Teferi Akosa of Zhalfir: Official Thread

Magic:PQ Support Team
Magic:PQ Support Team ADMINISTRATORS Posts: 3,130 Chairperson of the Boards

Many years ago, the planeswalker Teferi Akosa used his chronarch abilities to isolate his homeland of o Zhalfir from the time and space, trying to protect it from the first Phyrexian invasion of Dominaria but was unable to bring it back afterwards. To Teferi's surprise, he was transported to Zhalfir itself after a time traveling accident. There, time had worked at a different pace and merely 10 years had passed for the kingdom's denizens as they were still preparing for the first Phyrexyan invasion. With renewed conviction, Teferi join's his fellow countrymen to battle Phyrexia, hopefully for the last time!

Abilities

Battle Preparations - Cost 7

Level 1: Discard the last creature card from your hand. Then: Draw 2 cards. Those cards gain 3 mana.

Level 2: Discard the last creature card from your hand. Then: Draw 2 cards. Those cards gain 5 mana.

Level 3: Discard the last card from your hand. Then: Draw 2 cards. Those cards gain 5 mana. If a Creature card was discarded this way — Create a White Knight token.

Level 4: Discard the last card from your hand. Then: Draw 2 cards. Those cards gain 5 mana. If a Creature card was discarded this way — Create 2 White Knight tokens.

Valiant Stand - Cost 12

Level 1: Create a Knightship Vow token.

Level 2: Create a Knightship Vow token. Knight creatures you control gain Vigilance until the beginning of your next turn.

Level 3: Create 2 Knightship Vow Tokens. Knight creatures you control gain First Strike and Vigilance until the beginning of your next turn.

Level 4: Create 3 Knightship Vow Tokens. Knight creatures you control gain First Strike and Vigilance until the beginning of your next turn.

United Chivalry - Cost 17

Level 1:Create 2 White Knight Tokens. Your creatures gain Can’t Attack and Can't Block until the beginning of your next turn. Reduce the cost of all cards in your hand by X. X is equal to the number of creatures you control, including their reinforcements.

Level 2:Create 4 White Knight Tokens. Your creatures gain Can’t Attack and Can't Block until the beginning of your next turn. Reduce the cost of all cards in your hand by X. X is equal to the number of creatures you control, including their reinforcements.

Level 3: Create 6 White Knight Tokens. Your creatures gain Can’t Attack and Can't Block until the beginning of your next turn. Reduce the cost of all cards in your hand by X. X is equal to the number of creatures you control, including their reinforcements.

Level 4: Create 8 White Knight Tokens. Your creatures gain Can’t Attack and Can’t Block until the beginning of your next turn. Reduce the cost of all cards in your hand by X. X is equal to the number of creatures you control, including their reinforcements.

Tokens

Knightship Vow

(White/Blue) Support Card (4) Token, Can't be Reinforced.

At the beginning of your turn: Knight creatures you control get +1/+0 until the beginning of your next turn.

At the beginning of your opponent's turn: Your opponent may drain X mana from their hand. X is the number of Knight creatures you control including their reinforcements. If they don't — Your Knight creatures gain Hexproof until end of turn.

White Knight

(White) Creature - Knight Ally (2/2) Token.