***Victor Mancha (Runaways)***

S0kun
S0kun ADMINISTRATORS Posts: 704 Critical Contributor
edited 8 March 2024, 09:43 in Character Details

Health & Match Damage

Feeder Chart

Abilities


Ability: Electromagnetic Assault
Color: Red
AP Cost: 6

Deal 251 damage to the target, increased by 10% for each Locked enemy tile.

(PASSIVE) Whenever a tile is unlocked, deal 45 damage to a random enemy.

166: Deal 757 damage, increased by 10%. Deal 135 damage when a tile is unlocked.
266: Deal 944 damage, increased by 10%. Deal 168 damage when a tile is unlocked.

Level 2: Deal 279 damage, increased by 12%. Deal 51 damage when a tile is unlocked.
166: Deal 840 damage, increased by 12%. Deal 153 damage when a tile is unlocked.
266: Deal 1048 damage, increased by 12%. Deal 168 damage when a tile is unlocked.

Level 3: Deal 334 damage, increased by 14%. Deal 62 damage when a tile is unlocked.
166: Deal 1007 damage, increased by 14%. Deal 186 damage when a tile is unlocked.
266: Deal 1256 damage, increased by 14%. Deal 232 damage when a tile is unlocked.

Level 4: Deal 392 damage, increased by 16%. Deal 79 damage when a tile is unlocked.
166: Deal 1181 damage, increased by 16%. Deal 236 damage when a tile is unlocked.
266: Deal 1473 damage, increased by 16%. Deal 294 damage when a tile is unlocked.

Level 5: Deal 557 damage, increased by 20%. Deal 113 damage when a tile is unlocked.
166: Deal 1681 damage, increased by 20%. Deal 338 damage when a tile is unlocked.
266: Deal 2096 damage, increased by 20%. Deal 420 damage when a tile is unlocked.


Ability: Magnetic Lockdown
Color: Blue
AP Cost: 7
Victor turns his opponent’s armaments against them. Lock up to 2 random enemy Special tiles, deal 56 damage, and stun the target for 2 turns.

For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 5% increased damage.

166: Deal 168 damage. Deal 5% increased damage.
266: Deal 210 damage. Deal 5% increased damage.

Level 2: Deal 112 damage. Deal 10% increased damage.
166: Deal 336 damage. Deal 10% increased damage.
266: Deal 420 damage. Deal 10% increased damage.

Level 3: Lock 4 tiles. Deal 140 damage. Stun for 3 turns. Deal 15% increased damage.
166: Lock 4 tiles. Deal 420 damage. Stun for 3 turns. Deal 15% increased damage
266: Lock 4 tiles. Deal 525 damage. Stun for 3 turns. Deal 15% increased damage

Level 4: Deal 280 damage. Deal 20% increased damage.
166: Deal 840 damage. Deal 20% increased damage.
266: Deal 1050 damage. Deal 20% increased damage.

Level 5: Lock 6 tiles. Deal 560 damage. Stun for 4 turns. Deal 25% increased damage.
166: Lock 6 tiles. Deal 1680 damage. Stun for 4 turns. Deal 25% increased damage.
266: Lock 6 tiles. Deal 2100 damage. Stun for 4 turns. Deal 25% increased damage.


Ability: High Voltage
Color: Black
AP Cost: 6

Victor lets out an uncontrolled electric blast. Select an enemy special tile (including Locked): destroy that tile, then destroy the closest enemy special tile within 2 tiles. Repeat this effect until a valid tile cannot be found. Locked tiles targeted by the ability are fully destroyed and deal 40% extra damage. (Destroyed tiles deal damage, but do not generate AP). Then deal 56 damage to the enemy team.

166: Deal 40% increase damage. Deal 168 team damage.
266: Deal 40% increase damage. Deal 210 team damage.

Level 2: Deal 55% increased damage. Deal 78 team damage.
166: Deal 55% increase damage. Deal 235 team damage.
266: Deal 55% increase damage. Deal 294 team damage.

Level 3: Deal 90% increased damage. Deal 101 team damage.
166: Deal 90% increase damage. Deal 302 team damage.
266: Deal 90% increase damage. Deal 378 team damage.

Level 4: Find tiles within 3 tiles. Deal 150% increased damage. Deal 112 team damage.
166: Find tiles within 3 tiles. Deal 150% increase damage. Deal 336 team damage.
266: Find tiles within 3 tiles. Deal 150% increase damage. Deal 420 team damage.

Level 5: Deal 200% increased damage. Deal 224 team damage.
166: Deal 200% increase damage. Deal 672 team damage.
266: Deal 200% increase damage. Deal 840 team damage.


Release Events

All times in Pacific

Story

Strange Sights
February 8, 2024, 04:00am – February 11, 2024 11:00pm
Victor Mancha (Victorious) Shards and Event Token in Placement Rewards
Victor Mancha (Victorious) Event Token in Progression Rewards and Alliance Rewards

Unstable ISO-8
February 11, 2024, 04:00am – February 15, 2024, 11:00pm
Victor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Fight for Wakanda
February 15, 2024, 04:00am – February 19, 2024, 11:00pm
Victor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards

Versus

Electric Experiences
February 8, 2024, 05:00pm – February 12, 2024, 12:00am
Victor Mancha (Victorious) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards

Vicious Voltage
February 11, 2024, 05:00am – February 14, 2024, 12:00pm
Victor Mancha (Victorious) Event Token in Progression Rewards, Event Token in Alliance Rewards

Offers

Headsets & Hoodies
February 8, 2024, 04:00am – February 12, 2024, 11:00pm
Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls

The Uncertain Origins Vault
February 15, 2024, 09:00am - February 18, 2024, 09:00pm
Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls

40 Items:
○ 1x Heir to Ultron Legendary Store Token
○ 1x 4-Star Nico Minoru (Runaways) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars

Heir to Ultron Legendary Store
February 15, 2024, 09:00am - February 18, 2024, 09:00pm
15% chance to get Victor Mancha (Victorious) , Ultron (Age of Ultron), and Kang (The Conqueror) Additional Tokens can be purchased for 25 Command Points

Comments

  • Blackstone
    Blackstone Posts: 603 Critical Contributor

    No thanks.

  • KGB
    KGB Posts: 3,277 Chairperson of the Boards

    Wow the Black is even more powerful here than on the 5* because he doesn't need to go into alternate form. The distance is closer (2 tiles) but it should still run amok on a full or mostly full board.

    KGB

  • Borstock
    Borstock Posts: 2,744 Chairperson of the Boards

    No. We're not doing a locked tile meta. Absolutely not.

  • DeNappa
    DeNappa Posts: 1,397 Chairperson of the Boards

    I feel like his black could be a nice niche team-up to clear an enemy-special tiles filled board.

  • rainkingucd
    rainkingucd Posts: 1,433 Chairperson of the Boards

    @tiomono said:

    @Borstock said:
    No. We're not doing a locked tile meta. Absolutely not.

    Finally bag-man will have his day. For the low cost of 17 blue he can lock 5 tiles. Clearly the extra 10 ap cost is worth not having to target special tiles compared to mancha. The era of bagmancha has arrived

    ha, you've forgotten ascension. my 3* Bag-Man locks 5 tiles for the even lower cost of 11 blue! I'll be two matches ahead of you, speed running bagmancha to victory!

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    I have read Runaways but obviously stopped before this guy popped up so my legit question is: Was that really his comic book accurate outfit? Sort of "Librarian on a Tuesday afternoon"? I mean it is better than his 5* version, don't get me wrong!

  • DAZ0273
    DAZ0273 Posts: 10,342 Chairperson of the Boards

    @Borstock said:
    No. We're not doing a locked tile meta. Absolutely not.

    Confirmed: Tile locking maximum irritation - abort now!

  • JoeHandle
    JoeHandle Posts: 535 Critical Contributor

    @DAZ0273 said:
    I have read Runaways but obviously stopped before this guy popped up so my legit question is: Was that really his comic book accurate outfit? Sort of "Librarian on a Tuesday afternoon"? I mean it is better than his 5* version, don't get me wrong!

    It was a bit late for pumpkin spice ...