New PVP Rewards & Limits

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Here’s a suggestion for how the Level 10 rewards could look:
Same Points-to-Win ratio until 25.
Wins: Reward:
1 Heroic Cover
2 1500 iso
3 Stockpile
4 1500 red iso
5 Mighty Token
6 15 Blue Shards
7 Vault Token
8 100 Specific 4-Star Shards
9 Heroic Token
10 3000 iso

12 - 25 Unchanged

27/1025 pts. 150 Blue Shards

30/1050 pts. 4000 iso

33/1075 pts. 200 Hero Points

36/1100 pts. 18 Command Points

39/1125 pts. 250 Yellow Shards

42/1150 pts. 5000 iso

45/1175 pts. 50 Purple Shards

50/1200 pts. Classic Legends Token

What do you think?

Comments

  • entrailbucket
    entrailbucket Posts: 4,914 Chairperson of the Boards
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    @Hammer3001 said:
    Here’s a suggestion for how the Level 10 rewards could look:
    Same Points-to-Win ratio until 25.
    Wins: Reward:
    1 Heroic Cover
    2 1500 iso
    3 Stockpile
    4 1500 red iso
    5 Mighty Token
    6 15 Blue Shards
    7 Vault Token
    8 100 Specific 4-Star Shards
    9 Heroic Token
    10 3000 iso

    12 - 25 Unchanged

    27/1025 pts. 150 Blue Shards

    30/1050 pts. 4000 iso

    33/1075 pts. 200 Hero Points

    36/1100 pts. 18 Command Points

    39/1125 pts. 250 Yellow Shards

    42/1150 pts. 5000 iso

    45/1175 pts. 50 Purple Shards

    50/1200 pts. Classic Legends Token

    What do you think?

    Can you post this again, but just show what you've changed/added/reorganized? And maybe give us a bit of an explanation?

    I don't have the rewards memorized so I can't tell what's different. It'd also be much more interesting to know why you've changed/added/reorganized things.

  • tiomono
    tiomono Posts: 1,654 Chairperson of the Boards
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    Why lower several of the rewards for 1-10? The blue shards are a good addition though.

  • Bowgentle
    Bowgentle Posts: 7,926 Chairperson of the Boards
    edited 28 January 2024, 08:04
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    No, I don't want my CP replaced with a classic token.
    Choice is good.

    Edit:
    oh wait, that's EXTRA.
    Yeah, not gonna happen.

  • Pantera236
    Pantera236 Posts: 381 Mover and Shaker
    edited 28 January 2024, 14:05
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    @Hammer3001 said:
    Here’s a suggestion for how the Level 10 rewards could look:
    Same Points-to-Win ratio until 25.
    Wins: Reward:
    1 Heroic Cover
    2 1500 iso (lowered from 1900)
    3 Stockpile
    4 1500 red iso (lowered from 1750)
    5 Mighty Token
    6 15 Blue Shards (added)
    7 Vault Token
    8 100 Specific 4-Star Shards (Lowered from 125)
    9 Heroic Token (added)
    10 3000 iso

    12 - 25 Unchanged

    27/1025 pts. 150 Blue Shards

    30/1050 pts. 4000 iso

    33/1075 pts. 200 Hero Points

    36/1100 pts. 18 Command Points

    39/1125 pts. 250 Yellow Shards

    42/1150 pts. 5000 iso

    45/1175 pts. 50 Purple Shards

    50/1200 pts. Classic Legends Token

    What do you think?

    Everything from 27 - 50 is added except the 18 CP at 36 wins instead of 50.

  • DAZ0273
    DAZ0273 Posts: 9,628 Chairperson of the Boards
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    I think it would drive PvP engagement if that yawning Chasm after 25 wins was filled and I would definitely be incentivised to keep going more often although I don't think they are going to give you things like Hero Points very easily.

  • bluewolf
    bluewolf Posts: 5,305 Chairperson of the Boards
    edited 28 January 2024, 19:19
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    I don't know what the devs' current appetite for filling the 25-50 gap is. But I always considered it there because you can grind away at those wins, but the fact that you get no rewards makes it feel somewhat painful (now with ascension it's less so). So, that incentivizes the use of HP for hops and to try to get your points higher and avoid having to play as many matches. This often means spending money, or it used to, if you also need roster slots on top of shielding expenditures. Again ascension changes the calculus a bit here as you might be getting more HP than you used to, and dupes are less essential than they used to be until you are building that after maxing an ascended.

    I am actually wondering now whether ascension puts a long pause on any rewards rework anywhere, as they just upended the game economy quite a bit.

  • entrailbucket
    entrailbucket Posts: 4,914 Chairperson of the Boards
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    Getting 50 wins is a LOT more valuable when you consider the 1* and 2* covers that drop after PvP fights, and the increased value those covers now have.

  • Hammer3001
    Hammer3001 Posts: 99 Match Maker
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    Another suggestion I have would be to block a character after 5 fights for a minimum of 8 hours. Or characters can only be resurrected 5 times in 24 hours.
    This would lead to more variety of characters used.

  • Hammer3001
    Hammer3001 Posts: 99 Match Maker
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    And if they would raise it back to 75 wins. I suggest the following:
    Wins Reward

    55/1250 pts. 2 Specific 4-Star Covers -
    Other 2 colors.

    60/1300 pts. 300 Hero Points

    65/1350 pts. 28 Command Points

    70/1400 pts. 5 Mighty Covers

    71/1425 pts. 50 Favorite Support Shards

    72/1450 pts. 5000 ISO

    73/1475 pts. 10 Pack of Event Vault

    75/1500 pts. 1 Legendary Token

    This would also necessitate reorganizing the Season PVPs.

    But will come later….

  • DeNappa
    DeNappa Posts: 1,368 Chairperson of the Boards
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    You should either fix the title of your topic or post it in the suggestions forum. I thought there was some actual new rewards.

  • JoeHandle
    JoeHandle Posts: 167 Tile Toppler
    edited 1 February 2024, 21:54
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    @Hammer3001 said:
    Another suggestion I have would be to block a character after 5 fights for a minimum of 8 hours. Or characters can only be resurrected 5 times in 24 hours.
    This would lead to more variety of characters used.

    Now THIS is a truly terrible suggestion.

    Imagine finding all your boosted / favorite / meta / etc. characters locked out for a cooldown. You'd happily soldier on with weaker / less effective options .... ?

    Surely you wouldn't reduce to playing the same characters in short spread out bursts, on a clock ... like PvE ... a/o just play less pvp overall... killing engagement.

    IME, variety in PvP has greatly increased over the past 2yrs. I hope that's your experience, too.

    If you want behavior to change, enable and incentive the desired change. In this case that would take increasing the number of viable options by updating / maintaining / boosting more characters. Rebalances were already increasing variety, and ascension is already boosting variety.

    Trying to force a change with simplistic hammers as suggested here tends to have blowback.

    I'm surprised to see this complaint now... it was a common one, and rightly so, 2-3yrs ago.