New PVP Rewards & Limits
Here’s a suggestion for how the Level 10 rewards could look:
Same Points-to-Win ratio until 25.
Wins: Reward:
1 Heroic Cover
2 1500 iso
3 Stockpile
4 1500 red iso
5 Mighty Token
6 15 Blue Shards
7 Vault Token
8 100 Specific 4-Star Shards
9 Heroic Token
10 3000 iso
12 - 25 Unchanged
27/1025 pts. 150 Blue Shards
30/1050 pts. 4000 iso
33/1075 pts. 200 Hero Points
36/1100 pts. 18 Command Points
39/1125 pts. 250 Yellow Shards
42/1150 pts. 5000 iso
45/1175 pts. 50 Purple Shards
50/1200 pts. Classic Legends Token
What do you think?
Comments
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@Hammer3001 said:
Here’s a suggestion for how the Level 10 rewards could look:
Same Points-to-Win ratio until 25.
Wins: Reward:
1 Heroic Cover
2 1500 iso
3 Stockpile
4 1500 red iso
5 Mighty Token
6 15 Blue Shards
7 Vault Token
8 100 Specific 4-Star Shards
9 Heroic Token
10 3000 iso12 - 25 Unchanged
27/1025 pts. 150 Blue Shards
30/1050 pts. 4000 iso
33/1075 pts. 200 Hero Points
36/1100 pts. 18 Command Points
39/1125 pts. 250 Yellow Shards
42/1150 pts. 5000 iso
45/1175 pts. 50 Purple Shards
50/1200 pts. Classic Legends Token
What do you think?
Can you post this again, but just show what you've changed/added/reorganized? And maybe give us a bit of an explanation?
I don't have the rewards memorized so I can't tell what's different. It'd also be much more interesting to know why you've changed/added/reorganized things.
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Why lower several of the rewards for 1-10? The blue shards are a good addition though.
0 -
No, I don't want my CP replaced with a classic token.
Choice is good.Edit:
oh wait, that's EXTRA.
Yeah, not gonna happen.1 -
@Hammer3001 said:
Here’s a suggestion for how the Level 10 rewards could look:
Same Points-to-Win ratio until 25.
Wins: Reward:
1 Heroic Cover
2 1500 iso (lowered from 1900)
3 Stockpile
4 1500 red iso (lowered from 1750)
5 Mighty Token
6 15 Blue Shards (added)
7 Vault Token
8 100 Specific 4-Star Shards (Lowered from 125)
9 Heroic Token (added)
10 3000 iso12 - 25 Unchanged
27/1025 pts. 150 Blue Shards
30/1050 pts. 4000 iso
33/1075 pts. 200 Hero Points
36/1100 pts. 18 Command Points
39/1125 pts. 250 Yellow Shards
42/1150 pts. 5000 iso
45/1175 pts. 50 Purple Shards
50/1200 pts. Classic Legends Token
What do you think?
Everything from 27 - 50 is added except the 18 CP at 36 wins instead of 50.
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I think it would drive PvP engagement if that yawning Chasm after 25 wins was filled and I would definitely be incentivised to keep going more often although I don't think they are going to give you things like Hero Points very easily.
1 -
I don't know what the devs' current appetite for filling the 25-50 gap is. But I always considered it there because you can grind away at those wins, but the fact that you get no rewards makes it feel somewhat painful (now with ascension it's less so). So, that incentivizes the use of HP for hops and to try to get your points higher and avoid having to play as many matches. This often means spending money, or it used to, if you also need roster slots on top of shielding expenditures. Again ascension changes the calculus a bit here as you might be getting more HP than you used to, and dupes are less essential than they used to be until you are building that after maxing an ascended.
I am actually wondering now whether ascension puts a long pause on any rewards rework anywhere, as they just upended the game economy quite a bit.
0 -
Getting 50 wins is a LOT more valuable when you consider the 1* and 2* covers that drop after PvP fights, and the increased value those covers now have.
1 -
Another suggestion I have would be to block a character after 5 fights for a minimum of 8 hours. Or characters can only be resurrected 5 times in 24 hours.
This would lead to more variety of characters used.0 -
And if they would raise it back to 75 wins. I suggest the following:
Wins Reward55/1250 pts. 2 Specific 4-Star Covers -
Other 2 colors.60/1300 pts. 300 Hero Points
65/1350 pts. 28 Command Points
70/1400 pts. 5 Mighty Covers
71/1425 pts. 50 Favorite Support Shards
72/1450 pts. 5000 ISO
73/1475 pts. 10 Pack of Event Vault
75/1500 pts. 1 Legendary Token
This would also necessitate reorganizing the Season PVPs.
But will come later….
0 -
You should either fix the title of your topic or post it in the suggestions forum. I thought there was some actual new rewards.
4 -
@Hammer3001 said:
Another suggestion I have would be to block a character after 5 fights for a minimum of 8 hours. Or characters can only be resurrected 5 times in 24 hours.
This would lead to more variety of characters used.Now THIS is a truly terrible suggestion.
Imagine finding all your boosted / favorite / meta / etc. characters locked out for a cooldown. You'd happily soldier on with weaker / less effective options .... ?
Surely you wouldn't reduce to playing the same characters in short spread out bursts, on a clock ... like PvE ... a/o just play less pvp overall... killing engagement.
IME, variety in PvP has greatly increased over the past 2yrs. I hope that's your experience, too.
If you want behavior to change, enable and incentive the desired change. In this case that would take increasing the number of viable options by updating / maintaining / boosting more characters. Rebalances were already increasing variety, and ascension is already boosting variety.
Trying to force a change with simplistic hammers as suggested here tends to have blowback.
I'm surprised to see this complaint now... it was a common one, and rightly so, 2-3yrs ago.
1
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