Necroko quest bug
Comments
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@MirrorKnight said:
The node for Necroko can be repeated an unlimited number of times, but the quest reward for the costume only counts the first 2 fights of the day. This is stated nowhere in the events or quest notes in game and has prevented me from unlocking the costume.The costume quest counts completions of the other quest, of which only 2 were available each day.
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@MoosePrime said:
@MirrorKnight said:
The node for Necroko can be repeated an unlimited number of times, but the quest reward for the costume only counts the first 2 fights of the day. This is stated nowhere in the events or quest notes in game and has prevented me from unlocking the costume.The costume quest counts completions of the other quest, of which only 2 were available each day.
Which is unfortunate because it meant you had to play 3 consecutive days in a row to get the 5 wins to get the costume. If you missed one day because of real life reasons you were screwed. The quest should have adjusted itself so that each day 2 more were added to the counter so that you could wait till day 3 and win 5x to complete the quest.
KGB
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@KGB said:
@MoosePrime said:
@MirrorKnight said:
The node for Necroko can be repeated an unlimited number of times, but the quest reward for the costume only counts the first 2 fights of the day. This is stated nowhere in the events or quest notes in game and has prevented me from unlocking the costume.The costume quest counts completions of the other quest, of which only 2 were available each day.
Which is unfortunate because it meant you had to play 3 consecutive days in a row to get the 5 wins to get the costume. If you missed one day because of real life reasons you were screwed. The quest should have adjusted itself so that each day 2 more were added to the counter so that you could wait till day 3 and win 5x to complete the quest.
KGB
I think it’s entirely reasonable for a game like MPQ to tie some rewards to a string of consecutive daily plays. Not saying I like this weird ‘2 per day system to get to 5’, but a large part of MPQ’s reward system revolves around frequent daily play.
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