectives in Implicit Maze, but I suspect objectives like this would bother me a lot less in a PvP event where I play multiple games with the same objectives, rather than one single game with each set of objectives. I don't really like PvE events generally... often they're a puzzle that I solve once for the rest of my MTGPQ career, rather than each game being different, and being a potential challenge, like PvP. 'Difficult' objectives are often not 'difficult', so much as just taking longer to achieve with a smaller and less diverse pool of potential cards to help achieve them.
I wouldn't be aversed to the idea of a coalition block event... but I do remember the last one of these, Ravnica at War, being plagued by a particularly powerful and boring to play combo deck (featuring Thousand-Year Storm), so I'd prefer a midweek event.
0
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