Ashiok, Wicked Manipulator

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edited May 2024 in Planeswalker Details

Ashiok travels the Multiverse in perpetual search of the perfect embodiment of fear. After tasting nightmares from Mirrans and Phyrexians alike, Ashiok told Elspeth that she had a new purpose, and planeswalked to Eldraine, and keeps observing the minds affected by the Eternal Slumber. What she wants with it, is still unknown.

Colors: Black

Mana Bonuses: White () Blue (+4) Black (+5) Red () Green ()

Total Leveling Cost: 79920

Deck Limits at Level 60: 5 Creatures, 7 Spells, 7 Supports

  • Passive Ability - Counting The Black Sheep

    When you lose life during your turn: Exile the top card of your library. This card gains the Nightmare Emblem. If that card is a Black card - You gain life equal to half that card’s mana cost. This effect can trigger only once per turn.

  • Ability 1 - Pulled from Dreams (Cost 07)

    • Level 1: Pick one of the first 2 cards from your library. Fetch that card. It gains 3 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.

    • Level 2: Pick one of the first 2 cards from your library. Fetch that card. It gains 5 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.

    • Level 3: Pick 2 of the first 4 cards from your library. Fetch those cards. Those cards gain 5 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.

    • Level 4: Pick 2 of the first 4 cards from your library. Fetch those cards. Those cards gain 7 mana. Exile all cards not fetched this way. Those cards gain the Nightmare Emblem.

  • Ability 2 - Tangible Fears (Cost 13)

    • Level 1: Create a Black Nightmare Token.

    • Level 2: Create 2 Black Nightmare Tokens. You may have them gain Imminent Death.

    • Level 3: Create 4 Black Nightmare Tokens. You may have them gain Imminent Death.

    • Level 4: Create 6 Black Nightmare Tokens. You may have them gain Imminent Death.

  • Ability 3 - You’ll Never Sleep Again (Cost 20)

    • Level 1: Exile the top 5 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile.

    • Level 2: Exile the top 7 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. X is the number of cards with the Nightmare Emblem in your exile.

    • Level 3: Exile the top 7 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. Gain X life. X is the number of cards with the Nightmare Emblem in your exile.

    • Level 4: Exile the top 10 cards from your library. Those cards gain the Nightmare Emblem. Opposing creatures get -X/-X until the beginning of your next turn. Your opponent loses X life. Gain X life. X is the number of cards with the Nightmare Emblem in your exile.

Released at: 6.3.0

Disclaimer: All content posted before release is subject to change.