Aunt May (Golden Oldie) 5*

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S0kun
S0kun ADMINISTRATORS Posts: 420 Mover and Shaker
edited 4 May 2024, 09:33 in Character Details

Health & Match Damage

Feeder Chart

Abilities


Ability: Cake Quest
Color: Yellow
AP Cost: 0

(PASSIVE) As his newest herald, Aunt May seeks out more sponge cake for Galactus. At the start of Aunt May’s turn, convert 1 random basic tile to Yellow.

Whenever an ally makes a Yellow match, heal them for 443 health. Whenever an enemy makes a Yellow match, deal 443 damage to them.

450: Heal 1781 health. Deal 1781 damage.
550: Heal 3848 health. Deal 3848 damage.

Level 2: Heal 532 health. Deal 532 damage.
450: Heal 2137 health. Deal 2137 damage.
550: Heal 4618 health. Deal 4618 damage.

Level 3: Heal 620 health. Deal 620 damage.
450: Heal 2493 health. Deal 2439 damage.
550: Heal 5387 health. Deal 5387 damage.

Level 4: Heal 753 health. Deal 753 damage.
450: Heal 3028 health. Deal 3028 damage.
550: Heal 6542 health. Deal 6542 damage.

Level 5: Deal 1063 health. Deal 1063 damage.
450: Heal 4274 health. Deal 4274 damage.
550: Heal 9235 health. Deal 9235 damage.


Ability: Cosmic Wrath
Color: Red
AP Cost: 6

Aunt May unleashes the might of the Power Cosmic upon her foes. Drain up to 20 random AP. Deal 1063 damage to the enemy team, increased by 26% for each 2 AP drained. Then, create a 3-turn Wrath Countdown tile for each enemy hit, targeting the corresponding enemy. When these tiles expire, Aunt May deals 886 damage to their target.

(PASSIVE) When the enemy team destroys a Wrath tile, reduce the timer of a friendly Galactus tile by 1.

450: Deal 4273 damage. Tiles deal 3561 damage.
550: Deal 9236 damage. Tiles deal 7696 damage.

Level 2: Drain 22 AP. Deal 1148 damage increased by 28%. Tiles deal 1019 damage.
450: Drain 22 AP. Deal 4615 damage increased by 28%. Tiles deal 4095 damage.
550: Drain 22 AP. Deal 9975 damage increased by 28%. Tiles deal 8850 damage.

Level 3: Drain 24 AP. Deal 1244 damage increased by 30%. Tiles deal 1196 damage.
450: Drain 24 AP. Deal 4999 damage increased by 30%. Tiles deal 4807 damage.
550: Drain 24 AP. Deal 10806 damage increased by 28%. Tiles deal 10390 damage.

Level 4: Drain 26 AP. Deal 1371 damage increased by 32%. Tiles deal 1418 damage.
450: Drain 26 AP. Deal 5512 damage increased by 32%. Tiles deal 5698 damage
550: Drain 26 AP. Deal 11914 damage increased by 32%. Tiles deal 12314 damage

Level 5: Drain 30 AP. Deal 1680 damage increased by 35%. Tiles deal 1772 damage.
450: Drain 30 AP. Deal 6751 damage increased by 35%. Tiles deal 7122 damage
550: Drain 30 AP. Deal 14593 damage increased by 35%. Tiles deal 15392 damage


Ability: Herald
Color: Blue
AP Cost: 7

Aunt May heralds the arrival of the Devourer of Worlds… and cakes? Create a Fortified 12-turn Galactus Countdown tile that downs the target when it expires. If a friendly Galactus Countdown tile already exists, instead lower its timer by 1 turn, and fortify it.

(PASSIVE) At the start of Aunt May’s turn, if possible, drain 4 Yellow AP and reduce the timer on a random allied Countdown tile by 1.

450: Unchanged.
550: Unchanged.

Level 2: Create a 11-turn tile.
450: Unchanged.
550: Unchanged.

Level 3: Create a 10-turn tile. Drain 3 AP.
450: Unchanged.
550: Unchanged.

Level 4: Create a 9-turn tile.
450: Unchanged.
550: Unchanged.

Level 5: Create a 7-turn tile. Drain 2 AP.
450: Unchanged.
550: Unchanged.


Release Events

All times in Pacific

Story

Infinite Pursuit
April 4 2024, 04:00am – April 8, 2024 11:00pm
Aunt May (Golden Oldie) Shards and Event Token in Placement Rewards
Aunt May (Golden Oldie) Event Token in Progression Rewards and Alliance Rewards

The Hunt
April 7, 2024, 04:00am – April 11, 2024, 11:00pm
Aunt May (Golden Oldie) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Thick As Thieves
April 11, 2024, 04:00am – April 15, 2024, 11:00pm
Aunt May (Golden Oldie) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus

Cast-Iron Clash
April 4, 2024, 05:00pm – April 8, 2024, 12:00am
Aunt May (Golden Oldie) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Hunt for Sweets
April 7, 2024, 05:00am – April 10, 2024, 12:00pm
Aunt May (Golden Oldie) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers

Home Cooked Delights
April 4, 2024, 04:00am – April 8, 2024, 11:00pm
Chance to get Aunt May (Golden Oldie). Increased chances in 10x and 40x pulls

The F.E.A.S.T. Vault
April 11, 2024, 09:00am - April 14, 2024, 09:00pm
Chance to get Aunt May (Golden Oldie). Increased chances in 10x and 40x pulls

40 Items:

  • 1x Sponge-Cake Legendary Store Token
  • 1x 4-Star Spider-man 2099 (Miguel O’Hara) cover
  • 3x Random 3-Star covers
  • 6x Heroic tokens
  • 4x 2500 Iso
  • 6x 1000 Iso
  • 5x 500 Iso
  • 14x Two stars

The Sponge-Cake Legendary Store
April 11, 2024, 09:00am - April 14, 2024, 09:00pm
15% chance to get Aunt May (Golden Oldie) , 5* Spider-Man (Peter Parker), and 5* Spider-Gwen (Gwenom). Additional Tokens can be purchased for 25 Command Points

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Comments

  • entrailbucket
    entrailbucket Posts: 4,985 Chairperson of the Boards
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    Looks a lot like the boss version.

    I will probably try a bunch of stuff to figure out a way to exploit her blue, and it'll probably be pretty fun, but I just can't see it being worth the effort to exploit it when Kang is better in basically every way for an extra 2ap.

    I think her red will hit quite hard though (can someone do the math?) and I think her yellow might surprise people.

  • Seph1roth5
    Seph1roth5 Posts: 376 Mover and Shaker
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    Hoping the yellow tile creation isn't a typo, since it doesn't have that on the MPQ website.

    The yellow is nice for her, but that's all she has going really. It only works for others if they out-yellow her.

    Still, she's pretty bad and unexciting. 2 of her powers are built around an insta-kill. The whole thing is convoluted and not worth it. It's like Goose's instakill.

    Going to add complex insta-kill to permanent damage to the list of "please stop trying to push these"

  • Omegased
    Omegased Posts: 580 Critical Contributor
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    Yea I see yellow a good pairing with Okoye. generate some yellow and hurt/heal. Her Blue seems a challenge but absolutely could be manipulated (Green Goblin, Coulson, etc).

  • entrailbucket
    entrailbucket Posts: 4,985 Chairperson of the Boards
    edited 2 April 2024, 00:28
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    @Jinx said:
    Bring Carol4* and use her yellow to instantly resolve the blue CD. I would never use red.

    You'd need to get a ton of yellow in one turn to do this. Aunt May will passively eat 4 every single turn to reduce her tile by 1. I think most of our CD reducing shenanigans are yellow powers.

    (PASSIVE) At the start of Aunt May’s turn, if possible, drain 4 Yellow AP and reduce the timer on a random allied Countdown tile by 1.

  • Omegased
    Omegased Posts: 580 Critical Contributor
    edited 2 April 2024, 00:30
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    You could just fire her blue, and then C4rols yellow in one turn.

  • entrailbucket
    entrailbucket Posts: 4,985 Chairperson of the Boards
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    @Omegased said:
    You could just fire her blue, and then C4rols yellow in one turn.

    That's true, I was thinking she'd drain 4 yellow every turn no matter what. She only does the drain if a CD exists.

    Still, it's 7 blue + 6 yellow to kill one guy.

  • Omegased
    Omegased Posts: 580 Critical Contributor
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    Yea i'd have to see it in action, C4rol could earn more yellow also if May is the strongest on the field.

    either way - not outstanding, not terrible

  • MoosePrime
    MoosePrime Posts: 962 Critical Contributor
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    @entrailbucket said:

    @Jinx said:
    Bring Carol4* and use her yellow to instantly resolve the blue CD. I would never use red.

    You'd need to get a ton of yellow in one turn to do this. Aunt May will passively eat 4 every single turn to reduce her tile by 1. I think most of our CD reducing shenanigans are yellow powers.

    (PASSIVE) At the start of Aunt May’s turn, if possible, drain 4 Yellow AP and reduce the timer on a random allied Countdown tile by 1.

    The drain drops to 3 at level 3, and 2 at level 5.

  • Pantera236
    Pantera236 Posts: 391 Mover and Shaker
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    At 550 she'll do 91,206 AOE if all 30 AP can be drained and the power at level 5. Not bad but a lot of work on offense. Might be annoying on defense though 🤷‍♂️

  • dianetics
    dianetics Posts: 1,434 Chairperson of the Boards
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    Pretty close to the boss version.
    The red could basically 1 shot the enemy team with enough ap. I think heimdall vulture shenanigans could get you close to the AP drain mark after about 3 turns?
    The yellow is better than I expected.
    The blue is there I guess.

    Overall she seems to just be an AP vacuum. Medium health, no damage reduction, and very slow. Not too sure we are going to see much of her.

  • KGB
    KGB Posts: 2,985 Chairperson of the Boards
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    Her most obvious value seems to be against Omega Red (or iHulk) and their passive AOE when she's teamed with Elektro who will generate lots of yellow a turn for May to passively drain. With her Blue set to 5 covers the timer starts at 7 turns and you'd reduce that by 2 per turn (1 from the passive and one from the turn counter itself) so in 4 turns you'd down an enemy.

    KGB

  • fight4thedream
    fight4thedream GLOBAL_MODERATORS Posts: 1,930 Chairperson of the Boards
    edited 2 April 2024, 03:46
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    Speaking a bit off the cuff and in total disregard with how game-breaking it could be, I feel that if you manage to summon Galactus, that should basically end the match. I mean the big G literally eats planets for breakfast.

  • entrailbucket
    entrailbucket Posts: 4,985 Chairperson of the Boards
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    @fight4thedream said:
    Speaking a bit off the cuff and in total disregard with how game-breaking it could be, I feel that if you manage to summon Galactus, that should basically end the match. I mean the big G literally eats planets for breakfast.

    Honestly...they could have increased the cost on blue by 2 or 3, dropped the CD reduction passive, and had the CD tile just be "you win the game."

    It's borderline, but given the overall power level of the metagame right now, I don't think it's insane.

  • Hammer3001
    Hammer3001 Posts: 111 Tile Toppler
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    So who’s going to be the feeder for Spider-Man (Back in Black)?

  • BlackBoltRocks
    BlackBoltRocks Posts: 1,165 Chairperson of the Boards
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    @Hammer3001 said:
    So who’s going to be the feeder for Spider-Man (Back in Black)?

    Iron Spider already feeds BSSM.

  • bluewolf
    bluewolf Posts: 5,358 Chairperson of the Boards
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    Welp, looks like we will indeed be playing the Hunt….again…next week.

    Yay

  • MegaBee
    MegaBee Posts: 983 Critical Contributor
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    Oh, what a wonderful day!

  • Jinx
    Jinx Posts: 221 Tile Toppler
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    Could dust off 1/2 Thor to generate yellow and created cascades for more blue matches. Carol would be great to cast blue and yellow in the same turn, but having fun with her on MM/Coulson team right now. Using Thor and May with a tank is probably the best option. Would say Colossus, but I plan on favoriting and ascending 3* May ASAP to use with Colossus and either Wong or Cyclops.

  • Jinx
    Jinx Posts: 221 Tile Toppler
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    Didn’t Cyclops used to have a max on his match damage boost of 280% or something like that? Just at his yellow again and there’s no cap.