Health & Match Damage
Feeder Chart
Ability: Maximum VoltageColor: BlackAP Cost: 7
Victorious erupts with devastating electrical energy, causing destruction all around him. Deals 1107 damage to the enemy team, then creates 1 random basic Shrapnel tile(s).
(PASSIVE) If there are 10 or more Shrapnel tiles on the board, this ability becomes Electromagnetic Tempest.
450: Deal 4451 damage. 550: Deal 9621 damage.
Level 2: Deal 1240 damage. 450: Deal 4985 damage. 550: Deal 10776 damage.
Level 3: Deal 1328 damage. Create 2 Shrapnel tiles. 450: Deal 5341 damage. Create 2 Shrapnel tiles. 550: Deal 11545 damage. Create 2 Shrapnel tiles.
Level 4: Deal 1506 damage. 450: Deal 6053 damage. 550: Deal 13085 damage
Level 5: Deal 1993 damage. Create 3 Shrapnel tiles. 450: Deal 8012 damage. Create 3 Shrapnel tiles. 550: Deal 17318 damage. Create 3 Shrapnel tiles.
Ability: Electromagnetic TempestColor: BlackAP Cost: 5
Select a Shrapnel tile: destroy that tile, then destroy the closest Shrapnel or Special tile within 3 tile(s). Repeat this effect until a valid tile cannot be found. Shrapnel tiles targeted by this ability deal 50% extra damage. (Destroyed tiles deal damage, but do not generate AP).
When this ability is used, or if there are less than 7 Shrapnel tiles on the board, this ability becomes Maximum Voltage.
450: Unchanged. 550: Unchanged.
Level 2: Deal 70% extra damage. 450: Unchanged. 550: Unchanged.
Level 3: Deal 100% extra damage. 450: Unchanged. 550: Unchanged.
Level 4: Deal 140% extra damage. 450: Unchanged. 550: Unchanged.
Level 5: Deal 200% extra damage. 450: Unchanged. 550: Unchanged.
Ability: Magnetized OppressionColor: BlueAP Cost: 8
Lock up to 2 random enemy Special tiles, deal 443 damage, and stun the target for 2 turns. For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 10% increased damage.
(PASSIVE) Whenever Victor Mancha makes a match, he creates a random basic Shrapnel tile on the board.
450: Deal 1781 damage. Deal 10% increased damage. 550: Deal 3848 damage. Deal 10% increased damage.
Level 2: Deal 532 damage. Deal 15% increased damage. 450: Deal 2137 damage. Deal 15% increased damage. 550: Deal 4618 damage. Deal 15% increased damage.
Level 3: Lock 4 tiles. Deal 620 damage. Stun for 3 turns. Deal 20% increased damage. 450: Lock 4 tiles. Deal 2493 damage. Stun for 3 turns. Deal 20% increased damage 550: Lock 4 tiles. Deal 5387 damage. Stun for 3 turns. Deal 20% increased damage
Level 4: Deal 797 damage. Deal 25% increased damage. 450: Deal 3206 damage. Deal 25% increased damage. 550: Deal 6926 damage. Deal 25% increased damage.
Level 5: Lock 6 tiles. Deals 2215 damage. Stun for 4 turns. Deal 30% increased damage. 450: Lock 6 tiles. Deals 8905 damage. Stun for 4 turns. Deal 30% increased damage. 550: Lock 6 tiles. Deals 19240 damage. Stun for 4 turns. Deal 30% increased damage.
Ability: Victory BarrageColor: RedAP Cost: 6
Victorious fires a volley of shrapnel, aiming to finish off his foes. Select a 5x5 grid of tiles: Deal 1905 damage increased by 5% for each Shrapnel tile in the selection, then creates 2 random basic Shrapnel tiles.
(PASSIVE) Whenever a Shrapnel tile is created, depower enemy Protect tiles by 10%.
450: Deal 7656 damage, increased by 5%. Depower tiles by 10% 550: Deal 16547 damage, increased by 5%. Depower tiles by 10%
Level 2: Deal 2000 damage, increased by 8%. Depower tiles by 11%. 450: Deal 8039 damage, increased by 8%. Depower tiles by 11%. 550: Deal 17374 damage, increased by 8%. Depower tiles by 11%.
Level 3: Deal 2076 damage, increased by 12%. 450: Deal 8345 damage, increased by 12%. 550: Deal 18036 damage, increased by 12%.
Level 4: Deal 2210 damage, increase by 15%. Depower tiles by 12%. 450: Deal 8881 damage, increase by 15%. Depower tiles by 12%. 550: Deal 19195 damage, increase by 15%. Depower tiles by 12%.
Level 5: Deal 2667 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14% 450: Deal 10718 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14% 550: Deal 23166 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
All times in Pacific
Strange Sights February 8, 2024, 04:00am – February 11, 2024 11:00pmVictor Mancha (Victorious) Shards and Event Token in Placement RewardsVictor Mancha (Victorious) Event Token in Progression Rewards and Alliance Rewards
Unstable ISO-8 February 11, 2024, 04:00am – February 15, 2024, 11:00pmVictor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Fight for Wakanda February 15, 2024, 04:00am – February 19, 2024, 11:00pmVictor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Electric Experiences February 8, 2024, 05:00pm – February 12, 2024, 12:00amVictor Mancha (Victorious) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
Vicious Voltage February 11, 2024, 05:00am – February 14, 2024, 12:00pmVictor Mancha (Victorious) Event Token in Progression Rewards, Event Token in Alliance Rewards
Headsets & Hoodies February 8, 2024, 04:00am – February 12, 2024, 11:00pm Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls
The Uncertain Origins Vault February 15, 2024, 09:00am - February 18, 2024, 09:00pm Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls
40 Items: ○ 1x Heir to Ultron Legendary Store Token ○ 1x 4-Star Nico Minoru (Runaways) cover ○ 3x Random 3-Star covers ○ 6x Heroic tokens ○ 4x 2500 Iso ○ 6x 1000 Iso ○ 5x 500 Iso ○ 14x Two stars
Heir to Ultron Legendary Store February 15, 2024, 09:00am - February 18, 2024, 09:00pm 15% chance to get Victor Mancha (Victorious) , Ultron (Age of Ultron), and Kang (The Conqueror) Additional Tokens can be purchased for 25 Command Points