Kaya, Intangible Slayer: Official Thread
A skilled duelist and assassin, Kaya's sense of justice led her to help and protect people from many different planes. With the ability to turn herself partially incorporeal, she tries to make sure everyone gets what they truly deserve, even the dead! Finally, Phyrexia’s time for retribution has come and kaya is ready to settle this score.
Abilities
Bodiless Grab - Cost 5
Level 1:Your opponent loses 4 life and you gain 4 life.
Level 2:Your opponent loses 5 life and you gain 5 life.
Level 3: Your opponent loses 5 life and you gain 5 life. You gain Hexproof until the beginning of your next turn.
Level 4: Your opponent loses 6 life and you gain 6 life. You gain Hexproof until the beginning of your next turn.
Anima Resilience - Cost 12
Level 1: If you have 4 or less cards in your hand — Draw 2 cards. Those cards gain mana equal to 1 plus the number of Creature cards in your opponent's exile. Otherwise: Create a White Spirit token.
Level 2:If you have 4 or less cards in your hand — Draw 2 cards. Those cards gain mana equal to 2 plus the number of Creature cards in your opponent's exile. Otherwise: Create 2 White Spirit tokens.
Level 3: Draw up to 3 cards. The last 3 cards in your hand gain mana equal to 2 plus the number of Creature cards in all exiles. Create 3 White Spirit Tokens.
Level 4: Draw up to 4 cards. The last 4 cards in your hand gain mana equal to 2 plus the number of Creature cards in all exiles. Create 4 White Spirit Tokens.
Soul Draining - Cost 12
Level 1:Exile target opposing creature. If that creature has one or more evergreens between Berserker, Lifelink, Deathtouch, Double Strike, First Strike, Flying, Menace, Trample, Unblockable, Vigilance or Prevent Damage - The first White Spirit card you control gains each of these evergreens that card has.
Level 2: Exile target opposing creature. If that creature has one or more evergreens between Berserker, Lifelink, Deathtouch, Double Strike, First Strike, Flying, Menace, Trample, Unblockable, Vigilance or Prevent Damage - The first Spirit card you control gains each of these evergreens that card has. Otherwise: Create 2 White Spirit tokens.
Level 3: Exile target opposing creature. If that creature has one or more evergreens between Berserker, Lifelink, Deathtouch, Double Strike, First Strike, Flying, Menace, Trample, Unblockable, Vigilance or Prevent Damage - The first Spirit card you control gains each of these evergreens that card has. Otherwise: Create 4 White Spirit tokens.
Level 4: Exile target opposing creature. If that creature has one or more evergreens between Berserker, Lifelink, Deathtouch, Double Strike, First Strike, Flying, Menace, Trample, Unblockable, Vigilance or Prevent Damage - The first Spirit card you control gains each of these evergreens that card has. Otherwise: Create 6 White Spirit tokens.
Tokens
White Spirit
(White) Creature - Spirit (1/1) Token, Flying
Disclaimer: All content posted before release is subject to change.
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