New Character - Victor Mancha (Victorious) 5*
Health & Match Damage
Feeder Chart
Abilities
Ability: Maximum Voltage
Color: Black
AP Cost: 7
Victorious erupts with devastating electrical energy, causing destruction all around him. Deals 1107 damage to the enemy team, then creates 1 random basic Shrapnel tile(s).
(PASSIVE) If there are 10 or more Shrapnel tiles on the board, this ability becomes Electromagnetic Tempest.
450: Deal 4451 damage.
550: Deal 9621 damage.
Level 2: Deal 1240 damage.
450: Deal 4985 damage.
550: Deal 10776 damage.
Level 3: Deal 1328 damage. Create 2 Shrapnel tiles.
450: Deal 5341 damage. Create 2 Shrapnel tiles.
550: Deal 11545 damage. Create 2 Shrapnel tiles.
Level 4: Deal 1506 damage.
450: Deal 6053 damage.
550: Deal 13085 damage
Level 5: Deal 1993 damage. Create 3 Shrapnel tiles.
450: Deal 8012 damage. Create 3 Shrapnel tiles.
550: Deal 17318 damage. Create 3 Shrapnel tiles.
Ability: Electromagnetic Tempest
Color: Black
AP Cost: 5
Select a Shrapnel tile: destroy that tile, then destroy the closest Shrapnel or Special tile within 3 tile(s). Repeat this effect until a valid tile cannot be found. Shrapnel tiles targeted by this ability deal 50% extra damage. (Destroyed tiles deal damage, but do not generate AP).
When this ability is used, or if there are less than 7 Shrapnel tiles on the board, this ability becomes Maximum Voltage.
450: Unchanged.
550: Unchanged.
Level 2: Deal 70% extra damage.
450: Unchanged.
550: Unchanged.
Level 3: Deal 100% extra damage.
450: Unchanged.
550: Unchanged.
Level 4: Deal 140% extra damage.
450: Unchanged.
550: Unchanged.
Level 5: Deal 200% extra damage.
450: Unchanged.
550: Unchanged.
Ability: Magnetized Oppression
Color: Blue
AP Cost: 8
Lock up to 2 random enemy Special tiles, deal 443 damage, and stun the target for 2 turns. For every 2 tiles locked by this ability, the target is stunned for 1 fewer turn (minimum 1) and this ability deals 10% increased damage.
(PASSIVE) Whenever Victor Mancha makes a match, he creates a random basic Shrapnel tile on the board.
450: Deal 1781 damage. Deal 10% increased damage.
550: Deal 3848 damage. Deal 10% increased damage.
Level 2: Deal 532 damage. Deal 15% increased damage.
450: Deal 2137 damage. Deal 15% increased damage.
550: Deal 4618 damage. Deal 15% increased damage.
Level 3: Lock 4 tiles. Deal 620 damage. Stun for 3 turns. Deal 20% increased damage.
450: Lock 4 tiles. Deal 2493 damage. Stun for 3 turns. Deal 20% increased damage
550: Lock 4 tiles. Deal 5387 damage. Stun for 3 turns. Deal 20% increased damage
Level 4: Deal 797 damage. Deal 25% increased damage.
450: Deal 3206 damage. Deal 25% increased damage.
550: Deal 6926 damage. Deal 25% increased damage.
Level 5: Lock 6 tiles. Deals 2215 damage. Stun for 4 turns. Deal 30% increased damage.
450: Lock 6 tiles. Deals 8905 damage. Stun for 4 turns. Deal 30% increased damage.
550: Lock 6 tiles. Deals 19240 damage. Stun for 4 turns. Deal 30% increased damage.
Ability: Victory Barrage
Color: Red
AP Cost: 6
Victorious fires a volley of shrapnel, aiming to finish off his foes. Select a 5x5 grid of tiles: Deal 1905 damage increased by 5% for each Shrapnel tile in the selection, then creates 2 random basic Shrapnel tiles.
(PASSIVE) Whenever a Shrapnel tile is created, depower enemy Protect tiles by 10%.
450: Deal 7656 damage, increased by 5%. Depower tiles by 10%
550: Deal 16547 damage, increased by 5%. Depower tiles by 10%
Level 2: Deal 2000 damage, increased by 8%. Depower tiles by 11%.
450: Deal 8039 damage, increased by 8%. Depower tiles by 11%.
550: Deal 17374 damage, increased by 8%. Depower tiles by 11%.
Level 3: Deal 2076 damage, increased by 12%.
450: Deal 8345 damage, increased by 12%.
550: Deal 18036 damage, increased by 12%.
Level 4: Deal 2210 damage, increase by 15%. Depower tiles by 12%.
450: Deal 8881 damage, increase by 15%. Depower tiles by 12%.
550: Deal 19195 damage, increase by 15%. Depower tiles by 12%.
Level 5: Deal 2667 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
450: Deal 10718 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
550: Deal 23166 damage, increased by 20%. Create 3 Shrapnel tiles. Depower tiles by 14%
Release Events
All times in Pacific
Story
Strange Sights
February 8, 2024, 04:00am – February 11, 2024 11:00pm
Victor Mancha (Victorious) Shards and Event Token in Placement Rewards
Victor Mancha (Victorious) Event Token in Progression Rewards and Alliance Rewards
Unstable ISO-8
February 11, 2024, 04:00am – February 15, 2024, 11:00pm
Victor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Fight for Wakanda
February 15, 2024, 04:00am – February 19, 2024, 11:00pm
Victor Mancha (Victorious) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus
Electric Experiences
February 8, 2024, 05:00pm – February 12, 2024, 12:00am
Victor Mancha (Victorious) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
Vicious Voltage
February 11, 2024, 05:00am – February 14, 2024, 12:00pm
Victor Mancha (Victorious) Event Token in Progression Rewards, Event Token in Alliance Rewards
Offers
Headsets & Hoodies
February 8, 2024, 04:00am – February 12, 2024, 11:00pm
Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls
The Uncertain Origins Vault
February 15, 2024, 09:00am - February 18, 2024, 09:00pm
Chance to get Victor Mancha (Victorious). Increased chances in 10x and 40x pulls
40 Items:
○ 1x Heir to Ultron Legendary Store Token
○ 1x 4-Star Nico Minoru (Runaways) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars
Heir to Ultron Legendary Store
February 15, 2024, 09:00am - February 18, 2024, 09:00pm
15% chance to get Victor Mancha (Victorious) , Ultron (Age of Ultron), and Kang (The Conqueror) Additional Tokens can be purchased for 25 Command Points
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