What's the deal with Outcast?
When Outcast was introduced into MTGPQ, it's explicit purpose was to mimic the paper MTG effect of Impulse Draw. Here's Oktagon saying exactly that in December 2021:
https://forums.d3go.com/discussion/86080/release-notes-5-3-0
@Oktagon_Support said:
OutcastWhen this card is moved to anywhere other than the battlefield, exile it. At the end of this turn, if it's not exiled, exile it.
The Outcast evergreen is Magic:PQ’s way to adapt a situation known as Impulse Drawn. It’s given to cards in the player’s hand, and if the player does not cast that card in the same turn it’s drawn, the card is then exiled at the end of the turn.
But Outcast currently does not work like Impulse Draw: In MTGPQ, if you put a permanent card with Outcast into play, it is exiled at end of turn.
There's a bug thread about this issue which has been marked as [Investigating] for nearly a year now
https://forums.d3go.com/discussion/87116/outcast-will-exile-cast-permanents-is-this-wad-investigating
With the release of the ONE set, Oktagon appear to have forgotten that this issue is pending and have started using Outcast explicitly as a mechanic which removes permanents from play, as seen here on Red Sun's Twilight:
It's been my experience that players don't like Oktagon's new version of Impulse Draw that removes permanents from play, and would instead prefer WOTC's original version of Impulse Draw which does not remove permanents from play.
I thought I'd start a poll to see what everyone here thinks. Please vote!
What's the deal with Outcast? 42 votes
Comments
-
I'd like Outcast to work as it was intended: not exiling permanents from play
I'd definitely prefer it to work as intended.
1 -
I'd like Outcast to work as it was intended: not exiling permanents from play
At one point the developers said they wanted to make changes to make the cards in game play more like they did in real magic (paper game). The way outcast is now is the opposite of how it works in paper
0 -
I'd like Outcast to work as it was intended: not exiling permanents from play
/tinfoil hat mode activated
Well since they never changed how it works and it is clearly not working as it should (based on the in-game card's texts) maybe they think it is what they want the cards to do. So to say working as intended, but they never actually said so.
Could be a way to stop outcast from being abused in loopy setups, right?/tinfoil hat mode deactivated
2 -
I'd like Outcast to work as it was intended: not exiling permanents from play0
-
I'd like Outcast to work as it was intended: not exiling permanents from play
Dear Webcore: please can you fix the Outcast mechanic?
0 -
I'd like Outcast to work as it was intended: not exiling permanents from play
It’s incredibly frustrating when one of my cards-in-hand-creatures gets the outcast effect applied to it and vanishes the entire pre-existing stack it reinforced.
4 -
I'd like Outcast to work as it was intended: not exiling permanents from play
Currently Outcast works as worded, if that is how it's intended by Oktagon in the past? Possibly.
Is it different from paper in not only execution but also intent and philosophy? Most definitely1 -
I'd like Outcast to work as it was intended: not exiling permanents from play
@Sarah said:
It’s incredibly frustrating when one of my cards-in-hand-creatures gets the outcast effect applied to it and vanishes the entire pre-existing stack it reinforced.This is a big weakness of the Unearth mechanic as well.
0 -
I'd like Outcast to work as it was intended: not exiling permanents from play
@Sarah said:
It’s incredibly frustrating when one of my cards-in-hand-creatures gets the outcast effect applied to it and vanishes the entire pre-existing stack it reinforced.I share that frustration. It makes the Outcast mechanic on PERMANENT cards virtually useless. Seeing your hard cast creatures or supports vanish after an Outcast copy has it reinforced... ugh. Terrible. Spells with Outcast, however, can be a strong addition to combo and /or spell decks.
0
Categories
- All Categories
- 44.8K Marvel Puzzle Quest
- 1.5K MPQ News and Announcements
- 20.3K MPQ General Discussion
- 3K MPQ Tips and Guides
- 2K MPQ Character Discussion
- 171 MPQ Supports Discussion
- 2.5K MPQ Events, Tournaments, and Missions
- 2.8K MPQ Alliances
- 6.3K MPQ Suggestions and Feedback
- 6.2K MPQ Bugs and Technical Issues
- 13.6K Magic: The Gathering - Puzzle Quest
- 508 MtGPQ News & Announcements
- 5.4K MtGPQ General Discussion
- 99 MtGPQ Tips & Guides
- 424 MtGPQ Deck Strategy & Planeswalker Discussion
- 299 MtGPQ Events
- 60 MtGPQ Coalitions
- 1.2K MtGPQ Suggestions & Feedback
- 5.7K MtGPQ Bugs & Technical Issues
- 548 Other 505 Go Inc. Games
- 21 Puzzle Quest: The Legend Returns
- 5 Adventure Gnome
- 6 Word Designer: Country Home
- 381 Other Games
- 142 General Discussion
- 239 Off Topic
- 7 505 Go Inc. Forum Rules
- 7 Forum Rules and Site Announcements