Newer Events - Too Few Nodes?

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I love the generous rewards that we have seen from the newest events since Webcore took over the game, but I have one gripe with the last couple that makes me a little more exhausted by them than I would like.

Playing an event with a single node is way more grindy than playing an event with two or more nodes. Playing the exact same objectives with the exact same restrictions at minimum 9 times in 48 hours can be a little monotonous. If you're struggling to find a deck that works for you, it can be even worse, without the option of trying to achieve a different objective to break up the experience.

I appreciate that making additional nodes for events each with different objectives is more of a design challenge, but I would be so much happier with two 6-charge nodes which have different objectives than one 12-charge node that gets dull quickly.