Character Rebalance - The Hulk (Bruce Banner)
Note: Due to formatting issues with any gem icons creating a new line, I had to get around it by making those all images. If you're having issues reading this as a result, there is also a version on Helpshift here.
Seems Jen fixed Bruce's post-blip arm. Only fair that her release in Marvel Puzzle Quest fixes him up here too, right?
Yep, The Hulk (Bruce Banner) is getting an upgrade! Not only are both forms now benefitting (or suffering) from effects in one form to the other, but his abilities in general are getting a touch up to make The Other Guy angrier than ever! These changes are planned to go into the game on 8/23, just in time for the dual identitied rage monster to have his very own Versus Event!
5-Star Rarity
Affiliations: Heroes, Avengers, Geniuses, Gamma Mutates, Enhanced
(Abilities listed at level 255, followed by 450)
Health and stats have been updated.
Pretty basic but effective update here. Hulk and Banner now have more health across the board putting them on the level with more recent bruisers like Mighty Thor and also gained a sizeable bump in damage as well! Note: While Hulk form *looks* like it has more health than previous, he's also gained a new portion to his abilities in a new Purple that brings it back down to Earth. It still results in a higher amount of effective Health compared to previous numbers.
OLD:
(PASSIVE) Dr. Banner tinkers with deadly gamma radiation, focusing its power to achieve maximum potential. At the start of Banner's turn, if there are fewer than 7 Green tiles on the board, deal 272 damage and transform 1 random basic tile to Green. (Max 1093 damage)
- Level 2: Can transform enemy Attack tiles to Green basic tiles.
- Level 3: Can transform enemy Protect tiles to Green basic tiles.
- Level 4: Transforms 2 tiles to Green each turn.
- Level 5: Can transform enemy Strike tiles to Green basic tiles.
NEW:
(PASSIVE) Dr. Banner tinkers with deadly gamma radiation, focusing its power to achieve maximum potential. At the start of Banner's turn, if there are fewer than 7 Green tiles on the board, deal 272 damage and transform 1 random basic tile to Green. (Max 1093 damage)
- Level 2: If there are fewer than 8, can transform 2 enemy Attack tiles to Green basic tiles.
- Level 3: Deal 816 damage, Can transform enemy Protect tiles to Green basic tiles. (Max 3279 damage)
- Level 4: Fewer than 9 Green tiles.
- Level 5: Deal 1224 damage. Can transform 3 enemy Strike tiles to Green basic tiles. (Max 4919 damage)
The idea for this ability is that Banner would be tinkering with gamma radiation, causing a bit of low key mayhem and dealing some damage in the process while culminating in creating enough Green tiles that he's match enough to transform. Which comes across as a theme, but actual mechanics don't really bear it out as there aren't enough opportunities for Green AP gain. To get this across a bit better, we've amped up the damage and increased the Green AP tile creation threshold, as well as increasing the *number* of tile conversions. This makes the ability not only good at causing that mayhem, but also creating 'accidental' Green cascades that are also keeping the opponent off balance by converting their SAP tiles.
OLD:
When Bruce walks into a room, he immediately takes charge, earning the ire of his peers and fracturing team unity. Creates 3 strength 190 Attack tiles, and an additional strength 190 enemy Attack tile for each non-Downed ally. (Max 765 strength tiles)
- Level 2: Attack tile strength to 217. (Max 872 strength tiles)
- Level 3: Attack tile strength to 245. (Max 987 strength tiles)
- Level 4: Attack tile strength to 272. (Max 1094 strength tiles)
- Level 5: Attack tile strength to 326. (Max 1311 strength tiles)
NEW:
When Bruce walks into a room, he immediately takes charge, earning the ire of his peers and fracturing team unity. Creates 3 strength 380 Attack tiles, and an additional strength 380 enemy Attack tile for each non-Downed ally. For every Illuminati or Genius on his team, creates 1 additional strength 380 Attack tile. (Max 1528 strength tiles)
- Level 2: Attack tile strength to 433. (Max 1742 strength tiles)
- Level 3: Attack tile strength to 490. (Max 1971 strength tiles)
- Level 4: Attack tile strength to 543. (Max 2185 strength tiles)
- Level 5: Attack tile strength to 651. (Max 2619 strength tiles)
The idea of this ability is pretty neat, and the creation of enemy Attack tiles is certainly thematic, but in practice it works out to an ability that's not very powerful. A use of it is putting out about a single match's worth of damage a round, which for an Attack set that then dips into Strikes that are out, isn't *seriously* underpowered, but given that you're also giving the enemy a few tiles themselves with the same rules, it doesn't do enough to make it worth using in favor of a bunch of other Black options. So we've doubled the damage on the Attack tiles AND we've added a new tool to the set in that it'll create new tiles based on two new Affiliations: Geniuses and Illuminati. We'll also be adding these tags to applicable characters with this release!
OLD:
(PASSIVE) Banner strains to control his inner nature. At the start of Banner's turn, if his team has 10 or more Green AP and one does not exist, create a 2-turn Transform Countdown tile. When it goes off, Banner transforms into Hulk form. (The Hulk replaces Banner until Downed and makes matches for his team at turn start.)
- Level 2: Banner's transformation begins at 9 Green AP or more.
- Level 3: Banner's transformation begins at 8 Green AP or more.
- Level 4: Banner's transformation begins at 7 Green AP or more.
- Level 5: Banner's transformation begins at 6 Green AP or more.
NEW:
(PASSIVE) Banner strains to control his inner nature. At the start of Banner's turn, if his team has 10 or more Green AP and one does not exist, create a 2-turn Transform Countdown tile. When it goes off, Banner transforms into Hulk form. (The Hulk replaces Banner until Downed and makes matches for his team at turn start.) Banner's apparent frailty makes enemies pull their punches so as not to accidentally murder the 'innocent' scientist. Banner takes 10% less damage from enemy matches and powers.
- Level 2: Banner's transformation begins at 9 Green AP or more.
- Level 3: Banner's transformation begins at 8 Green AP or more. Takes 15% less damage.
- Level 4: Banner's transformation begins at 7 Green AP or more.
- Level 5: Banner's transformation begins at 6 Green AP or more. Takes 25% less damage.
At its base, this ability operates as a key to unlocking Banner's Hulk form. But it does nothing else other than this to add to Banner's kit. It could just as easily have been a part of Gamma Experiment and no one would notice the difference. To help differentiate this ability a bit and add a bit of *defense* to the Banner form in particular, we've added a damage reduction to this ability that increases as it levels up. Not in the face!
OLD:
The Hulk is ANGRY! SMASH! Hulk deals 1163 damage to the enemy team. (Max level 4674 damage)
- Level 2: Deals 1279 damage. (Max level 5141 damage)
- Level 3: Deals 1395 damage. (Max level 5608 damage)
- Level 4: Deals 1628 damage. (Max level 6542 damage)
- Level 5: Deals 2093 damage. (Max level 8411 damage)
NEW:
The Hulk is ANGRY! SMASH! Hulk deals 1163 damage to the enemy team. (Max level 4674 damage)
- Level 2: Deals 1279 damage. (Max level 5141 damage)
- Level 3: Deals 1395 damage. (Max level 5608 damage)
- Level 4: Deals 1628 damage. (Max level 6542 damage)
- Level 5: Deals 2093 damage. (Max level 8411 damage)
Simple but effective change in reducing the AP cost of this ability. with the ability to get a bonus match every turn through GRAAARGH and the cascades that will result from it, this ability will now be easier to spam and deal some cheap enemy team damage.
OLD:
The Hulk goes berserk, wreaking havoc on his foes. At the start of each turn, Hulk makes a match for his team, dealing damage but receiving no AP. This clears lines and creates Critical tiles as normal (but no extra turns). When The Hulk is Downed, he returns to Banner form.
- Level 2-5: No changes
NEW:
The Hulk goes berserk, wreaking havoc on his foes. At the start of each turn, Hulk makes a match for his team, dealing damage and receiving AP, then destroys a random tile of the same color, prioritizing enemy Strike, Attack, and Protect tiles. This clears lines and creates Critical tiles as normal (but no extra turns). When The Hulk is Downed, he returns to Banner form.
- Level 2-5: No changes
While the match every turn is pretty neat, the fact that it didn't give any AP pretty much just made it a random small chance of cascades and a tiny bit of match damage. As a result, it didn't feel as 'punchy' as it really could be. So we added in the AP gain from the match that Hulk made and brought in a bit of the Gamma Experiment mayhem in a different form in a little targeted tile destruction. It's all random and whatever Hulk feels like destroying at the time, but it's sure to shake up the board and the battle!
OLD:
NEW:
(PASSIVE) While in Hulk form, the Hulk has everyone's attention; he takes an additional 75% damage from matches and abilities. When Hulk manages to calm, he returns to (somewhat) more mild mannered Dr. Banner. When The Hulk is downed he returns to Banner form with full health.
- Level 2-5 No changes
This ability is new to the character, and takes the return to Banner form from GRAAARGH, which didn't make as much sense. The damage increase seems like it's a huge detriment, but it's really there so that Hulk form keeps the same high health for purposes of percent based abilities or those that deal unmodified damage but has the lower (but still higher) effective health as per previous designs.
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