New Support - Leapfrog (Amphibious Transport)
Name:
Leapfrog (Amphibious Transport)
Release Date:
March 14, 2024
Requirements:
Equip: Any Character
Synergy: Runaways
Perks (Max Level)
Rank 1:
Leapfrog has 3 Battery Charges. At 0 Battery Charges, Leapfrog deactivates. At the start of the battle, if there are Supernatural enemies, Create a Protect tile with between 63 to 1924 strength based on the supported character’s rarity. When the supported character makes a Match-4 or greater deal 8.00% damage and consume 1 Battery Charge.
Rank 3:
Increase Battery Charges by 1. Once per turn, if the supported character or an ally takes at least 15% of their max health in damage, heal 15.00% of their max health, then create an invisibility tile targeting them and consume 1 Battery Charge.
Rank 5:
Increase Battery Charges by 1. Once per turn, if the supported character or an ally’s health falls below 30% or would go Down, consume 2 Battery Charges and send them Away for 1 turn. When they return they heal 29.00% of their max health, then fire a random power if the supported character is a Runaway.
Synergy:
At the start of the battle or when the supported character or an ally fires a Power, Improve a random friendly Strike or Protect tile between 63 and 1154 based on the supported character’s rarity if one exists, otherwise, Create a Protect tile of the same strength.
Additional Notes
With the Runaways synergy, we've also made some rebalances to the following base characters + their ascended versions across the board to increase their effectiveness with the Leapfrog (Amphibious Transport) support.
4 Star: Gertrude Yorkes (Runaways)
4 Star: Karolina Dean (Runaways)
4 Star: Nico Minoru (Runaways)
Comments
-
Interesting!
It's not going to help accelerate any matches, but I respect the robust protection & healing.
I was excited for a moment to see rebalances for 2 duds, but I assume "to increase their effectiveness with the Leapfrog" only refers to giving them access to protection tiles early in the match.0 -
Rank 5 will be awesome if/when these are ever usable in PvP.
2 -
Does this mean we'll get the rest of the Runaways Alex, Molly, Doombot, Gib, Chase, Rufus?
0 -
Notice the support:
1. Scales the strength of the Protect/Strike based on character rarity
2. Heals on a percentage basisThis is consistent with a number of other recent supports.
This is important because inserting supports into pvp needs to be handled somewhat carefully regarding scaling. The flat numbers on a lot of older supports can seem somewhat small to high rosters yet overwhelmingly powerful to smaller 3*
ones.The devs have mentioned rebalancing supports for PvP and I wouldn’t be surprised if a lot of older ones get adjusted to be similar to this design with rarity determined strength of SAPs and % effects instead of flat numbers.
This looks like a pretty good support for Runaways, would be nice to have Nico get some free tiles to buff.
0 -
Are we going to get details on those three character rebalances? Art is wildly different than other art in the game, is this a new look?
1 -
The rebalances are live.
All at number bumps, no changes to effects.
2 -
Who or what are supernatural
Wonder how much this support will really be used
How good of a support would this be if you ran
Team
Runaway
Kitty
PolarisOr
Runaway
Beta
PolarisIf looking to run those teams is the support worth chasing
Also it starts at 3 charges.. you make. 3. 4 or better matches goes to zero and makes that strike ... Does it reset to 3 or does it just die and you need to repower. (meaning a rank 1. Is mostly junk )
O see it says start of battle so mostly a one and done ?
Thanks
0 -
Supernatural people.
1 -
Not to be confused with:
Or even
2 -
This to me is clearly designed around PVP, much like the Totem Dagger.
Or they plan to radically overhaul PVE/add new ones with enemies that aren't 90% Dark Avengers/affiliation-less goons.
Example: the Hood is not Supernatural, and he's in a a lot of PVE nodes. I guess you see DOOM a few times. Why include that specific effect unless the plan is you use it in PVP where there are lots of Supernatural characters that might be run?
That said, if you wanted to switch around supports for specific nodes, the removal of swap limits helps a lot there.
Welcome to the future!
0 -
@Pantera236 said:
Supernatural people.
Thanks. Didn't know people were grouped. (shows how long it's been since really play..mostly just log in and match the pretty colors )
And that show should of ended 5 years before it did
0 -
@slidecage said:
@Pantera236 said:
Supernatural people.
Thanks. Didn't know people were grouped. (shows how long it's been since really play..mostly just log in and match the pretty colors )
And that show should of ended 5 years before it did
Cancelling the right show at the right time has never been the CW's strength.
1 -
I think I liked Supports more when they had five different abilities, and they were simple. I don't envision myself using this one.
0 -
@Heartbreaksoup said:
I think I liked Supports more when they had five different abilities, and they were simple. I don't envision myself using this one.Agreed. And one could say the same about character powers. I still have no idea what 5*Hunter does. Tried to read it and came away confused. When I had to use her in essential, I just ignored her.
2 -
Thinking more about this one, I assume there are no charge indicators, like other supports that have an effect that ends after a few triggers.
The match-4 - or health save - both using charges isn’t exactly great, as I assume the match-4 is likely to use up the charges before the health save might trigger..
0 -
Mmmm I don't like the super limitedness of it. Especially with a too-easy and meh power at rank 1 sucking up charges. Very much seems like a pvp-oriented support.
1
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