Kang, no levels or lots of levels?
Some characrers benefit from champ levels, some don't.
The fact that Kang's biggest utility is his insta-win that doesn't even need 5 blue covers, let alone champ levels, makes me think he might be in the latter category. But is he too squishy as a baby champ? Is his black good enough that extra damage from it is desirable?
Just trying to decide how many pulls to use before he leaves the LT pool.
Comments
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His black ability is one of the highest damage/AP hits in the game, and his purple can do insane damage if the board state/team comp supports it.
If you only intend to use him in the IM40 autowin team then obviously levels don't matter at all, but Kang's other two powers absolutely benefit significantly from more levels.
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That Kingpin node in the first sub showed that he needs a few extra levels, unless you have a really really good board.
470+ is a good range to aim for.0 -
For 14 purple he can perform an insane combo with HM cds, plus his own black cds, and finishing with HM's red.
He is a character who really appreciates AP, and no one will steal them from him.0 -
As others already said, his black hits like a truck, especially when boosted. You should factor that in your calculations, because if you can already down 1 (or even 2, if lucky) targets with his black you don't need as much blue AP to win.
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Yeah Kang black helps me whittle down until I can zap with blue. I am pretty tempted to pull before he leaves for levels but he is great no matter what.
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I think the answer depends on whom else you have and at what level. For my playstyle, I won't use Kang unless necessary. I find a high level SC/MT do the trick way faster than what I could do with Kang. I will still champ him, but I won't go higher than 450 on purpose. Again, JMHO.
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I dunno, maybe because Deathlok is boosted but Kang has been super fast in Meet R&G. My Shang is my highest level 5* so they are of course an easy choice also with Jane Thor.
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@LavaManLee said:
I think the answer depends on whom else you have and at what level. For my playstyle, I won't use Kang unless necessary. I find a high-level SC/MT do the trick way faster than what I could do with Kang. I will still champ him, but I won't go higher than 450 on purpose. Again, JMHO.I do think the Kang/HE/IM40 combo for MR&G challenge nodes is pretty quick and easy, but I have two supports that give a decent chance 5Y . Faster than SC/MThor for me - though I use them on the Pick 2 nodes (unless vs all non-tile movers), so it's all relative, I guess .
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Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.1 -
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.Only under ideal circumstances. It probably averages out to more like 3.5-4 5 turns on average in my experience (which is extensive with HE and im40, bit still limited with kang).
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@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
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@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports.
3* Sanctum on Hawkeye, 4* Sp//DR on Iron Man.
Boost yellow.
90 % of the time you fire IM yellow before making a move.0 -
Thanks @Bowgentle . Appreciate it!
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@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports to give +yellow, plus boosting +4. If one or more supports proc you can theoretically cast im40 yellow immediately. Then you get 12 + 9 blue if all 3 three CDs resolve. Assuming you boosted at least +3 blue AND made one blue match while the CDs ticked down you can have 27 blue on the start of turn 3 and the match is over.
But as I said earlier in the thread, that requires both HP boosting AND for a lot of variables to go in the player's favor. None of those variables are especially unlikely, but they do ALL have to resolve in a specific way for the 3-turn win. So I think it's probably fairer to consider the he/im40/Kang team a 4 or 5 turn team that will periodically win faster when things break your way.
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@Vhailorx said:
@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports to give +yellow, plus boosting +4. If one or more supports proc you can theoretically cast im40 yellow immediately. Then you get 12 + 9 blue if all 3 three CDs resolve. Assuming you boosted at least +3 blue AND made one blue match while the CDs ticked down you can have 27 blue on the start of turn 3 and the match is over.
But as I said earlier in the thread, that requires both HP boosting AND for a lot of variables to go in the player's favor. None of those variables are especially unlikely, but they do ALL have to resolve in a specific way for the 3-turn win. So I think it's probably fairer to consider the he/im40/Kang team a 4 or 5 turn team that will periodically win faster when things break your way.
No it doesn't require HP boosting.
All it requires is one support to fire for +5 yellow, plus 2 yellow AP boosts.
You get 2 blue from every CD tile from Kang, plus 3x4 from Iron Man, plus 3x3 blue from Hawkeye.
That's 21 from Hawkeye + Iron Man, plus 6 from Kang.
It works 90% of the time, the other 10% you retreat if your supports don't fire, or if a yellow gets matched.2 -
@Bowgentle said:
@Vhailorx said:
@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports to give +yellow, plus boosting +4. If one or more supports proc you can theoretically cast im40 yellow immediately. Then you get 12 + 9 blue if all 3 three CDs resolve. Assuming you boosted at least +3 blue AND made one blue match while the CDs ticked down you can have 27 blue on the start of turn 3 and the match is over.
But as I said earlier in the thread, that requires both HP boosting AND for a lot of variables to go in the player's favor. None of those variables are especially unlikely, but they do ALL have to resolve in a specific way for the 3-turn win. So I think it's probably fairer to consider the he/im40/Kang team a 4 or 5 turn team that will periodically win faster when things break your way.
No it doesn't require HP boosting.
All it requires is one support to fire for +5 yellow, plus 2 yellow AP boosts.
You get 2 blue from every CD tile from Kang, plus 3x4 from Iron Man, plus 3x3 blue from Hawkeye.
That's 21 from Hawkeye + Iron Man, plus 6 from Kang.
It works 90% of the time, the other 10% you retreat if your supports don't fire, or if a yellow gets matched.I don't even bother with the boosts and just match if one doesn't fire. I rarely retreat, but then I'm not playing for placement beyond T100!
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@Bowgentle said:
@Vhailorx said:
@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports to give +yellow, plus boosting +4. If one or more supports proc you can theoretically cast im40 yellow immediately. Then you get 12 + 9 blue if all 3 three CDs resolve. Assuming you boosted at least +3 blue AND made one blue match while the CDs ticked down you can have 27 blue on the start of turn 3 and the match is over.
But as I said earlier in the thread, that requires both HP boosting AND for a lot of variables to go in the player's favor. None of those variables are especially unlikely, but they do ALL have to resolve in a specific way for the 3-turn win. So I think it's probably fairer to consider the he/im40/Kang team a 4 or 5 turn team that will periodically win faster when things break your way.
No it doesn't require HP boosting.
All it requires is one support to fire for +5 yellow, plus 2 yellow AP boosts.
You get 2 blue from every CD tile from Kang, plus 3x4 from Iron Man, plus 3x3 blue from Hawkeye.
That's 21 from Hawkeye + Iron Man, plus 6 from Kang.
It works 90% of the time, the other 10% you retreat if your supports don't fire, or if a yellow gets matched.This is exactly what I do.
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@Scofie said:
@Bowgentle said:
@Vhailorx said:
@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports to give +yellow, plus boosting +4. If one or more supports proc you can theoretically cast im40 yellow immediately. Then you get 12 + 9 blue if all 3 three CDs resolve. Assuming you boosted at least +3 blue AND made one blue match while the CDs ticked down you can have 27 blue on the start of turn 3 and the match is over.
But as I said earlier in the thread, that requires both HP boosting AND for a lot of variables to go in the player's favor. None of those variables are especially unlikely, but they do ALL have to resolve in a specific way for the 3-turn win. So I think it's probably fairer to consider the he/im40/Kang team a 4 or 5 turn team that will periodically win faster when things break your way.
No it doesn't require HP boosting.
All it requires is one support to fire for +5 yellow, plus 2 yellow AP boosts.
You get 2 blue from every CD tile from Kang, plus 3x4 from Iron Man, plus 3x3 blue from Hawkeye.
That's 21 from Hawkeye + Iron Man, plus 6 from Kang.
It works 90% of the time, the other 10% you retreat if your supports don't fire, or if a yellow gets matched.I don't even bother with the boosts and just match if one doesn't fire. I rarely retreat, but then I'm not playing for placement beyond T100!
Oooo, I totally forgot about kang's passive blue ap. That does make things faster and more reliable.
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How can you... I don't even... 🤣
Yeah, maybe try it out 🤣0 -
@Bowgentle said:
@LavaManLee said:
@Bowgentle said:
Kang - IM 40 - Hawkeye is a 3 turn victory.
I don't think Shang Jane comes even close to that.I'm probably missing something, but how is that a 3 turn victory? Assuming you are using boosts? I'm guessing the goal is to get 27 Blue to send all three away and getting the blue from Countdowns. So are you boosting enough to start IM40 countdowns on turn zero? Thanks.
Supports.
3* Sanctum on Hawkeye, 4* Sp//DR on Iron Man.
Boost yellow.
90 % of the time you fire IM yellow before making a move.R3 Korg and R4 Vintage Shield have a chance for +3 Yellow so you can have all 3 characters with a +Yellow at start of battle support to further increase your chances of having 6 yellow.
KGB
0
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