Heimdall stealth nerf
So now his blue power reduces AP for other friendly powers.
Prismatic cleave always costs its expensive 10 AP.
Needless to say, this eliminates any winfinite with him and this makes him a lot worse.
Not sure if Heimdall and Shuri were that abused in the past, at any time.
Comments
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What was it changed from?
Edit: https://forums.d3go.com/discussion/83449/heimdall-the-gatekeeper/p1
That's what it states on the release details?
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Posts can be edited.
I clearly remember firing prismatic cleave for 3 AP.1 -
It’s still working as intended I just got his red down to 4 ap. It’s just expensive to cast at 10 red.
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@dianetics said:
It’s still working as intended I just got his red down to 4 ap. It’s just expensive to cast at 10 red.Effectively now it works.
5 hours ago, in puzzle round 3 where I needed it, it didn't.
Mysteries of mpq, I guess.0 -
It's working normally for me. Who else is on your team, and who is on the enemy team? Are you fortifying red tiles?
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A nerf like that would be a complete undercut of the basic character internal synergy - the risk/reward of choosing to fortify a bunch of red to reduce it's cost vs fortify all the colors to make it hit harder is pretty much his entire gimmick...that would be about as well thought through as the Danver5 nerf (throwback!)
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@ThaRoadWarrior said:
A nerf like that would be a complete undercut of the basic character internal synergy - the risk/reward of choosing to fortify a bunch of red to reduce it's cost vs fortify all the colors to make it hit harder is pretty much his entire gimmick...that would be about as well thought through as the Danver5 nerf (throwback!)I still don't understand why Danver5 was nerfed like that. She was useful in certain teams for a short while then, bam, relegated to required use only. I'm assuming the Heimdall issue here is some sort of mistake though... Hopefully.
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I checked well that it wasn't working.
But a few hours after posting it here, it was working as always, decreasing his power's AP with fortified tiles.0
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