5* Omega Red doesn't down enemies on final countdown tick
DeNappa
Posts: 1,397 Chairperson of the Boards
Title.
Normally, Omega Red's team damage countdown passive has no problem downing enemies. However, on the final tick, if it the damage would be enough to down the enemy (or enemies), they stay alive with 1hp.
It's probably due to a side effect of the countdown resolving making the damage permanent.
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Comments
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I've seen mention on Reddit (only from a player, not a dev, so can't guarantee accuracy but it made sense to me) that this is a deliberate design choice. If a character's permanent damage set their max health to zero then it causes a logic loop problem for characters with revival mechanics, so the game caps perm damage to leave a minimum 1hp.
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