What's your reaction to Champions 2.0?
Comments
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Because people ascending a 5 should count as the 0.5 % of the player base.
And again the majority of players are from 4 tier.
4s ascending to 5> 5s ascending to 6.0 -
Sure, but who else is going to have 6* characters?
Ascending 5*s allows then to create that tier without a load of extra work that benefits very few players.
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They have to find a way to keep natural 5s relevant, so you can bet there's something coming for the 550 crowd.
Especially since, enough years down the line, everyone will be there.1 -
The tax for a 1 character in 5 tier is crazy.
I highly doubt all players are going to develop an ascended maxed 1 tier character.
Personally if I have an ascended1 in 5 tier I'll start from zero in order to have him offering 4 rewards.
And I'm not a softcapper suspect at all.
So maybe the future isn't all that clear.0 -
Frustrated. This is so complicated, but I can't just ignore it as I'll have a constant FOMO. I might just go play something else instead. Couldn't they have just given us new PVEs instead?
I am somewhere between frustrated and hesitant. I just don’t think the game needs this and unless they make it easier to get 5* to 550 just devalues 5*. I also don’t think this will change PVP much other than high level rosters will have a 550 main character with 2 boosted 5*. It will still be a struggle for most non outside coordinating players to hit 1200 points and the people who grind for 50 wins will still have a major grind.
I would have much rather seen the rework to supports then add new PVE events.
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When I actually have some to ascend then I will give feedback, until then I am just carrying on as normal and hoping not to get beaten up by 5* Moondragon or something.
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Excited! I already had a load of max champs, have ascended the ones I can and am loving it so far.
I'd have rather seen them overhaul supports before they launched this since it has been crying out for proper progression since it first launch and the regular events that hand out duplicates more often than not are not helping so much as highlighting the problem.
However, it is a welcome change since it shakes up an established roster that consisted of championing new characters as quickly as possible and slowly grinding out the rewards from your various farms as now you have champions with interesting powers that can be used at a higher level than before as their match damage and health are no longer too low.
One thing that could have been done better would have been the actual ui, when you have a big button marked ascend, plenty of people are going to press it and it is not very helpful to then just present them with a blank roster screen that tells them nothing, greying out the initial button when somebody had no valid option to use would have been one way of showing the situation better or even opening that empty roster screen with a greyed out version of the champion in question in a similar fashion to the one shown when you try to ascend with a non-champed character.
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Excited! I already had a load of max champs, have ascended the ones I can and am loving it so far.
It does show a greyed out version now but only if you have a dupe rostered already.
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Excited! I already had a load of max champs, have ascended the ones I can and am loving it so far.
I like it. I think it’s cool and fun. I don’t understand why they thought it was better to do it with all this roster slot maneuvering rather than banking covers and paying an hp cost to ascend each level. If it was 500hp (1-2* star), 1k (2-3), 2500 (3-4), 5k (4-5*) per ascension level wouldn’t it essentially come out in the wash on what they can charge via roster slots? Particularly, because unlike a roster slot which would be reused, the hp just goes away.
I imagine they considered something like that. I’m not saying my idea is better than what they did. There probably is some obvious reason it’s worse. I’m just curious why they went with such a complex system.
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Excited! I already had a load of max champs, have ascended the ones I can and am loving it so far.
@658_2 said:
I like it. I think it’s cool and fun. I don’t understand why they thought it was better to do it with all this roster slot maneuvering rather than banking covers and paying an hp cost to ascend each level. If it was 500hp (1-2* star), 1k (2-3), 2500 (3-4), 5k (4-5*) per ascension level wouldn’t it essentially come out in the wash on what they can charge via roster slots? Particularly, because unlike a roster slot which would be reused, the hp just goes away.I imagine they considered something like that. I’m not saying my idea is better than what they did. There probably is some obvious reason it’s worse. I’m just curious why they went with such a complex system.
FWIW, this game has always tried to reward players who reached game limits.
- Originally, characters were limited to 13 covers and you sold the surplus covers for iso. Plenty remember that experience.
- While not as common, people regularly hit max champ status and had to decided between dupes or when to sell chars.
- Shield Ranks was originally limited to 100 levels and have actually been raised 3 seperate occasion.
In each of these situations, The devs used their historical data to unlock new reward for prior achievements. Champ 2.0 is pretty consistent in how they rewarded people who are hoarding and not selling. Its been consistent throughout the 10 years
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