Deadly game
Considering kraven's pressure to destroy my protect tiles, I should had to set insert coin at level 5.
Still I think it's an entertaining video.
Comments
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I also like the tactic of "Not using Arcade" myself.
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He's not bad. There is a lot of AP he gained here, a lot of passive damage. And 5* version would double the damage.
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In 3* land his powers are good - great. In the 5* tier it’s just not enough to pick him over a variety of other 5*s.
I don’t see a place for him unless trap tiles somehow become a meta. It would be much nicer if they activated when they were destroyed not just matched.2 -
I disagree. He is the best trap user right now, as others need AP for to create them, or undee not favorable conditions.
If arcade loses a trap, no problem, there are 3 more. And also the AP gain.
The 3* version is actually great for 3* and 4* tier and it gives a solid idea of what the 5* can do.0 -
@dianetics said:
In 3* land his powers are good - great. In the 5* tier it’s just not enough to pick him over a variety of other 5*s.
I don’t see a place for him unless trap tiles somehow become a meta. It would be much nicer if they activated when they were destroyed not just matched.Don't try to argue with him lol. I already went down that rabbit hole before, it's not worth it.
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Don't try to argue with him lol. I already went down that rabbit hole before, it's not worth it.
If I earned a dollar for each one I argued, I would be rich
Yeah, don't argue. Just commit to your Polaris -okoye- SC- chasm- whatever meta.0 -
ahh man, it's so hard when these videos don't have animations. i can't follow what you're doing that makes the people die.
what's your doop load out? what's doing the damage?
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@Omegased said:
ahh man, it's so hard when these videos don't have animations. i can't follow what you're doing that makes the people die.what's your doop load out? what's doing the damage?
If I put the animations someone will complain lol.
Doop only does rhino might power damage. Doop aid is hood's power. Blue's doop never fired.
Any other damage is arcade traps(multiple traps tripped, purple and blue)or apoc powers.0 -
I just champed my 3* Arcade a couple days ago and I've been looking for good ways to use him. Currently waiting til i can get Deathlok up to snuff and gen 2 AP in my strongest colors each turn from affiliation bonuses. I'd like to round it out with Yellowjacket for more affiliation AP and boosted damage synergy between Deathlok's focus and Yellowjacket's invisibility passive but it will be eons before I can get him covered, as I only have one black and one blue cover currently. Maybe A.C. woukd be a good 3rd? Affiliation bonus and more AP and damage synergy from his passives interacting with Murderworld and/or Deathlok CDTs. Problem is w out Yellowjacket you'd be generating red and yellow from Deathlok and A.C. so the synergy drops drastically. Without a 5* to stack the AP generation in beneficial colors the combo really needs a strong red user. Riri could good. Arcade is less useful there but an extra red and blue AP each turn could be enough to warrant his place, and spamming her red on the backline while you focus down the front target sounds promising.
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Not only extra red and blue, arcade grants extra AP matching his traps and only for that reason he could earn his slot.
However without someone enhancing his passive damage it becomes less relevant (perhaps deathlok helping with focus?) but all that AP extra sure could work on 4* tier.0 -
True, and its a good covering of colors with Riri and Deathlok, only missing yellow. Sending backliners airborne with Riri 's green also focuses Arcade's trap damage better which is a good benefit for a tertiary AP color in your chase. I'll have to try it when I finish Deathlok. At 6 covers now, so a decent start for a fresh release.
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