New Character - Hunter (Midnight Suns) 5*
ABILITIES
Ability: Unity Collar
Color: Purple
AP Cost: 7
The Hunter focuses her thoughts, driving them down a single path. Choose Light or Dark. Drain friendly blue AP, providing 1 point of the selected type for each 2 AP drained (max 6). Gaining Light Points consumes Dark Points, or vice versa.
(PASSIVE) If The Hunter has 4 or more Light Points, this ability becomes Bladestorm. If The Hunter has 4 or more Dark Points, this ability becomes Annihilation. Inspire’s passive is always unlocked and active.
450: No Change.
550: No Change.
Level 2: No Change.
450: No Change.
550: No Change.
Level 3: No Change.
450: No Change.
550: No Change.
Level 4: No Change.
450: No Change.
550: No Change.
Level 5: No Change.
450: No Change.
550: No Change.
Ability: Bladestorm
Color: Purple
AP Cost: 7
The Hunter wades into the enemy team, blades flashing faster than sight. Deals 886 damage to the enemy team, destroying random enemy AP for each Light Point. Light Points are then reduced to 0 and this ability becomes Unity Collar.
450: Deals 3561 damage to the enemy team.
550: Deals 7696 damage to the enemy team.
Level 2: Deals 975 damage to the enemy team.
450: Deals 3917 damage to the enemy team.
550: Deals 8466 damage to the enemy team.
Level 3: Deals 1063 damage to the enemy team.
450: Deals 4273 damage to the enemy team.
550: Deals 9235 damage to the enemy team.
Level 4: Deals 1240 damage to the enemy team.
450: Deals 4985 damage to the enemy team.
550: Deals 10774 damage to the enemy team.
Level 5: Deals 1595 damage to the enemy team.
450: Deals 6410 damage to the enemy team.
550: Deals 13853 damage to the enemy team.
Ability: Annihilation
Color: Purple
AP Cost: 7
The Hunter channels their dark forces, sending out a blast of energy in the midst of her foes. Deals 487 damage to the enemy team, plus 266 per Dark Point The Hunter has. Dark Points are reduced to 0 and her ability becomes Unity Collar.
450: Deals 1959 damage to the enemy team, plus 1068 per Dark Point.
550: Deals 4233 damage to the enemy team, plus 2309 per Dark Point.
Level 2: Deals 575 damage to the enemy team, plus 266 per Dark Point.
450: Deals 2312 damage to the enemy team, plus 1068 per Dark Point.
550: Deals 4995 damage to the enemy team, plus 2903 per Dark Point.
Level 3: Deals 662 damage to the enemy team, plus 266 per Dark Point.
450: Deals 2664 damage to the enemy team, plus 1068 per Dark Point.
550: Deals 5757 damage to the enemy team, plus 2309 per Dark Point.
Level 4: Deals 886 damage to the enemy team, plus 266 per Dark Point.
450: Deals 3565 damage to the enemy team, plus 1068 per Dark Point.
550: Deals 7704 damage to the enemy team, plus 2309 per Dark Point.
Level 5: Deals 1105 damage to the enemy team.
450: Deals 4447 damage to the enemy team.
550: Deals 9609 damage to the enemy team.
Ability: Slash
Color: Yellow
AP Cost: 5
The Hunter delivers a savage slash with her blades. Deals 2 strikes of 930 damage.
(PASSIVE) If The Hunter has 2 or more Light Points, this ability becomes Quick Slash. If The Hunter has 2 or more Dark Points, this ability becomes Merciless Slash. Inspire’s passive is always unlocked and active.
450: Damage per slash increased to 3739.
550: Damage per slash increased to 8081.
Level 2: Damage per slash increased to 1023.
450: Damage per slash increased to 4113.
550: Damage per slash increased to 8889.
Level 3: Damage per slash increased to 1153.
450: Damage per slash increased to 4636.
550: Damage per slash increased to 10020.
Level 4: Damage per slash increased to 1330.
450: Damage per slash increased to 5347.
550: Damage per slash increased to 11556..
Level 5: Damage per slash increased to 1683.
450: Damage per slash increased to 6768.
550: Damage per slash increased to 14627.
Ability: Quick Slash
Color: Yellow
AP Cost: 8
The Hunter dashes in and away from her target with a blindingly fast surgical strike. Deals 2 strikes of 620 damage and gains 1 Light Point. Costs 1 AP less for each Light Point the Hunter has.
If The Hunter has 0 Light Points, this ability becomes Slash. If The Hunter has 1 or more Dark Points, this ability becomes Merciless Slash.
450: Damage per slash increased to 2493.
550: Damage per slash increased to 5388.
Level 2: Damage per slash increased to 663.
450: Damage per slash increased to 2668.
550: Damage per slash increased to 5765.
Level 3: Damage per slash increased to 750.
450: Damage per slash increased to 3017.
550: Damage per slash increased to 6519.
Level 4: Damage per slash increased to 843.
450: Damage per slash increased to 3390.
550: Damage per slash increased to 7328.
Level 5: Damage per slash increased to 1110.
450: Damage per slash increased to 4462.
550: Damage per slash increased to 9645.
Ability: Merciless Slash
Color: Yellow
AP Cost: 8
The Hunter charges her target, going in for a grievous wound. Deals 2 strikes of 354 permanent damage, Stun the target for 1 turn for every 3 Dark Point(s) the Hunter has. Then, gain 1 Dark Point.
If The Hunter has 0 Dark Points, this ability becomes Slash. If the Hunter has 1 or more Light Points, this ability becomes Quick Slash.
450: Deals 2 strikes of 1424 permanent damage.
550: Deals 2 strikes of 3079 permanent damage.
Level 2: Deals 2 strikes of 443 permanent damage.
450: Deals 2 strikes of 1780 permanent damage.
550: Deals 2 strikes of 3849 permanent damage.
Level 3: Deals 2 strikes of 577 permanent damage.
450: Deals 2 strikes of 2321 permanent damage.
550: Deals 2 strikes of 5019 permanent damage.
Level 4: Deals 2 strikes of 885 permanent damage.
450: Deals 2 strikes of 3560 permanent damage.
550: Deals 2 strikes of 7698 permanent damage.
Level 5: Deals 2 strikes of 1108 permanent damage, Stun the target for 1 turn for every 2 Dark Point(s) the Hunter has.
450: Deals 2 strikes of 4457 permanent damage, Stun the target for 1 turn for every 2 Dark Point(s) the Hunter has.
550: Deals 2 strikes of 9637 permanent damage, Stun the target for 1 turn for every 2 Dark Point(s) the Hunter has.
Ability: Inspire
Color: Black
AP Cost: 3
The Hunter leads from the front, inspiring her allies to ever higher levels. Creates a 3-Turn Inspire Countdown tile. While this tile is on the board: all friendly match damage is increased by 90%.
If The Hunter has 2 or more Light Points, this ability becomes Heal. If The Hunter has 2 or more Dark Points, this ability becomes Dark Heal.
(PASSIVE) Friendly Yellow or Blue matches grant 1 Light Point (max 6). Friendly Black or Purple matches grant 1 Dark Point (max 6). Gaining Light Points consumes Dark Points, or vice versa.
450: No Change.
550: No Change.
Level 2: No Change.
450: No Change.
550: No Change.
Level 3: No Change.
450: No Change.
550: No Change.
Level 4: Creates a 4-turn tile.
450: No Change.
550: No Change.
Level 5: Creates a 5-turn tile.
450: No Change.
550: No Change.
Ability: Heal
Color: Black
AP Cost: 6
The Hunter focuses her energies to heal a teammate. Choose a teammate and heal them for a burst of 1462 Health, plus 443 health for every Light Point.
If The Hunter has 0 Light Points, this ability becomes Inspire. If The Hunter has 1 or more Dark Points, this ability becomes Dark Heal.
450: Choose a teammate and heal them for a burst of 5876 health.
550: Choose a teammate and heal them for a burst of 12699 health.
Level 2: Choose a teammate and heal them for a burst of 1550 health.
450: Choose a teammate and heal them for a burst of 6229 health.
550: Choose a teammate and heal them for a burst of 13461 health.
Level 3: Choose a teammate and heal them for a burst of 1637 health.
450: Choose a teammate and heal them for a burst of 6581 health.
550: Choose a teammate and heal them for a burst of 14223 health.
Level 4: Choose a teammate and heal them for a burst of 1725 health, plus 886 health for every Light Point.
450: Choose a teammate and heal them for a burst of 6943 health, plus 3562 health for every Light Point.
550: Choose a teammate and heal them for a burst of 14985 health, plus 7696 health for every Light Point.
Level 5: Choose a teammate and heal them for a burst of 2310 health.
450: Choose a teammate and heal them for a burst of 9284 health.
550: Choose a teammate and heal them for a burst of 20064 health.
Ability: Dark Heal
Color: Black
AP Cost: 5
The Hunter uses her own life essence, drawing pain and damage to herself to heal a teammate. Choose a teammate and heal them for 2436 health, but lose 2200 health. The heal is increased, and the damage taken is decreased, by 10% for each Dark Point.
If The Hunter has 0 Dark Points, this ability becomes Inspire. If The Hunter has 1 or more Light Points, this ability becomes Heal.
450: Choose a teammate and heal them for 9793 health.
550: Choose a teammate and heal them for 21165 health.
Level 2: Choose a teammate and heal them for 2655 health.
450: Choose a teammate and heal them for 10674 health.
550: Choose a teammate and heal them for 23070 health.
Level 3: Choose a teammate and heal them for 2874 health, but losing 1980 health.
450: Choose a teammate and heal them for 11556 health, but losing 8010 health.
550: Choose a teammate and heal them for 24975 health, but losing 17325 health.
Level 4: Choose a teammate and heal them for 3094 health.
450: Choose a teammate and heal them for 12437 health.
550: Choose a teammate and heal them for 26880 health.
Level 5: Choose a teammate and heal them for 3532 health, but losing 1540 health.
450: Choose a teammate and heal them for 14200 health, but losing 6230 health.
550: Choose a teammate and heal them for 30689 health, but losing 13475 health.
Release Schedule
All times in Pacific
Release Events
Story
Strange Sights
December 14, 2023, 04:00am – December 17, 2023, 11:00pm
The Hunter (Midnight Suns) Shards and Event Token in Placement Rewards
The Hunter (Midnight Suns) Event Token in Progression Rewards and Alliance Rewards
Unstable ISO-8
December 17, 2023, 04:00am – December 21, 2023, 11:00pm
The Hunter (Midnight Suns) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Cosmic Chaos
December 21, 04:00am – December 25, 2023, 11:00pm
The Hunter (Midnight Suns) Legendary Token in Placement Rewards, Shards and Event Token in Progression Rewards, Legendary Token and Event Token in Alliance Rewards
Versus
Learning The Ropes
December 14, 2023, 05:00pm – December 18, 2023, 12:00am
The Hunter (Midnight Suns) Shards in Placement Rewards, Event Token in Progression Rewards, Event Token in Alliance Rewards
Masterclass Hunter
December 17, 2023, 05:00am – December 20, 2023, 12:00pm
The Hunter (Midnight Suns) Event Token in Progression Rewards, Event Token in Alliance Rewards
Offers
Destruction of Dracula Store
December 14, 2023, 04:00am – December 18, 2023, 11:00pm
Chance to get The Hunter (Midnight Suns). Increased chances in 10x and 40x pulls
Daughter of Lilith Vault
December 21, 2023, 09:00am - December 24, 2023, 09:00pm
Chance to get The Hunter (Midnight Suns). Increased chances in 10x and 40x pulls
40 Items:
○ 1x The Midnight Son Legendary Store Token
○ 1x 4-Star Morbius (The Living Vampire) cover
○ 3x Random 3-Star covers
○ 6x Heroic tokens
○ 4x 2500 Iso
○ 6x 1000 Iso
○ 5x 500 Iso
○ 14x Two stars
The Midnight Son Legendary Store
December 21, 2023, 09:00am - December 24, 2023, 09:00pm
15% chance to get 5* The Hunter (Midnight Suns), 5* Doctor Strange (Sorcerer Supreme) and 5* Ghost Rider (Robbie Reyes)
Additional Tokens can be purchased for 25 Command Points
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