Competitive PVE/PVP Players: Where to do daily quandries?
I normally don't try to get more than T50 for PVE but since this is a new release, I am working hard to be T10. As such, speed is of the essence. Thus, as I play, I am not focused on the daily quandries but on finishing as quick as possible. It would take time to (a) think about matching something different than normal and (b) exit to see if I have completed one quandry and move on to the next.
The same, I would think, would hold true for competitive PVP. You want to hit as quick as possible and move up and then shield or hold.
So what is left where one can do the daily quandries? There currently aren't Lightning Rounds until Tuesday. The Labyrinth PVE is fine but would take a long time to do some of them. There isn't a puzzle quest. DDQ only lasts so long. If you could replay them, that would help.
Just wondering where people who are actively competing in PVE/PVP are going to do the daily quandries? Or, is it a case of not really focusing and if some are hit, that is great. And if not, oh well?
On another note, totally agree with posters in other threads that all daily quandries should be released at once and not one at a time (if they actually want us to hit all of them for the community challenge, which perhaps they don't?).
Comments
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I'd suggest the Quandary PvE event. Nodes have 9 rewards and you can keep hitting them after that too.
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@Scofie said:
I'd suggest the Quandary PvE event. Nodes have 9 rewards and you can keep hitting them after that too.This.
You can also use team ups there to help with the milestone quest.
Use 1* characters, go into the nodes with level 15 enemies and match match match.1 -
Thanks. Appreciate it.
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The node called interrogation where you have to match in the correct color order or it resets is perfect for the match x amount of color, doesn't work for the TU AP one though.
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to be honest the weekly class of events have been godsends for this exact reason.
I want to explicitly encourage the devs to have a weekly pvp event to give space for players to chase quandries, test teams and do all the other side missions and not risk pvp pve placements.
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The bubble up Quandary challenge is a good place to get a lot of matches, you don't take any damage.
I used the puzzle box one for the final 'remove red tiles' , because it had the same layout every time, but it kicked me out after enough failures. But I didn't lose any health from the failure, so I kept doing it.
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Shield sim should be ok as well easy to get thrid fifty wins too
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How to get the 2th day Daily Quandaries - Sent allies airborne 9 times?
So far Throg's Yellow, Gwenpool's Black, Heimdall's Yellow and Cap Marvel5's Yellow uses did not count. (all used in Infinite Pursuit-twisted realyty)0 -
Heart of the labyrinth is great for "get x of color matches" bc it uses the same configuration every time and doesn't cause damage (except the minor tick from failing). It's a little tedious, but you can get 12 purple and 6 black in one go easily.
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@Wilger said:
How to get the 2th day Daily Quandaries - Sent allies airborne 9 times?
So far Throg's Yellow, Gwenpool's Black, Heimdall's Yellow and Cap Marvel5's Yellow uses did not count. (all used in Infinite Pursuit-twisted realyty)Mentioned in another thread, but this is a mistype. You’re supposed to send enemies airborne, not allies.
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@Wilger said:
How to get the 2th day Daily Quandaries - Sent allies airborne 9 times?
So far Throg's Yellow, Gwenpool's Black, Heimdall's Yellow and Cap Marvel5's Yellow uses did not count. (all used in Infinite Pursuit-twisted realyty)It's bugged in that it should say send enemies airborne 9 times. Nova works for this or 3/5 Vulture Blue or in PvP an enemy Riri who sends herself airborne...
KGB
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@Xception81; @KGB
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I did PvE as normal and then picked the hard node with all goons to grind the last two rewards. For the one where you need black matches I took cloak and dagger, domino and morbius.
Use morbius to remove their countdowns and match black to your hearts delight. Retreat when they are down to their last goon and repeat.
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