MPQ Developer Q&A February & March 2023 (QUESTIONS)
Comments
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This forum has active moderators whom are capable of removing and editing posts, issuing warnings and presumably either banning or recommending for the banning of player accounts. There is absolutely zero reason for any developer to be attacked or treated in a poor manner here and the evidence I have seen is the moderators are on or around at most active times.
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Would it be possible to add a feature to search for characters based on text in power descriptions? i.e. if I wanted to find all characters with "fortified" or "enemy strike" in their power set.
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Are you prevented from using made-for-TV characters like Firestar and Morph due to licensing restrictions? If not, bring them on! Lots of old cartoon fans on here.
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I had asked/suggested it months ago, but is there any way to have full damage displayed? Like if my shang chi punches the **** out of a goon and KOs it, it just shows me it's max health.
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Turbo button? Anything for the game to go faster
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@Punisher5784 said:
@helix72 said:
Q: A bit ago you rewarded frequent forum posters with a 3* infinity stone. Since then, it seems game information is shared more frequently and earlier on discord and/or reddit than in the forums. Can you please explain your community interaction and communication strategy? Should we all join the other platforms?Whaaaaaaa?? Where's my stone?
What was the criteria to receive one?
You had to have posted several times during a specific time and it was only announced after that time (so people couldn't spam the forums just to get it)
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Q: Can we have a countdown on Latest Legends, so people don't have to ask every month when X will be leaving?
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@Alfje17 said:
Q: Can we have a countdown on Latest Legends, so people don't have to ask every month when X will be leaving?When is Riri leaving LL?
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@Punisher5784 said:
@Alfje17 said:
Q: Can we have a countdown on Latest Legends, so people don't have to ask every month when X will be leaving?When is Riri leaving LL?
Thursday.
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The devs seemed to have inherited a game who's code was put together with bubblegum. Has any thought been put towards putting off releasing a new 5* to spend the time game seems to need to work to correct the coding and numerous bugs? If no, why not?
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Since some of the code for MPQ must be nearly 10 years old, has there been any thought of starting fresh with MPQ2?
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@Chipster22 said:
Since some of the code for MPQ must be nearly 10 years old, has there been any thought of starting fresh with MPQ2?That would suck if they completely restarted the game and people lost all the time and money they put into the game. Would be a very good motivation to retire from mobile games though considering that this is the only one I play
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There is a growing list of bugs associated with new characters that have been released during the past 9 months that don’t seem like they are being addressed.
1.) Spider-Man Oscorp locking 5* Scarlet Witch’s tile and her recreating it and then it getting stuck on the board after she dies.
2.) Hit-Monkey Team-Up not keeping undead players down
3.) Kang’s Blue Away not working on Chasm/Immortal Hulk teamsThese are just a few examples.
You’ve developed some great characters for the game that have some really unique abilities that only half work and it is so frustrating. I want to use these characters, but don’t because of these issues.
So I guess my question is…What are your plans to resolve these issues?
Also, can we get some updates in the bug reports section of the forum so we at least know you are attempting to address these issues?
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@_TrashPanda said:
@Chipster22 said:
Since some of the code for MPQ must be nearly 10 years old, has there been any thought of starting fresh with MPQ2?That would suck if they completely restarted the game and people lost all the time and money they put into the game. Would be a very good motivation to retire from mobile games though considering that this is the only one I play
I agree, but am curious of the developer's thoughts.
Maybe there would be a way to give credit for progress in MPQ 1 when joining MPQ 2.
That also has problems, but I'm just trying to think of possibilities if the code has become unmanageable.
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Can the cost of new Roster Slots be re-evaluated? The game is up to 289 characters and releasing 2-3 new characters a month. People who are new or trying to catch up having to spend 1000 (I know new players don’t have to spend 1000 right away) or more coins per slot may have made sense when there weren’t as many characters but now it is nearly impossible to catch up. The threshold to increase the cost of Roster slots seems outdated.
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Will Dormammu (we have Hood & lots DS-related toons) or Red Skull (lots of Caps but not his nemesis) ever find their way into MPQ?
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While on PC it's a bit more usual, mobile games importing accounts to a second part are counted on with the fingers of one hand. Mobile games with relative success never move to another part.
Now you can calculate based on the amount of time they need to rebalance all 5* characters, to solve bugs, to design new pves, and after that how much time they would need to design a new game right from the start and then import all accounts succesfully without any issues, and all that probably for to have the same costumers as if it wasn't changed anything.
But yes to dream is nice.0 -
@ScottM78 said:
Can the cost of new Roster Slots be re-evaluated? The game is up to 289 characters and releasing 2-3 new characters a month. People who are new or trying to catch up having to spend 1000 (I know new players don’t have to spend 1000 right away) or more coins per slot may have made sense when there weren’t as many characters but now it is nearly impossible to catch up. The threshold to increase the cost of Roster slots seems outdated.IMO this is intentional. Nearly every alliance I have ever belonged to has come to the conclusion that if you are going to spend money on the game, HP is where you should start (covers, LT’s and CP are nice, but for most of us, we’ve been in situations where it’s either buy HP, or lose covers). And I think that’s still the monetization strategy for newer players who don’t yet have farms up and running.
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Puzzle gauntlets could be a fun diversion from the normal play, offering a different way to interact with the mechanics. Instead they are almost universally a completely luck-based slog, devoid of any fun or strategy. Are you happy with the way they currently are implemented and if not why are they in the game?
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Are there any non broken events coming up? 😉😬
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