Argivian Advance
Token, Can’t Be Destroyed, Can’t Be Exile
When an artifact card enters play under a player’s control: White creatures that player controls get +1/+1.¬When a player matches an artifact support’s gem: White creatures that player controls gain Vigilance until the beginning of their next turn.
White Node
Win the Fight!
Foundry
Resilient
Blue Node
Prodigal
Black Node
Millstone
Red Node
Striker
Green Node
Mightstone
Disclaimer: Any information above may still change before the release
Hello everyone, The images of the banners of the events will be changed too, I will post them soon.
Rebeca
Does this version permanently replace the current version or do they alternate?
@Oktagon_Support said: Hello everyone, The images of the banners of the events will be changed too, I will post them soon. Rebeca
@Oktagon_Support said: Hello everyone, The images of the banners of the events will be changed too, I will post them soon.
Again with 10 max ribbons per match. We've already have had this conversation before. 10 matches with these rewards are just not worth it.
Please make it 20 ribbons per match like the current version of RP
Thank you for updating RP with BRO! This is definitely much better than the Zendikar Rising event which haven't changed for a full two years!.
Is +5, +3, +2 score perhaps a carry-over from the original announcement when the event first came out for DMU? I hope you're still planning on keeping the updated scores of +10, +5, +5 that is currently in effect @Oktagon_Support
@khurram said: @Oktagon_Support said: Hello everyone, The images of the banners of the events will be changed too, I will post them soon. Rebeca Again with 10 max ribbons per match. We've already have had this conversation before. 10 matches with these rewards are just not worth it. Please make it 20 ribbons per match like the current version of RP
@khurram said:
Edit - the following was based on wrong information and is not applicable - This is double jeopardy. Forum shopping. You are acting the Adversary to your player base. Our message was loud and clear. We know you heard us.
No one is commenting on this because they all believe it is just a typo. Can we get some feedback on this, please? So we don't all receive unpleasant surprises? There is plenty of evidence that it is just a typo. After all, we are hardly likely to be getting identical Argothian supports for both Green Node and Black Node.
Hello everyone, the team is already aware of the objective points and will change to +10, +5, +5 before this event happens. Also, thanks for letting me know about the Well of Autocratic special support being Argothian Ascension, that was a mistake when pasting the forum post, sorry about that. I already fixed it with the correct special support.
@Oktagon_Support said: Hello everyone, the team is already aware of the objective points and will change to +10, +5, +5 before this event happens. Also, thanks for letting me know about the Well of Autocratic special support being Argothian Ascension, that was a mistake when pasting the forum post, sorry about that. I already fixed it with the correct special support.
Thank you 💝
Hi @Machine,
The team informed me that the goal is for the DMU and BRO versions to occur alternately. Probably the BRO version will be executed a few times in a row now at the beginning, but in the future, the idea is to alternate between all versions.
Rebeca.
@Oktagon_Support said: Hi @Machine, The team informed me that the goal is for the DMU and BRO versions to occur alternately. Probably the BRO version will be executed a few times in a row now at the beginning, but in the future, the idea is to alternate between all versions. Rebeca.
@Oktagon_Support said: Hi @Machine,
Thanks! I like this solution!
Red Node is unusable. The game freezes and locks, seemingly when the Mishra's Madness support deals damage.
Hello @Anarchangel, Thank you for all the information provided, this issue will be investigated! If you have any additional information that you consider relevant, please don't hesitate to send me 😊 Rebeca.
I like the event, other than the red freeze problem. I'm sure that'll get fixed. Can you tell us why it is a 22 hour event instead of a 24 hour event? I know this is a first world problem, but in my time zone the game ends at 7:00 in the evening and doesn't kick off again until 9:00 at night. That happens to be the 2 hours where I am most likely to be able to dedicate some time to a game, not having this event always on hiatus during that time makes it much harder for me to play it.
Thanks for any light you can share on why it is setup that way.