How A.I. matches your level?

Marvelous
Marvelous Posts: 52 Match Maker
edited June 2014 in MPQ General Discussion
Does anyone have any idea how the A.I. in this game figures out what level to make the enemies in PVE events?.. Do they just take your highest leveled character and make the bad guy's around his level or do they do the average of all your hero's??.. here's why I ask, I currently have about 32 characters.. there are quite a few that are only in there 20's or even 30's however my top 8 that I use regularly are at 85 or close to that. I have a LThor at 99 that I'm worried to level past that number because I have heard some people are getting enemies 3x141's!! once they level character's to 100 and above...

..so, If it's the average, I guess I can feel safe about leveling up my LThor some more.. but if there just looking at my highest character maybe I should focusing on leveling up the rest of my roster before pushing LThor any highter... thoughts, suggestions??

Comments

  • Marvelous
    Marvelous Posts: 52 Match Maker
    Bumpity bump bump... I'd love to know if anyone has a clue.. or if they them selves can attest to the difficulty ramping up once they acquired a level 100 character or higher..
  • There's a baseline determined by your roster, and after that it's determined by your past performance. Generally speaking, leveling up characters itself has very minimal impact on your enemy levels, but winning a lot from having the said leveled up character is likely to increase your overall levels significantly.
  • HailMary
    HailMary Posts: 2,179
    If you're talking about PVE, your roster strength may have some effect, but enemy levels are primarily determined by everyone's general performance in that specific event (community scaling) and your own performance (personal scaling) in that and previous PVE events. However, the people talking about encountering 3x141s are talking about PVP. After all, PVE enemies have a ceiling of L395. For PVP, roster strength probably plays some sort of role, but winning against strong enemies plays a much, much bigger role.

    Getting your LT to 141 will help you in PVP. He was my first 141, and has led the charge for me in many a PVP.
  • Eddiemon
    Eddiemon Posts: 1,470 Chairperson of the Boards
    Your roster level is irrelevant. I've had enemies at the maximum limit in previous PvE events, but since I stopped playing the enemy levels have dropped back to beginner levels. I haven't sold any characaters or changed my roster in any way.

    There are three things that have an effect - base level, community scaling and personal scaling. Personal scaling is based on your individual success. Not just in wins vs losses but also in how well you win (damage taken), how long the fight goes (AP generated) and other mystical factors. [1]. Your personal scaling decreases between events and possibly between subs but it doesn't reset to zero. This explains why after skipping some events I am now at newbie difficulty grade.

    Community scaling is based on how many people successfully complete a mission vs failures. It is a multiplier to your personal scaling, not an addition. And it is per-mission, not applied to the overall event. Which is why the missions that require specific characters scale slower than missions that are open to everyone.

    And base level is just a minimum opponent level set for each fight. It is the level you would face if you were facing your first PvE battle in the first minutes of the event before any scaling is applied. It is difficult to know if base level is multiplied by community scaling simply added to the result of individual and community scaling.


    [1] It would be wrong of me to start a rumour that winning fights with bagman in your team reduces your personal scaling. But it is soooo tempting.
  • As people have said, roster levels seem to have an impact on the baseline levels you face before any scaling is applied but after that it's all about scaling.

    First factor: The more times a node is cleared by everyone in the game the higher the level of that node. Some people think it's a flat level that can replace your personal scaling and others that it adds levels on top of your personal scaling...

    Second Factor: The more times you complete nodes in an event the higher the levels in that event will go (with the exception of any fixed level nodes, often ones with a loaner hero).

    Third Factor: The "easier" you win nodes the more they will scale. The game appears to consider a win to be easy if your finishing health hasn't gone down much compared to starting health. This means it's NOT damage taken in the game but final outcome, therefore healing in a fight will make you scale harder. Also some suggestion that fights won in less turns scale you harder, not totally sure about this.

    Fourth Factor: Between events your scaling goes down. I get the impression this is a linear reduction in scaling rather than a percentage because people who don't scale that high at all seem to fully reset whereas people who were getting scaled all the way to 395 then kept grinding have started the next event at 395 again which seems more likely with a fixed reduction than %. Hard to say for sure either way though. Thing to take from this is your levels go down between events but NOT all the way to baseline if you reached higher levels in that event.

    If you want to avoid scaling then my best advice is don't use your strongest team if a weaker one will do the trick. Use your **** heroes, make use of their otherwise untouched healing timers and try not to commit the deadly sin of doing too well. In the simulator i've been using whatever the worst set of heroes I think can win in each node, actually been quite fun rather than facerolling them with higher level guys and all my scaling so far has been from the community AFAIK. Also avoid grinding nodes too much, pick a points threshold and don't do anything under that.
  • They seem to have dialed back the effect of the 'flawless victory'. I haven't seen any levels go up at unexpected rates running the same team, though I do switch to weaker team if the opponent happens to be weak but I think that's a good idea anyway (why risk getting your A team hurt on accident against low level opponents?).

    People need to remember part of the reason why the flawless victory drives up your scaling is because you can keep on winning a very large number of games when you're not taking meaningful damage. With Spiderman nerfed I see no reason to worry about winning the game too easily.

    Your roster must determine the initial starting point because otherwise they'd just be randomly guessing what your starting level of your opponents ought to be on your first event and that makes no sense. But once your level is set, your roster level has a relatively little effect compared to your performance. It does seem like people running level 85 teams won't see level 395 opposition for a long time, but of course to them a level 230 team may appear just as impossible compared to a level 141 team facing 395s.
  • Phantron wrote:
    They seem to have dialed back the effect of the 'flawless victory'.

    I don't see any meaningful difference. Personal just keeps climbing up for every 10ish natural win. The notch varies by event, in Ep it looked like 20 levels in Sim it's 5.

    In answers Ice stated it was much better in Ep -- not in my experience. He also said they're happy with the new cap at 395 -- makes perfect "sense" in the pack all they do.