Character Update - 4* Jubilee (Uncanny X-Men) (Live 2/2)

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IceIX
IceIX ADMINISTRATORS Posts: 4,315 Site Admin
edited February 2023 in MPQ News and Announcements

Jubilee (Uncanny X-Men)
Heart of the Team - Passive
Damage buff is unchanged, but added an additional binary choice. The ability now raises damage statically as before, or up to 100/150/200/250/300%, whichever is higher. Also, number of Charged tiles to enable this for allies is reduced at levels 3 and 5.
The ability now reads:
(PASSIVE) Jubilee's bubbly personality and never-ending optimism inspire her team to do their best. Whenever Jubilee makes a match, if she has less health than the target, matches deal 213 or 100% bonus damage, whichever is higher. If there are at least 4 Charged tiles on the board, this also applies to her allies. (Max 415 damage)

  • Level 2: 297 or 150% damage (Max 579 damage)
  • Level 3: 342 or 200% damage/3 Charged tiles needed. (Max 666 damage)
  • Level 4: 494 or 250% damage (Max 963 damage)
  • Level 5: 746 or 300% damage/2 Charged tiles needed. (Max 1454 damage)

The idea of this ability is really cool as Jubilee can bring the team together and get them to react to more powerful foes if there are enough Charged tiles. In practice, it was nearly impossible to keep up the Charged tile requirement, and the damage bonus quickly started falling by the wayside as Jubilee leveled or you started moving into 5-Star land. Adding the secondary damage bonus possibility makes it possible for Jubilee to add a strong bonus to underleveled or lower health 5-Stars to punch above their weight (literally).

Light Show - 10 Purple AP
Minor change, the ability now changes surrounding tiles into Green, Purple, or Yellow tiles instead of completely random tiles. The idea of rainbow transformations made thematic sense, but it hardly ever created matches or cascades, making it largely useless in practice. This turns it into a bit more of an AP engine for her abilities while keeping the stuns and direct damage intact.

Roman Candle - 9 Green AP
Fixed scaling damage on the ability, raising it for levels 2-5. Made the ability deal team damage at an earlier level. Added an Affiliation based Passive. The ability now reads:
Jubilee fires a volley of energy blasts at her enemies, disarming them. Creates 2 Charged tiles, (Prioritizing enemy Strike, Attack, or Protect tiles). If there are at least 5 Charged tiles on the board, deal 574 damage to the enemy team. (Max 1118 damage)

(PASSIVE) At the start of the turn, for each X-Men on the team, create a Charged tile (up to number of X-Men on the team).

  • Level 2: 804 damage, minimum 4 Charged tiles for damage (Max 1565 damage)
  • Level 3: 1033 damage, always deals damage, creates 3 Charged tiles (Max 2012 damage)
  • Level 4: 1492 damage (Max 2907 damage)
  • Level 5: 2411 damage, creates 4 Charged tiles (Max 4696 damage)

As it stands, this ability is either a 3 point dump ability that will never get used, or it’s a 5 point damaging ability with lower than normal scaling. This is due to the fact that it either damages all the time at level 5, or takes 5 Charged tiles at levels 1-4, which is hard to get in 4-Star land. Add to that there are many other strong green AoEs out there, and almost every Jubilee uses this as a dump ability. With this improvement, it makes the ability a decently powerful AoE for its AP cost, creates some Charged tiles to keep up her Yellow, and adds a potentially very powerful synergy with other X-Men on the team.